Salt, Ash, and Bone
He lay in a trough of earth.
A pale, bruised young man. Couched on a bed of dry pine boughs and waxy cones. He had been stripped down to his breeches and undershirt, both wet with maroon stains. In his wan, slack face, one eye, slightly deflated and leaking humors, had been turned askew by an entry wound adjacent its orbit. He was dead.
Around him, beside a high pile of musty soil piled neath the pine canopy, stood three cutters in leathers and brown capes. Two wore downturned expressions. One was teary-eyed, rubbed her red and drippy nose, head bowed. Beside her, a swarthy man clutched a rosary to his chest. He let the painted beads slip, counted, through clasped, dirty hands as he prayed through cracked lips.
The third stood behind the mourning two. A burning taper in hand, a spade at his feet. He was red of hair and bore a look of knitted impatience.
“Petro,” he said, addressing the praying man.
Petro shook his head, still mouthing rites. Another bead passed under his thumb. Beside him, the sniffly woman shot the redhead a miserable frown.
“Why pray? He was a bloody Firl, like me.” *
Petro, finished a complicated symbol over his chest, bent to place the rosary upon the dead man’s bloody sternum. “But he was human, compadre. Aveth’s rites are for mankind.”
Beside him, the woman sniffed, nodded. The redheaded cutter scoffed. “But he wouldn’t have cared!” He pulled an apologetic grimace. “Well, no offense, but we don’t believe in “grace,” or whatever you Southerners call it. In Paradise. In the North, we just light ’em on fire and have a laugh over beers at all the shite they did, afterwards.”
“No offense taken.” The dark fellow turned, smiled at him. “But I do mean for all of mankind. Meaning a funeral is for the living, as much as the dead. To instill grace in us.”
“Fair enough.”
Petro nodded, turned to the corpse. “Step up, then, Calumn. We will say words in remembrance, before sending him away.”
Calumn shrugged. He joined them, taper smoking, stood beside Petro. For a moment, they simply stood. A chill, dry breeze rattled the pines, shook a rain of brown needles from on high. They scattered over the pale man, lodged around the holy charm on his dark-stained chest.
“Aveta,” began Petro. “We commend to you a soul. Not because he knew you, but because he was a companion along our violent way. We will remember him for his skill and his humor. Deliver him Paradise, that he may know gentler times.” He produced a pouch, took a pinch of grey salt from within, and tossed it on the dead man. Grains fell over his cheeks, over the wreck of his eye. Petro passed the pouch the the woman.
“Goodbye, amigo,” she said, in broken Firlish. “Go well. We will join you in the end,” she said, sniffing. Salt glittered as it fell. She passed away the pouch.
Callumn took it, hesitantly. “Ay…” Petro nodded at him.
“Okay,” said Callumn, straightening. He took a pinch of salt, looked at the corpse. “Sorry you’re dead, mate. Shit luck you got shot in the eye.” He frowned. “You were a bit of an ass; never let me take point. And you hogged too much porridge. Also, I took your boots, hope you don’t mind.” At that, the Southerners looked at him, blankly.
“Uh,” said the redhead. He scratched behind an ear. “But you were a good cutter, overall, ‘n you taught me to whistle. And you saved us from that troll.” He nodded. “There really ain’t many with courage like you.” At that, he let the pinch of salt scatter, looked to Petro.
“Now, it is time,” said the Southerner.
Callumn knelt, touched his taper to the bed of pine leavings. It flared fast, ate up needles and cones with snapping, waxy intensity. Flame licked around the dead man’s limbs. The cutters watched, squinting for smoke, until the blaze thickened. They turned, capes flapping in the ashen wind.
As they did, Callumn spoke. “A right shame.” He looked ahead.
“I hope we’ll ever earn the fortune to meet another like him.”
Obsequies
Venturing is a dangerous job. People die.
A cutter will likely witness the demise of several comrades over the course of their career. That is, if the cutter does not themselves meet a horrid end.
By and by, they will grow familiar with the meager comfort of sparse funerals. Brief obsequies held for friends and new companions alike.
The best end for which a cutter can hope is to rest upon a hasty pyre built by friends, or for repose within the cherry heart of a venturing town crematory; for their ash and bits of bone to be left in a quiet wood, or scattered in a pumpkin patch. An unsentimental end. Necessarily so, for latent plague allows no certain time to mourn over the corporeal leavings of the dead. **A civilized, sanitary end to a brutal and dirty life; one which otherwise leaves its fallen as grim, deadly reminders. As wrecks face down in duckweed ditches, bloating in raven-picked sun, or left, abandoned on the cold, stained stone of a dungeon hall.
Small favors to the dead are the performed not for them, but for the living; for few horrors unhinge a mind so effectively as the thought of one’s companion abandoned in a black forest, or sprawled in chilly tomb corridor; a horrid lump from which to avert the eyes on every passing delve in search of gold. No sane Littoran will find heart venturing in a locale littered with the abandoned husks of those who came before, especially if they fear the added danger of gruesome plague within those corpses. †
Thus, cutters, regardless of faith or superstition, prefer to hold small, proper obsequies for the casualties of their violent trade, for there is no fortune in forsaking the dead. Indeed, many believe it especially fortuitous. They believe that a proper and safe disposal of former comrades bodes good fortune in the hire and befriending of those to come. Such is the queer mindset of hardened cutters. Of jaded desperados who have seen come and miserably go no end of briefly-held brothers and sisters in arms and in woeful ambition.
The following is a mechanism from the Incunabuli Playtest:
If in the event a character dies, the obsequies, or lack thereof, undertaken for their corpse by surviving party members may provide bonus starting XP for the creation of the character replacing them:
- Cremate OR salt and bury the corpse: (+60 XP)
- Perform Avethan funeral rites. (Requires 1 faith point. +30 XP if new character has faith.)
- Imbibe in remembrance. (Requires alcohol. +1XP per drink consumed by party)
- Bury the corpse without salt OR burial at sea: ( +40 XP, +1 Distress)
- Dig a shallow grave (+3 to Entrenching skill. +30XP, +2 Distress)
- Prepare and abandon the corpse. (+3 Distress)
- Abandon the corpse. (+4Distress)
Any of the above obsequies which involve gray salt require 6 ounces of grisodate in order to perform.
Any of the above which require burial use the Entrenching skill to dictate time required to dig a grave (13 hours minus Entrenching level.)
A character with skill in Ceremonies or Gravedigging increases the bonus XP provided by any of the above by 5XP per level.
Bonus XP does not apply if the character replacing them has already survived a session..
Note
Another XP bribery mechanic from the playtest. Check it out here.
The bonus XP values will need to be tweaked depending on your game. The playtest assumes a lot of value per point, so 20 is a nice present. For D&D/retroclones, it really helps ameliorate the sucky catch-up time of starting at level 1.
The distress penalty will be up to you, as well, assuming you don’t use a accumulating point system for woe and horror. In our game, distress doesn’t make you go mad and lose control of your character (like some insanity systems) but it does reduce the quality of your sleep, and may attract metaphysical horrors (nightmares) that affect both the dream and waking-world.
This post was made possible by Jacob Kent and fellow Patrons.