Blight
With the man’s every step, a flat note tolled. An iron bell bouncing heavy round his neck. Faces turned, startled, shuffled away from his path.
Stoat turned from the bar, staring, wrinkling her upturned nose. She leaned to her friend, a lass wrapped in green silk. “Can’t believe they allow that, here.”
“What?” said the lass, distracted from her beer.
“Look about, Lilé.”
“Oh.”
“See?”
“I have rarely seen one, in the North.”
Lilé surreptitiously watched the man, followed his swaddled face and stiff, slow movements. He leaned at the bar, massaging his blunt, bandaged hands. With an uneasy wave, he caught the attention of the barkeep, a mouse. When he bent to speak to the whiskered publican, a line of blackened skin showed at his neck. Spongey, knotted skin, puckered like the flesh of a plucked duck.
Stoat nudged Lilé, shook her head. She hunched her shoulders, uncomfortable. “Puts a person off her food. Shouldn’t be allowed here.”
Lilé’s green eyes narrowed, askance at Stoat. “You know, Love, that is very much the way we ragged folk are treated, by many Firls.”
“Aye, but you’re not diseased.”
“He might have been born with it. And he’s covered up. They are not so catching as you might think.”
Stoat glanced at the man, noted the bell, the bandages, the smell of grey salt. She noted his belted sidesword, his cutter’s pack.
“Eh. Suppose he’s plying the same life as us.”
“To many, he is more valuable than us.”
Stoat unknitted her brow. “Aye, you’re right. Can’t blame a blighter for making the best of things.”
Bones crunched underfoot. Sulfurous tears dropped from the rotted stone ceiling, rolling down their dirty helmet visors. Eyes puffy with exhaustion blinked, twitching, behind slits of steel. Watching the hall, nervous. Down that low and putrid tunnel, many somethings shifted just beyond the lantern light.
“Hold,” barked a low and broken voice. The cutters stopped.
“Vanguard up.”
From the column’s rear, a bulk of armor pushed to the front. Shoulders clad in a quarter inch of steel. Spike-soled boots crushed wet bones to slurry. Thick, distorted arms hefted a tower shield near as wide as the hall. Eyes, blue and rimmed by puckered skin, showed neath her helmet grille.
The cutters shied away from her. Their uneasy eyes watched the bell, silenced by a daub of wool, hanging silent from the hulk’s neck. Only by their leader’s insistence did they huddle close behind her, pointing pikes and heavy gunsprings round the slab of shield. A scent of salt, lymph, and rot floated from the figure, heavy in their nostrils.
“Advance.”
With a rustle of steel, the cutters took a collective step. The lantern light crept a meter. Something withdrew a pale limb into the unnatural dark. Another step. Something hissed, eyes flaring in the light. Another.
Suddenly, a thin and lipless shape burst from the dark. It sprinted, limbs wild, spittle flowing from white gums. A crack resounded in the cramped hall and a flechette disappeared through its eye. It toppled, spun out, sliding to the tower shield’s lip. There was silence, save for the high slither of a gunspring rewinding.
Then, there were more. Countless grey, bare-toothed figures. Their thin and bloody feet skittering over ancient bones. A volley of gunspring retorts echoed in the long chamber, striking bloody lines through their veiny skulls. Dozens fell. More followed.
A dozen bodies slammed against the slab of steel. It quaked, but held fast. The vanguard merely blinked. Past the hunched, armored hulk, the pikes struck outward, meeting flesh, withdrew, and stuck again. Spit and sour gore spattered round the curve of the mobile barricade, speckled the vanguard’s already-filthy armor. The pale, crooked creatures fell, piling broken at armored feet.
More seethed at them, scrabbling and drooling. The column began to waver. A long-clawed arm whipped round the shield, causing a cutter to cry out and clutch her wet, ruined eye. Weird cast-iron spears of an ancient mold jutted round one side, held by bone fingers, stucking one man in the neck and groin. He fell back, mewling.
“Assume rear shot positions!” called the lead.
The cutters peeled back from their vanguard. Unhindered by warding pikes, the toothy creatures squirmed through around her. Many fell to biting flechettes. Others slipped by unassailed. They struck at the vanguard’s sides and arms, sinking time-hardened points into soft elbows and joints in armor. Chain mesh tore. Steel plate buckled. Diseased, senseless skin split.
The blighted vanguard felt nothing at all.
Blight
From the dustlands south of Baramecca comes a noxious mold. It is no common pestilence, no pest to twigs of trees or garden fruit. It prefers more hearty fare: The trunks and limbs of humankind. It is blight.
Symptomatology
Blight distorts, consumes its victims. A new infection is naught but a patch or two of wide, blackened pores. This patch spreads over months, years, slowly becoming an oily, spongy lesion. Infected tissue grows knotted, blackened, puckered and holey, like the plucked flesh of fowl. Quickly, that flesh turns numb and senseless. Victims’ extremities become like dumb weights, oblivious in all but sight and smell to leaking, accumulated cuts and rotting secondary infections. * In time, those limbs wither, shrivel up, and fall away.
Fortunate blights victims die of secondary causes. The most miserable live to see themselves become disgusting, shrunken stumps.
Creatures affected by blight are shunned, avoided. They are known as blighters. **
Blighters
Wise folk beware the blighter’s bell. That flat, iron tongue produces a clapping deeply associated with death and distrust. Its tone will clear a ten-foot radius in even the most crowded market. †
Most blighters wear bells. In Northern realms, where blight is uncommon, the law will imprison those who do not warn of their condition. †† In Southern Alagór, where begging blighters prowl the gutters, the bell-less are met with death.
Though blight does not twist the mind, its victims are treated as madmen or monsters. Though many fear to even breath near a begging blighter, there are some who would kick the bowl from their shriveled hands. If ever a blighter is strung up for some crime, crowds will cheer all the more as they twitch in the noose’s grip.
Though blighters may not be true monsters, some change to fit perception. Some begin to revel in their horrific image, construct bandit packs from fellows who would punish the society which shuns them.
Only in the lawless reaches of the Wilderness do blighters find acceptance. As cutters, blighters are valuable assets. The numbness caused by their condition curtails pain, allows them to serve in assault or vanguard roles too punishing for anyone else. Though such roles lead them to the most awful, fatal depths of Tombs, the blighters who survive are paid richly. Such coinage funds medical treatment and plentiful salt, which stems the progression of blight. So long as they remain in one piece, a blighter with a shield may lead a long and profitable life.
Note
If the party tank is a blighter, they can tank all the harder. They also might not notice when their nose falls off.