Daemonism
She brushed away a patch of snow, revealing a circle in the stone: A ring carved with a halo of runes. Sniffling in the cold, she picked ice out of the letters with a gloved finger.
“Ah, you found it!”
She looked up. Over her stood a plump ragman in a beaver coat and auburn trappings. He set down a heavy backpack and crouched low to the carven flagstone, clearing more snow from the ancient letters. They excavated in quiet fascination. Around them, village traffic progressed. Horseshoes clattered. A vegetable wagon rumbled by. A mouse pup hawked hot rye bread from a bakery window. A passing clerk sneered at them in disapproval.
“Lethe, I think this is it. You’ve got it,” said the ragman, beaming.
“Only took three days,” chuckled Lethe, digging dirty slush from a triangular letter.
“Three days well spent, to an arachaologist. We had fifteen more intersections to try! Best luck all winter.” As he spoke, he unrolled a broad sheet of wax paper. They stretched it over the circle and weighted the edges with rocks. Lethe began rubbing the whole sheet with a mineral-smelling conté crayon.
A brown mouse stopped beside them, smoking, his long feet wet with slush. “Fook’re ye both doin’?” he said.
“We’re taking a rubbing of this inscription, Master Mouse,” grinned the ragman. “My name is Lansdale, and this is Lethe Arnsdotr of Wickerly. We are archaeologists with the Montcoy Coterie, a private research institution.”
Lethe, still squatting, stopped to tip her hat at the mouse, who was breathing smoke in her face.
“Why’ve you gotta re-search? H’ainch you searched it before?”
Lansdale chortled. “A fine wit you have, Master Mouse. This is a new discovery, as it stands! We’ve been all over town looking for this exact commemorative site.”
“You guffing with me, you tatterly laundry bag?” chirped the mouse up at him, huffing and puffing on his smoke. He stamped a foot.
“No, not at all; no offense meant. I—”
A shadow appeared. “Hallo folks, what seems to be going on here? No trouble, I hope?” said a Constable in a blue jacket with silver buttons. She pressed her gloved hands together in a conciliatory gesture. Her blue cap was speckled in snow.
“Bloody Coat-ery re-searchers fink I’m schtewpid is all,” said the mouse, eyeing the policewoman. “Gits.” He flicked his cigarette and hopped away, leaving a pall of smoke and musty doxbells.
Lansdale sighed. “Sir, we’re researchers with the Montcoy Coterie. We’re taking a rubbing of this inscription.”
The Constable smiled thinly at him. “And will this rubbing take much more time, Masters? You’re rather impeding the flow.”
“No!” said Lethe, standing. “Just done, actually.” She showed the paper to them both: It bore a circle of Old Awnish runes surrounding a horned man, his limbs broken and twisted about the spokes of a wagon wheel. The policewoman frowned at it, distaste evident. “That old ugly thing. Why do you want an image of that?”
“It’s proof!” enthused Lansdale. “Proof of daemonic activity in the area around the late Medieval era. We suspect this flagstone was carved to commemorate the defeat of a cruor. Or, ah, a daemon.”
The Constable frowned. “Only Avethans believe in spirits. This is good old Awnish country. We don’t stand for such things.”
“Well, yes, exactly,” said Lethe, blinking away snow. “We Awnlings didn’t stand for them 600 years ago, either.”
“Hmm, right. Straight,” said the Constable. “Suppose we put it on a rock because we were proud for killing it, then. That’s proper.”
“No, that’s the sorcerer who conjured it, actually. On the wheel.” Lethe began rolling the paper. “We suspect the cruor is buried under this flagstone, though, along with him.” She uncapped a steel tube and inserted the rolled paper.
“Right,” mumbled the Constable, bored. “Listen, you two’ve got a permit to be doing this, right?” She tapped her foot.
“Of course,” laughed Lansdale, picking his backpack up off the street. “Or, we will. Not for the rubbing though. Don’t need one for that. We’ll be back with the permit if this checks out.” He and Lethe made to leave. Lethe clutched the tube and its precious contents eagerly.
Irritated, the Constable put her hands on her hips. “What’s it for, then?”
“For the digging!” said Lansdale, as they made away into the throng of horses and foot traffic.
“There’ll be bones, after all. Lead bones!”
A bottle rolled on the furs. It fetched up against pineapple andirons. Espellete brut, vintage of 3.438. Fire rippled in the green glass.
A giggle. A tanned, scarred hand withdrew another bottle. Ice rattled in the silver bucket. “Alphonse, here, darling. Closer.” Unsteadily, he dragged Alphonse’s hand and its lip-printed flute nearer. He poured. “When, when!” Alphonse protested. Spilled wine fizzed on the furs. A flirtatious toast. They drank.
They sat in shirtsleeves on broad minks and squashy damask hassocks. Sweltering before a vast black marble hearth. Deep herns flanked it, occupied by wilting parlor palms. In the tropic-papered walls, deep windowsills looked out on a winter cityscape. Monolithic towers of concrete. Twisted chimeystacks. Driving snow.
Within, it was warm. Hot, and the pair of them were sweating. “Fernan,” mused Alphonse, setting down his brimming glass and twitching a blond lock away. He slipped closer and beheld him with glazed eyes. “Do you think we should check on Will? He’s been gone to piss for such a while. Your monstrous apartment might’ve eaten him.”
Fernan rolled his eyes. “Ai. If he’s not back soon, I will have you all to myself.”
“Oh don’t. You’ll ensorcell me into something dreadful, you wicked, wicked foreign magician. Some awful and oiled and collared, no doubt.”
“Stop giving me ideas.” Fernand plucked up a dripping piece of ice and cast it into Alphonse’s open collar, who yelped, then tackled him, attempting to give it back.
After a brief panting and wrestling, there was a sound nearby. A quiet mumble. Both young men turned, sweating.
At the darkened hallway mouth, a spiral stair papered in reeds behind, there stood a willowy, touselled young man. Gamine, flushed, undone at the collar, but bearing none of the enthusiastic joy of the other two men. His eyes were unfocused. His hands limp at his sides. Sweat beaded on his pale brow like frogspawn.
They beheld him with worry. “Dios mio,” exclaimed Fernan. “Will, dear. Were you sick? Too much wine?”
Will shook his head. He stepped forward and staggered for a nearby wing-backed chair. His knees clattered and shook. He sunk into it. This close, a mark like a bruise showed on his right temple, purple and swollen.
“You fell! Oh, these stairs. They build everything too steep in this city,” worried Fernan, crouching beside him.
“No,” muttered Will. His eyes struggled to meet. A vein pulsed on his forehead like a tympany. Sweat rolled down his nose. He clutched his knees, knuckles white.
Alphonse raised his eyes to Fernan. “I think he came from downstairs.”
“Downstairs?” panicked Fernan. “Will, darling. That is my workshop. You know that. Tell me you didn’t drink anything down there?”
“No, I,” He tried, shutting his eyes. “I heard a voice down there. It sounded like you. Sounded like you wanted help...” His voice trailed.
“What did it say?”
Will’s eyes were still shut. He let out a great sigh. His hands slackened. Alphonse gasped. “I’m calling for help!” He dashed away.
Fernan hardly noticed. Blanching, he seized Will’s hand in his, shaking it. “What did it say to you?”
Unresponsive. “What? What did it say?” Cried Fernan, now very pale.
“I told him let me out!” The voice was harsh, orgulous. Not Will’s.
A sharp inhale. A dot of red fell and splashed on the scarred ridges of Fernan’s knuckles. His metacarpals creaked, seized with sudden massive strength in a vice-like grasp. Another droplet, steaming.
Weeping, driven low, palm crackling and sparking as the knucklebones fragmented within, Fernan raised his eyes to behold what had been Will. To behold the boiling, running red from its bulging eyes.
“Release me, he did.”
Fearfully nearby the Coast exists a world of blood. A universe of biological plasma. Within this hot, lightless broth exist competing microorganic colonies of incomprehensible scale and ludicrous collective intelligence. * These are daemonisms—known as cruores when present in the human world.
A breach between the Coast and the plasmic realm causes a cruor to slosh through. Uncontrolled, this breach constitutes a minor natural disaster, for when loosed in the Coastal world, rich with alternate elements novel to the exploitative daemonism, a cruor rapidly creates pandemonium. It assumes anatomy appropriate its new realm, annexing animal life—typically a human body—and embellishing it with potent reinforcements and new strengths. So equipped, it enacts violences unheard of for no reason save one: competition.
A cruor is unrivaled in its viciousness. In the plasmic realm, a home composed only of fathomless liquid rivals, it learned to prosecute unending cellular war on boundless fronts. Territory, resources, and contenders were one and the same: Every centiliter of blood-space a battlefield, a nutrient cache to be won, and a microcosm of a hated neighbor to be squelched. Every moment of intercellular cognition a crisis-hour devoted to strategy, logistics, and tactical evolution. It learned unending, timeless war a universe’s genesis ago and never ceased in fighting since.
To such a creature, the human world is paradise. A cruor unleashed here is gleeful: Removed from every one of its eternal rivals and granted an environment bereft of immunity to its biological aggression, it thrives. Especially, it thrives in the bloodstream of human beings. ** Even a single cell of daemonism can develop there fruitfully, for every cell contains—holistically—the entire entity: Its pattern of growth, its personality, and its magnificent memory. Shaping a body to suit its needs is the least of its capabilities.
Every cruor ever escaped upon the Coast has spelled disaster. The first of these, unaccustomed to the World and the shaping of its matter, were the mildest. They were crude, random monsters in human bodies, unskilled in anything but slaying. Their sprees claimed hundreds. The later incursions, of which there were many during the Dark Ages, were astonishing—by this point, cruores had well learned to adopt massive, predatory bodies. Most of these were slain, legendarily, by knights, and left solid lead bones as their deathly spoor. The ultimate incursions produced cruores that participated as overlords in the Predacean Colossus, the alliance of serpents, sorcerers, giants, and daemons that at one point enslaved all of humanity. The death toll measured millions.
It is no mystery why these disasters grew in magnitude. With every passing incursion, cruores entered knowing more about the Coast, its peoples, and its chemical composition. Far removed in their blood-reality, the daemonisms nevertheless developed a preparedness to invade, despite no rampaging cruor ever returning to the plasmic realm. They grew in their knowledge of the World for one pathetically fatal reason: because sorcerers told them.
Xenomantia
Sorcerers have long induced cruores into the world. They did it, and still do, for knowledge. They call it xenomantia—one of the highest arts of sorcery.
A daemonism is a deeply intelligent thing. When unable to grow and kill, it relies on subtler means. The first cruores sampled from the plasmic realm by Littoran sorcerers exhibited just this behavior. Siphoned into our world—locked into tenuous containment via crude magnetism—these specimens did not long rage in their captivity. They set about mimicking their captors. Using what small flesh housed them as a mouthpiece, to the delight of those early sorcerers, they soon spoke. †
They spoke, and they learned. They were given names, foolishly, which sorcerers used to identify and target individual entities in the plasmic realm for siphoning. †† They drew them from the sunless blood-dimension and named a dozen and more alien minds. They instructed them in our sciences, our cultures, our languages. Our hates and loves. Our history and our wars and alliances. Everything about the Coast was poured into cruores, told eagerly by hubristic magicians drunk on the attention of mimic-intellect.
All these that they siphoned and tutored, they released—allowed them return to their plasmic realm with archives of knowledge on the human world. They did so intentionally, intending they be siphoned again to draw upon for reference. Incredible sorceries were promulgated this way, shared between practitioners who otherwise would guard their technologies jealously, but betrayed them to the daemonisms and their competitors both for the joy of fattening the boundless minds of the former.
Millennia of Coastal history has been spilled into the sycophantic minds of daemonisms. Naussia did it first, two and a half thousand years ago. The Naussian sorcerer-kings leashed cruores in cauldrons imbued with electromagnetic shackles, and to them spilled the last secrets of the dead Nôr in hate-language. The Idrans did it too, and in their adulation of the daemonisms perfected the equipment still used today to siphon them: The resonance sphere. Even the plenipotent Agadese—whose idealized art, culture, and democracy serves the inspirational core of many modern societies—debated philosophy with cruores, and in doing so made mockery of themselves.
A cruor will always listen. It loves everything said to it, but it does not love its meaning: It reveres only freedom. It dotes on the aspect of release upon the world and will abase meaning itself to grow closer that figment.
In incunabula, and in the old manuals of xenomantia, there abound cautionary tales of sorcerers convinced of their cruores’ harmlessness who unleashed their own destruction. Equally as many stories tell of trusted cruores—summoned time and again from the same “faithful” named daemonism—that over the course of lifetimes subtly twist their siphoners’ lives into an ingenious contrivance for release. Learned neosorcerers need no arcane books to remind that the daemon-lords of the Predacean Colossus were all the manufacture of sorcerer-lords too weak to resist them.
And yet, xenomantia exists still today. Increasingly, the banks of the Coast turn to them for the location of undiscovered tombs. Too, many of this century’s neosorcerers ply cruores for the locations of incuanbula, the better to learn the names of forgotten daemonisms. In recent years, a mysterious research organization— the Montcoy Coterie—has devoted skilled researchers and countless cutters to discovering the eldest known daemonisms’ names.
In time, soon, an iota of daemonism will walk upon the Coast, and in doing bask in glee.
How to siphon a cruor
The process of siphoning and containing a cruor is aided greatly by modern understandings of electricity and electromagnetism. Both have assisting in reverse-engineering the ancient technologies of xenomantia.
- Obtain or build a resonance sphere. These containment units abound in tombs and in the ruins of sorcerous workshops, but most are defunct. You will invariably need complete plans for a sphere, whether to build one, repair one, or maintain either. These are often written in Formal Idran, of which you need a firm understanding.
- A Naussian cauldron also suffices, though its operation is entirely different and requires a sorcerer’s stone.
- Obtain electric current. Easier done, in these electrified days. Magicians of yore were forced to obtain dangerous antique hex batteries for this purpose.
- The current source must not fail. Fallback battery cells are required.
- Proof the sphere. A manual of xenomantia will guide you through the tests. The sphere must be evacuated, dynamized, and made to contain various substances within its suspensive influence, including mercury, blood, and molecular acid. No leaks or field failures must occur.
- Obtain a reaction mass of hyponormal viridical weight. Usually, the refined hemoglobin of a thousand mince toads suffices. Great care must be taken in handling the mass—spontaneous disappearance is a real risk. You need a storage casque of hypernormal weight, such as basphory lead.
- This requires an advanced grasp of aartimetry, the study of detecting, measuring, and navigating interstitial forces. In short: The art of navigating other worlds.
- Prepare the sphere. Carefully add the reaction mass alongside a 600 gram measure of 1:1:1 human fat, lean muscle, and blood still be warm from harvest. Evacuate the sphere and dynamize the field.
- If the reaction mass disappears, you succeeded.
- Should you know the name of a target daemonism, you should perform the accompanying measures at this time. These may require highly specific temperatures, spatial orientations, and times of day.
- Wait. If you succeeded, a cruor will siphon through in place of your reaction mass.
- If it assumes immediate control of the provided flesh, your cruor is a greater daemonism, one that has been siphoned before and become accustomed to it. These are the most learned. Usually, a name is required to siphon one of these.
- If it assumes control slowly, you have a lesser daemonism. These can be observed for a time to judge their merit, but should usually be released. Do not mistake these for harmless, however: Even daemonisms unused to siphoning are dangerous.
- Converse. Enjoy the wisdom and strange personality of your cruor. Take care to maintain the integrity of your sphere and its source of current.
- Do not touch the sphere. A minimum safe distance should be observed. Some cruores may attempt to startle you, hoping your clumsy reaction damages the sphere.
- Extirpate the cruor. This sends is back to the plasmic realm. No reaction mass is required for this. Rather, you must persuade it to leave by electrocuting the sphere. The cruor either dies—which it will avoid—or manipulates its own viridical weight sufficiently to departing the World.
- Do not open the sphere for a fortnight. Many cruores have feigned their own departure or death
- Alternatively, allow the cruor starve to death. It won’t appreciate this—it prefers to rejoin the plasmic realm. If you starve your cruores, future siphonings from the same daemonism will be less congenial. They track the cruores you siphon and hold a grudge for each one killed.
classical siphoning
The most ancient xenomantic method is self-sustaining, requiring no external electrical source. Classically, a shard of philosopher’s stone is included alongside the reaction mass. Cruores, clever as they are, extract from the bioplastic stone unending vitality; or, at least, remove from themselves the wasteful biomechanical processes that would starve them, converting to rely instead on ambient light and heat. So augmented, a cruor will not die. It might die, but no cruor would choose surrender over even a sliver’s chance of freedom.
The classical method is inaccessible and dangerous. Few have achieved the height of sorcery that is the manufactured philosopher’s stone, and few existing, buried stones have been found. If achieved, a cruor augmented with a legendary Heart of Stone, if only a small part, is a grimly potent thing. One that cannot bear escaping.
notes
I swear the blood dimension was concocted before Iron Lung.
Daemonisms became more and more like LLMs as this concept developed.
Do you like Incunabuli? Share it! Follow on Reddit and Bluesky and join the Discord server.
Consider becoming a supporter of Incunabuli on Patreon.
2 comments on “Daemonism”
I love this glimpse of the possibilities of other worlds, worlds that don’t abide by our same state of reality. A dimension of pure cancer blood... And the idea that they were intentionally given the knowledge they use to release themselves, fantastic.
Additionally, how this touches on a similar theme to the incunable: you’d have to be a fool to take a cruore’s advice, and yet its only use is information. Theoretically, it should be perfectly safe to talk to, provided you never forget what it really is. Great stuff as always.
I wish that “People keep summoning the dangerous thing that reliably only cares about getting out of the box” sounded more ridiculous and implausible than it is, but here we are in the real world, happily summoning all manner of horrors, because our ardent foes cannot be allowed to summon more horrors than us, or because the number must go up, or some other blasted third thing.