A Handful of Sorcery

d100 magic knucklebones. Surgically implanted, they grant unnatural powers in exchange for the nutrient salts of the wearer's blood. Artifacts, all. Ancient, all. Knucklebones' powers and accompanying prestige are worth any and all suffering and disfigurement entailed in their implantation within the delicate structures of the hand.

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The Competition

Adventurers do not abide the competition. Should a rival venturing party be meet in pursuit of the same goal, they are often swiftly bound to violence. In the field, or in the hole, as it may be, a gang of cutters faced with a fellow gang will near-invariably set upon each other like lions. Cautious, skirting diplomacy may sometimes occur, rarely. But when it does, it is backed by a slow retreat, by hands left uneasily to rest on gun-grips and...

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A First Impression

The Reaction Roll: The following is a mechanic from the Incunabuli Playtest: Intelligent NPCs determine their starting disposition toward individual player characters via a reaction roll. The roll is made upon first meeting the character, and should be made again after some time has passed or circumstances have changed.

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