Beauty
Goardon gazed, consumed by the fresco. It loomed, levitating in the dark, in an alcove deep in the palace’s basalt walls. Illuminated by a single beam of light, the mere crackled plaster, on its humble board of walnut, seemed to live. The flesh ivory yellow. The downturned daze disdainful. The ample lip dispassionate.
“What is it, Avecin?” said Goardon, viewing it.
Avecin, beside him, smiled. Goardon looked at her for a response. She cocked her head, and a golden bee glittered on her ear, under her black bob: The sigil of imperial Empereaux. She laughed. Small, white teeth.
“What?” said Goardon. “What is it?”
“It’s a Beauty from ancient Idra,” said Avecin, finally. “I thought you’d like it.”
Goardon looked briefly at the fresco again, as if stealing the glance. “I do not believe I like it at all.”
“Oh? I like it very much,” said Avecin. “Look at the shoulders. The deltoids, the ridge of the clavicle. So sharp. The painter was a master, undoubtedly.”
Goardon dragged his eyes back to the thing. He frowned. “Are you certain? I have never seen a human who looks like that.”
She laughed at this, deep and quiet. “It’s not a human, silly. It’s a Beauty.”
Seeing his confusion, she spoke. “Capital B Beauty. They ruled Ancient Idra.”
“Beautiful? I wouldn’t call it beautiful,” said Goardon. “Aesthetic, yes. But ‘terrible’ or ‘petrifying’ would be better.”
“It meant something different to them. When they coined the term, ‘beauty’ was ‘power.’ ” She considered it, as she spoke. “Or, perhaps it was ‘power over human lives.’ I’m still gaining an understanding of it.” Idly, she extended a hand into the light, tilted it to overlay the Beauty’s plastered fingers. Her five normal, pale fingers— taupe nail lacquer and a golden signet bee—imposed over its, which were five-jointed, rimed with rings. And its nails, long and metallic, like chisels.
“You’ve become something of an Idraphile, since we last met,” said Goardon, looking down his nose.
“I’ve acquired an appreciation, I’ll admit.”
“To buy this, you must have.”
She smiled. “Bought, yes. It cost nine cutters.”
Goardon frowned, faintly. “You commissioned a venture?”
“From Péridot Firm. They leapt at the chance. It’s not every day they get the prospecting done for them.”
“You located it? Isn’t it Péridot’s business, knowing where the wonders of the ancient world are?” He tried a smile. “Not imperial princesses’?”
“You amuse me, Goardon. With your questions.” She toyed with the bee on her ear. “I have an advantage, though. An expert. A friend I correspond with.”
“A friend who also appreciates ‘beauty?’ ” He gestured to the fresco, but did not look. “Have I met them before?”
A flutter passed over Avecin’s face. As of a suppressed smile. “No, you’ve not.” She tipped her eyes back up at the Beauty, floating there in the dark. At the bleak eyes. The sallow flesh. The bloodstained mouth.
She sighed. “I’ve only recently seen them in person myself.”
Idran Beautarchy
Sorcerous culture, Praecantian Era, ano ~1200-1600 (1,850 years ago)
Idra was a sorcerous territory controlled by a confederation of autarchs known as Beauties. Sophisticated sorcerers all, they were the highest rung of Idran society—and its only legal citizens.
To them, “Beauty” was not merely the pursuit of high aesthetic. It was power. Specifically, the right to own and destroy human life. Under their vast and tortuous book of law, humans were not Idran. They were not citizens. They were slaves by default, owned utterly by a Beautiful master.
Beauties did not consider themselves human. Indeed, they undertook transcendent lengths to buck the trappings of humanity, aspiring in their sorceries to godlike physiques and seemingly unlimited lifespans. They were what today’s magicians would call “high” or “exalted” sorcerers: Practitioners who have attained at least a substantial degree of transhumanity. * In rare surviving depictions, Beauties are seen to have attained preternatural physiognomies, often sporting horns, towering stature, and fingers elongated by extra ranks of phalanges—the better to wield magic knucklebones.
Idran social stratification placed Beauties at the highest of two social ranks. An objectivist legal code, the micelle—meaning “the Minutiae,” in Idran—codified these ranks. Defining those who are Beautiful as Idran, and all other creatures, human or animal, as vaeli. Livestock.
The micelle proclaimed that the moral purpose of beauty is the maintenance and cultivation of beauty itself. And that the only society consonant with this morality is one that promotes absolute equality among the beautiful. As such, it forbid any central government (outside the micelle,) carceral system, or presumption of executive status, claiming that anything of the sort would transgress the unimpeachable individual rights due Beauty. This code produced a society that sneered at equity, promoted backbiting and espionage, and benefitted only those sorcerers who promulgated it—or any cultural outsiders who were alive and sufficiently beautiful to join the Idran fold in later decades, of which there were many. **
Other creatures were deemed vaeli. Livestock belonging to an autarch’s vael, their demesne. † This included humans, the few ragfolk to exist in that millennia, a Beauty’s ekheinum (should they have any) and their helots.
Ekheinum are beastmen—brutal hybrids produced in biological cauldrons. Beauties maintained generational bands of beastmen within their demesnes. Semi-feral creatures, seeded there and kept in sizeable populations as a sort of violent, passive guardian force used to hold down land and maintain borders with other Beauties and neighboring cultures. Territorial warfare between beastmen was ongoing and slaughterous but largely unnoticed by Beauties, who deemed it an amusing norm. Beastmen are fecund, cannibalistic, and fast growing, requiring little maintenance once established. Their populations are so durable as to have remained in the modern day, secluded in brutal forest enclaves far from metropoles. †† Today, the presence of beastmen in a given location is near-invariably an indicator of an Idran structure buried nearby.
Intelligent vaeli (a category excluding ekheinum and helots,) formed the great majority of Idran society, despite lacking legal citizenship or personhood. A chattel-to-Beauty ratio in excess of 500:1 is considered likely, and may have been even more grievous in the case of the richest demesnes. Countless specialized professions existed among them, including many that would today be considered masters of engineering, genetics, and agriculture, possessing advancements and techniques lost to modern scholars. The more impressive a vaelus’ skillset, the greater their value, and the greater their proximity to a Beauty’s basiliques, their officers, or chief minions. Basiliques are a contentious topic among modern scholars. They are spoken of in Formal Idran documents using language inappropriate for slaves. ‡ Instead, they are referred to as extensions of a Beauty’s will. Neither slaves, nor as individuals. Sorcerous behavior modification, colloquially “ensorcellment,” was employed to earn them this singular status. ‡‡ Basiliques are though to have been the highest grade of helot produced in Idra.
Helots are preserved humans. Made unspoiling and immortal by a lost process known as chalybization that rebuilt their bones and marrow with steel and mineralogical oilblood. They were hugely durable, but effectively lobotomized, for a brain steeped in oilblood deliquesces into a rude ganglion, unnourished and unable to sustain will or personality. This absence of free will suited the Beauties, providing a blank slate for specialized neurological meddling. They achieved this meddling with the legendary Idran head loom, an objectionable machine meant to drive neurological nails into the heads of helots (and others,) bestowing them with knowledge, skills, and behavioral shackles. This was the preferred Idran technique for ensorcelling vaeli, though they used it sparingly, reserving head nails largely for helots (who required them in order to function), rare. personal vaeli kept close to a Beauty’s side (who were shackled by their ensorcellment, preventing betrayal,) and, of course basiliques (who through their head-nails channeled their Beauty’s will.) §
Other, less fortunate varieties of vaeli are known to have existed in Idra, including odalisques (humans bred for the rare task of companionship and bedchamber amusement,) gladiators of stunning variety—able to commit and withstand ludicrous violence, and kréastes—humans bred for consumption (Beauties considered all vaeli to be livestock, in a carnivorous sense.)
Further social hierarchies surely existed within the vaeli, though the details thereof are largely unknown, a loss attributable to the Beauties’ jealous segregation of language and writing. The shared language spoken in the Beautarchy, Idran, existed in two sociolects: the aforementioned Formal Idran—which included an elevated grammar and many Nór cognates—and Vernacular Idran, spoken by vaeli. Vernacular Idran remained in wide use after the dissolution of the Beautarchy, later developing into the link language which would become today’s Emperoussin. Only in later centuries did Vernacular Idran acquire a system of writing based upon the Nór alphabet. During the Beautarchy, writing was reserved for autarchs’ business only. It was written only by Beauties and dedicated slaves trained in the baroque calligraphic scriptural style demanded by their masters. This style of writing is practiced by select scholars, even today, as a requirement for addressing (notably sanctiloquent, uncooperative) Idran incunabula.
Beauties practiced abscission—the art of resecting and binding the nervous system into a living, sorcerous book—liberally. In friendship, Beauties willed each other their absuturated selves (partially in jest; many were convinced they would never die.) In rivalry and war, too, they rapaciously converted foes into sorcerous tomes (keeping them to cajole and torment, in writing, for eternity.) They were well practiced in the art, producing more incunabula than any other sorcerous culture to ever exist. As a result, Idran culture is better understood by modern scholars than perhaps any other antique realm. Understood not without issue, however.
Beauties, even as books, exhibit stupendously pathological personalities. Lacking any sense of time, they are utterly unchanged by the ages, and care not for modern context or morality. §§ Any writer who dares scratch their blood onto an Idran incunable’s pages had best be of stout mental fortitude, for they address a creature well-trained in repartee, and, glutted on vainglory and hubris, lacking any decency which might restrain them from verbally thrusting for the heart. At mildest, an Idran incunable, sensing no sorcerous meddling in a writer’s blood, will simply ignore them, dismissing them as an unbeautiful slave, or lashing them with a burst of disgusted rodomontade. At worst, they will turn their hand to manipulation, ensorcelling the writer in an effort to have their will felt on the world even in death.
The prevalence of Idran incunabula, combined with the effect their correspondence holds on modern readers, may explain the rising Idraphilia which now grips members of the Coastal aristosphere. Driven by their Beautiful pen-pals, modern magicians in the upper class are guided to uncover previously-uncracked Idran hoards, which in turn contain more incunabula (along with gorgeous, vaunted riches from an era of high sorcery.) While these aristocrat-dabblers in sorcery are loth to share their books of magic, they nonetheless spread the fashions, material culture, and dire haughtiness contracted by their Idran exposure to the wider world.
A revival grips the Coast. Idran body jewelry styles, once intended for odalisques, are worn by the young and daring at society parties. Saporous Idran potions, only partly understood, are enjoyed as cocktail adulterants at opera bars. Transgressive Idran carnalities, sexual and carnivorous alike, are performed for fascinated onlookers at clubs pink with coquelicot smoke under vows of direst secrecy. Political cliques, inspired by Idran objectivism, pledge allegiance only to the maintenance and cultivation of their own power.
Gradually, after nearly two millennia, the Coast reacquaints itself with the meaning of Beauty.
12456
Idran Style guide
A (non-exhaustive) list of Idran topics and items, the better to inform the creation of Idran dungeons. More items will be catalogued here, later.
Ruins
At largest scale: Decayed palaces; looted and picked clean over centuries. Some were coopted by later cultures, long ago, and are now massively renovated and still inhabited.
At smaller scale, and far more common: Buried fastnesses and retreats, including laboratories and lavish living quarters. Difficult to detect, identifiable only by sparse surface ruins and artifacts. Most easily identifiable, broadly, by beastman populations nearby. Difficult to access, due to heavy forestation stemming from the Beauties’ overgrown “hunting grounds,” and also due to the aforementioned beastmen.
Underground ruins are usually securely shut, locked by elaborate doors, many of which have survived the years. Inside, they are extremely well preserved. Beauties had a penchant for hermetically sealed personal environments, and loved to strike a contrast between brutal, natural, beastman-riddled wilderlands without and extravagant, meticulous personal quarters within.
Traps. Late-period Idran ruins, constructed during a period of decline and paranoia, are rife with deathtraps. Many still function today. They are often of a chemical or poisonous nature, employing poisons and active compounds liable to maim invaders, but to which Beauties and their minions were made immune.
- Incarnadine toxin. A popular method of inflicting suffering, in Idra. Nearly indistinguishable from water. Just slightly more viscous. On contact with skin, causes pore to widen, well, and weep sheets of blood. The bleeding cannot by stopped via conventional means. Notably, helots are immune to the toxin.
- Drought water. Typically administered by minuscule needles set on everyday items, such as door handles. Draught water causes the same desperate thirst felt by a dying man left bleeding on hot sand. A thirst liable to destroy reason and betray alliances, so urgent is the need. Designed as a torture devise, and to ruin an infiltrator’s focus, should they breach an Idran sanctum. Drought water will even drive a person to consume incarnadine toxin, which appears for all the world like pristine, slaking water.
Sorceries
- Sorcerer’s stones and their products: beastmen and other lesser chimeras.
- Human genetic manipulation (especially in search of more aesthetic odalisques, their most prized toy-slaves, and more durable soldiers.)
- Chalybization. A preservative process used only on slaves. An invasive process, in which the skeleton is plated in steel, and the bone marrow is converted to produce and accept an olive oil-like preservative circulatory fluid in lieu of blood. Normal cell life cycles are suspended, preserved. Indefinite lifespan is produced in the subject, as a result. However, Helots have greatly reduced mental capacity, and require alteration by head-loom in order to conduct tasks. Helots are oily, sallow, and hairless. They make up the majority of living guardians still active in Idran ruins.
- Idran Head-loom: Used to surgically drive neurological nails into the craniums of vaeli, augmenting them with skills or directives corresponding to the nail’s design. Used on both human slaves and helots.
- Absuturation: Creation of incunabla, in which a sorcerer’s brain and central nervous system are delicately dissected, pressed, and resewn into a “living” book possessing their memories and personality.
- Magic knucklebones in great variety, especially the “Beauty’s hand” and intercalative bones. Idran sorcerers enjoyed the height of knucklebones as an art form, lacking only those unique to the Sorcerer-kings of Ancient Naussia.
Material culture and artifacts
Idran ruins include materials and structural elements that match or exceed the modern day in decadence and variety. Though, they produced these materials in small scale, and at great expense of life. Advanced ceramics, decorative alloys, and foreign woods (some of which are not known to have grown on the Coast) make up their living quarters. Silk, as well, obtained seemingly before the proliferation of the giant silk moth, is found plentifully, well preserved, in Idran fastnesses. Rose motifs, onyx black tile, and planters of vicious asp pixies were popular at the time of Idra’s decline, and are often present in ruins.
- Body chains, torcs, bracelets, piercings, and other sensuous metallic bodywear and jewelry. Many designed to be worn in piercings that no reasonable soul would attempt, such as through collarbones, ribs, and punched through the bone and cartilage of the sternum.
- Fin maille & high quality large diamond-weave mesh, clothlike and strong. Beauties enjoyed the drape of veils, sleeves, and skirts of metal maille, and used it prolifically.
- Verdibeauté metal. A fine alloy of brass, stained a bright, light green by age, often used to make thin plate armor, often decorative, for helot soldiers and slaves.
- Potions of many varieties. Beauties displayed a penchant for wild pharmaceuticals.
- Eonian wine. Typically found in long glass bottles, sometimes a meter long. Perfectly preserved. Made of an unknown fruit that produces a suaveolent vermilion beverage tasting of apricot and almonds. Only lightly alcoholic, but replete with some other mild, peaceful intoxicant. It fades fast, leaving in its stead a regret that it might never be tasted again.
Helots. Treasures in their own right, to the Beauties. Precious items. Modified, preserved, and fitted with decorative armor bolted or pierced into naked flesh. Statuesque, certainly, but oily, sallow, and unthinking. Specialized and decorated for their duties. Examples:
- Door helot. Fully armored, standing, slotted into the seam of a giant door. A keyhole has been sunk clean through its chest. It wields a sword cut with the teeth of a key. If given the correct password, it will unlock itself, and thus the door.
- Bedchamber helot. Completely naked, hairless and honey colored, save for a stylized hard metal blindfold permanently installed over the eyes.
- Pugilaste. A bodyguard helot. Muscled, armored in a diamond mesh of green maille. A bullet-headed skullcap bolted over his head, eyes, and nose. The perceptive will notice a small keyhole in the forehead of said helmet, meant to accept a decortication key in case of emergency. Punching daggers or ball-like mace fists are the customary armament.
- Courser. A man turned into a killing hound. Totally nude and coated in staining mud for camouflage. Given a long knife and a scent, a courser helot becomes a crude assassin driven only by selfless determination and an enhanced sense of smell. Courser helots were used to run down and execute misbehaving ekheinum stags and non-Idran human warlords and may still be encountered today, in stasis, bereft of a target.
- Nuntius. A messenger, one clearly selected for long legs and capacious lungs. Nuntii are rumored to still run the frozen ridges of the Wayward Mountains, immune to the cold, clutching empty scroll cases for Beautiful masters long gone.
- Oarman. Rare, intact Idran pleasure barges are sometimes found in hidden coves and sheltered sea-caves, still staffed with a galley of oarmen helots. Wiry, silent, encrusted in barnacles and salt. Waxen hands still wrapped around their bronze-clad oars, ready to row as they did two millennia ago.
- Bronze bull. A rare horror. A series of large helots swollen with muscle, pinned, sewn, bolted, and forced into a life-sized bull armature plated in carved bronze armor. Each helot is delicately addled, his cranium riddled with head nails, reprogrammed to act as one unit of musculature within the heaving, clanging bronze animal, echoing with agonizing breath.
Horribly, a hidden market for helots has emerged, in recent years, among the darker sects of the aristosphere. Grim coteries, close with inner stakeholders at Coastal banks, arbitrate the procurement and sale of helots extracted whole and unharmed from Idran ruins. They make for stunning, living statues and boudoir dressing in the private residences of the Coastal elite.
Plants. Idra was rife with curated gardens and hunting grounds, all varied in style in accordance with individual Beauties’ awful tastes. Some were naturalistic and largely meant to host beastmen. Others were curated pleasure gardens tended by an army of slaves. Despite variation, certain plant species were widely popular at the time of the Idran decline, and remain in their ruins today:
- Asp pixies. Large, lavender-red vicious pixies named for small serpents. They are a species of large thistle, from which the mild, edible modern cardoon descends. Asp pixies are large (cat-sized), spiny, and extremely violent towards most other life. Planted in Idran gardens as a deterrent, and they still grow in the ruins, today.
- Visceres. A species of edible nightshade bearing massive, bloodred fruits. The vines continually, asexually produce a steady supply of red berries resembling giant blueberries filled with the seedy pulp of tomatoes. They taste similar to sweet tomatoes, in flavor, and are rich in iron and blood salts. A restorative fruit, for those looking to recover from blood loss and exertion.
- Tensor vine. Widely planted in Idran walled gardens and follies. A thick waxy vine, difficult to cut, growing several meters overground before rooting its seeking end at an elevated position. The top of the vine contains a channel, like the rib of celery, that always faces up. When disturbed by so much as a raindrop, the vine tenses, snapping fast to form an angled tripwire, potentially with force enough to trip or upend anyone standing over it. This reflex, meant to direct water down the vine’s trough, down to the roots, was considered an amusing hazard by Beauties, who also treasured its dark green coloration.
- Majuscule fig. In hidden hothouses long concealed by forbidden forests and the rot of ages, heated by ancient secrets and boiling springs, there grow stooping, elderly trees that grow, every decade, a single, tremendous fig. An item of ultimate decadence, so bulbous and purple and sweet. Filled with seedy, sticky red jam. Orgulous, soft as rose petals, and fragrant—like the belly of a happy god. Lives have been lost smuggling majuscule figs from Idran garden-basilicas. Men slaughtered by helots, eaten by manticores, and crushed by the careless, wayward tumble of the great fig as it separates from branch. It demands to be wanted. It wants to be tasted.
Notes
Yes: More than a year since last main lore post (you’ll recall the mention of Beauty in that post.) The scope of this whole site has developed remarkably since even last year, since I’ve finally committed to producing this as a game in and of itself, in website-as-book format, with lore to back it up. Still far from done. Scope creep, baby.
This lore is designed to coincide with Steel Inoculum, an Idran venture. It’s very playable. Try it.
Next: Update Unto the Ripening of the World in similar style. Then do another sorcerous civilization. Probably Agadion.
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3 comments on “Beauty”
My entire week has been made. You’re a true master of your craft holy shit
I absolutely love this stuff. absolutely killer
I love your worldbuilding. You’re good at this!