The Gunspring

Posted 14 Mar 17
updated 21 Jul 26

Rain hissed on the gar­goyle’s back. Spit­tle sprayed through its teeth. Liz­bet set an elbow on its neck. Cold damp seeped into her woolens. She lev­eled a heavy gun­spring, tucked its sculpt­ed stock fast against her shoul­der.

She set an eye to the pupil of a long brass scope, shut the oth­er. A hun­dred meters down, a sea of umbrel­las milled on a broad, brick avenue under drip­ping orange trees and the hang­ing signs of shops. Uncount­ed sliv­ers of pale faces showed under black, drip­ping can­vas domes.

Liz­bet exam­ined them, not­ed each in turn under the cru­ci­form retic­ule: A gin­ger man. A pock­marked woman. A teenag­er with a red nose. A banker­ly mouse in tweed. Then, stand­ing in the crowd, a sil­ver mask: The anony­mous veil of an aris­to­crat.

With a thumb, Liz­bet flipped the gun­spring’s prim­ing catch. A high, slith­ery whine emanat­ed from the weapon: The sound of its potent main­coil shiv­er­ing, tight­en­ing the two 76-kilo­gram launch springs. A sabot­ed fléchette clicked into the receiv­er.

Liz­bet sighed, emp­tied her lungs. Her body stilled. The retic­ule stead­ied over the masked man. Her fin­ger tight­ened on the trig­ger.

A slap of met­al broke the air. The stock bucked. In the court­yard below, the masked aris­to­crat jerked as 440 grains of steel dashed and spun through his skull.

Ris­ing from the damp gar­goyle, Liz­bet slipped, unseen, into the hiss of rain.


The Gunspring

Invent­ed in 3374, the autoload­ing gun­spring is the cur­rent evo­lu­tion of hand­held bal­lis­tic tech­nol­o­gy. * It uti­lizes sleek-yet-pow­er­ful com­pres­sion springs to project met­al fléchettes at sharply lethal veloc­i­ty. **

On a sim­plis­tic lev­el, gun­spring tech­nol­o­gy is a pro­gres­sion of the cross­bow. It uti­lizes the same fir­ing form and stance, the same hair trig­ger, and sim­i­lar ammu­ni­tion: steel fléchettes.

Cross­bows and gun­springs diverge at that point.

While cross­bows are drawn and loaded by hand—or with a moulinet—gunsprings rely on self-con­tained mechan­i­cal means. These means are nec­es­sary: Mod­ern launch springs are far too heavy to be man­u­al­ly drawn in good time. Mech­a­niza­tion allows heav­ier springs to be drawn in an instant, plac­ing more ener­gy behind a pro­jec­tile in short­er time per-shot.

Gun­springs’ pow­er is made pos­si­ble by odite, a met­al with rich­ly exploitable phys­i­cal prop­er­ties. Odite per­mits the con­struc­tion of com­pact springs that release at speeds far exceed­ing steel coun­ter­parts. The spring­bow, one of sev­er­al inter­sti­tial weapons between the cross­bow and the autoload­ing gun­spring, was first to exploit these prop­er­ties, replac­ing steel cross­bow limbs with odite alloy coil springs.

Cen­turies after the spring­bow came the lev­erette: A stream­lined, lever-action weapon which, like the lat­er gun­spring, con­ceals its dri­ve springs in pro­tec­tive hous­ings lubri­cat­ed with low-fric­tion sur­fac­tants. Most lev­erettes feed from a tubu­lar inter­nal mag­a­zine set in-line with the springs, which are locat­ed just over or under the bolt sled. New­er mod­els use a box mag­a­zine, mim­ic­k­ing an autoloader.

Today, it is the autoloader and its cru­cial addi­tion of a main­coil that dif­fer­en­ti­ates mod­ern gun­spring tech­nol­o­gy from the past. Advances in odite alloy—most notably the Guil­lo­tine For­mu­la, named for Adalace Guil­lo­tine, who invent­ed it 96 years agoper­mit an incred­i­ble bat­tery of ener­gy to be stored in a hair­spring coil the size of a small tin.

In an autoloader, tor­sion gen­er­at­ed by the mail­coil dri­ves a inter­nal autocranequin that draws the heavy launch springs, resets the rec­i­p­ro­cat­ing bolt, and nocks a wood­pulp-sabot­ed hard­ened steel fléchette into the chamber—all in rapid sequence. It does so at a rapid rate of rec­i­p­ro­ca­tion even while dri­ving mas­sive spring weights, enabled by a mechan­i­cal draw advan­tage in excess of 200-1. As such, mod­ern launch springs are fast, respon­sive, and pro­duce veloc­i­ties and foot-pounds of force capa­ble of defeat­ing tra­di­tion­al muni­tion plate armor. †

Today, this mech­a­niza­tion allows for a marked increase in rate of fire: up to 120 fléchettes per minute. The shoot­er need pause for only a split-sec­ond between shots before the springs reprime.

Of course, no main­coil con­tains 120 shots worth of charge: Six shots is aver­age. Mag­a­zines are matched to coils, and nei­ther often exceed six shots. In high­er capac­i­ties, reli­a­bil­i­ty and safe­ty are both of con­cern. High capac­i­ty mag­a­zines are apt to choke on their stacks of wood-sabot­ed rounds, lead­ing to jams, and high capac­i­ty coils become dan­ger­ous­ly unsta­ble. †† As such, coils are wound with just enough pow­er to draw the launch springs a num­ber of times equal to the mag­a­zine’s capac­i­ty (usu­al­ly six fléchettes,) and gun­ners car­ry a coil for every mag­a­zine or a series of small­er mag­a­zines to match a sin­gle large (dan­ger­ous) coil.

Though coils and mag­a­zines may be swapped in sec­onds, coils them­selves take a deal of time to recharge. This may be done prop­er­ly and expe­di­ent­ly with a lever-mill dri­ven by a draft ani­mal or steam engine or labo­ri­ous­ly by hand using a ped­dle-pow­ered field cranequin (or, if under dire need, a wind­ing-spoon.) ‡ A lever-mill is expe­di­ent, but avail­able only at armories, gun-deal­ers, and out­fit­ted camps. Any man­u­al wind­ing option takes a great deal of time and is meant only for sol­diers and cut­ters in the field, who com­plain of the many thou­sand winch-cranks required to ful­ly wind a coil.

Tactical and Cultural Effect

The gun­spring has rel­e­gat­ed the cross­bow and reflex bow to the past. How­ev­er, it has not doomed the art of melee. The gun­spring’s rapid sal­vo may dom­i­nate the open­ing throes of bat­tle, but its slow dual-part reload allows melee com­bat­ants to close. Most sol­diers would rather draw a sword and duel than reload whilst sta­tion­ary. As a result, armed forces car­ry gun­springs in com­pli­ment to han­dax­es, pikes, and arm­ing swords, rather than as a total replace­ment.

In civil­ian life and mil­i­tary roles deemed unfit for high-pow­ered weapons, sin­gle-action lev­erettes are promi­nent. These weapons are some­what less potent. They often lack any kind of mag­a­zine, requir­ing a fléchette to be thumbed into the receiv­er between every cranked shot. The bet­ter mod­els have inter­nal mag­a­zines, tubal or stacked, and these are often quite spa­cious, if time con­sum­ing to reload. 

Maximization and Instability

The­o­ret­i­cal­ly, a gun­spring need not be lim­it­ed to a mere six shots before reload­ing. This lim­i­ta­tion is cau­tion­ary, rather than mechan­i­cal.

Gun­spring coils are lim­it­ed in size and pow­er as they become unsta­ble at extreme ten­sion. An odite alloy coil already pos­sess­es great poten­tial ener­gy. It may burst, spew­ing razor lengths of twist­ing, shrap­nel-like wire. An over­clocked coil, one wound to con­tain more effec­tive charges than intend­ed, tempts fate.

Thus, high-pow­er main­coils pos­sess dead­ly poten­tial. They allow a gun­spring to fire an excep­tion­al num­ber of fléchettes before reload­ing, but also car­ry the risk of dead­ly acci­dent.


Author’s Note

Check out that scuffed gun­spring I ani­mat­ed.

Every nice thing in Coastal game­play should have at least one ter­ri­ble downside/sin for every won­der. The gun­spring epit­o­mizes that. It’s a semi­au­to­mat­ic that you can make tan­ta­liz­ing­ly more pow­er­ful, but will also explode into razor­wire if you mis­han­dle it/roll a crit­i­cal fail­ure.

Gun­spring stats can be found here.


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8 comments on “The Gunspring”

    1. Yup. Nitro­glyc­er­ine exists, so there is poten­tial for dou­ble-base smoke­less pow­der, if not oth­er kinds. I make (expen­sive) nitro stick grenades avail­able in my games. Over­all, spring weapons could lose dom­i­nance, if there exist­ed a dri­ve for it. The dis­cov­ery of an extra­world­ly land rich in nitrates (per­haps beyond some sea-gate far to the West) could cre­ate a gun­pow­der arms race and make a cool ongo­ing world event to play around with.

  1. What’s the sta­tus of artillery on the Coast? Howl­ing can­non-springs unwind­ing hun­dred-pound main­springs to hurl man-sized spears? Dou­ble-base pow­der-fired can­nons? Bal­lis­tae and cat­a­pults?

    1. I’d define the Coast as being in a tran­si­tionary peri­od in terms of weapons, par­tic­u­lar­ly heavy weapons and artillery. I’d com­pare it to the very late 1800s (includ­ing ante­bel­lum WWI): A wide vari­ety of designs are hit­ting the mar­ket, busi­ly vend­ed to mil­i­tary orga­ni­za­tions with a strong sub­text of “you’d bet­ter get your hands on this before the oth­er guy does.” With that con­text, I’d say there’s a lot of heavy weapons out there, fresh­ly avail­able, and they’re as var­ied in effec­tive­ness as in design. I’d not hes­i­tate to include sol­id-fuel rock­ets (Le Prieur or Con­greve rock­ets, a la “rock­ets’ red glare.”) I’d also include para­chute bombs launched via large spring cat­a­pults, plus shell-fir­ing spring mor­tars. Over­all, heavy weapons, espe­cial­ly North­ern exam­ples, are large­ly antiper­son­nel, designed as they like­ly were to com­bat beast­man and rag­wretch incur­sions on the North­ern bor­ders of Fir­lund. For styl­is­tic rea­sons, plus the Coastal nations’ lack of recent expe­ri­ence in inter­na­tion­al war, can­nons are prob­a­bly huge, maybe breachload­ing, and large­ly con­sid­ered a tool for killing ships and for­ti­fi­ca­tions.

  2. To keep in theme with the rest of bio­me­chan­i­cal sor­cery, would it be appro­pri­ate to replace odite with a bio­log­i­cal spring sim­i­lar to the ones in Windup Girl? It would replace a min­er­al that is prob­a­bly a strate­gic resource that is prob­a­bly con­trolled by state gov­ern­ments, to some­thing that could be one of the most com­mon things to haul out of dun­geons. Then you could have neosor­cer­ers try­ing to recre­ate them and grow much big­ger ver­sions, maybe by brew­ing up some mon­strous grasshop­pers or locusts.

    1. It’s pos­si­ble that both exist. Odite, in its val­ue and scarci­ty, mim­ics alu­minum at the turn of the cen­tu­ry. The for­mu­la for a sor­cero-bio­log­i­cal replace­ment could be sub­ject to great com­pe­ti­tion between banks hop­ing to fence it to a mil­i­tary pow­er such as Lothrheim or Belvirine (who are at war.)

      Note: com­ment replies are cur­rent­ly bro­ken, in the site. I will fix them tomor­row.

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