Death

When you reach 13 stress, you die.

Upon death, gen­er­ate a new char­ac­ter imme­di­ate­ly or use a back­up. The Book­keep­er will inte­grate you into events as soon as pos­si­ble. If you have one or more sta­bled char­ac­ters, play one of them instead. They’ll like­wise be involved in events imme­di­ate­ly.

Patho­gen­e­sis

Human corpses rean­i­mate as hos­tile grues 2d10 - 2 hours after death unless burned, salt­ed, or suf­fi­cient­ly dis­mem­bered. Dis­mem­ber­ing peo­ple is always dis­tress­ing.

OBSEQUIES

After you die, the obse­quies under­tak­en for you by sur­viv­ing par­ty mem­bers pro­vide bonus start­ing XP for your replace­ment char­ac­ter. Inad­e­quate obse­quies may cause the par­ty dis­tress.

Cre­mate or dig a deep grave +10 XP per ses­sion sur­vived, 1 dis­tress if not salt­ed
Dig a shal­low grave +5 XP per ses­sion sur­vived, 2 dis­tress if not salt­ed
Salt the grave +5 XP per ses­sion sur­vived
Per­form Avethan funer­al rites +10 * Cer­e­monies lev­el of attend­ing priest. 
Imbibe in remem­brance. +5 XP per drink con­sumed by gang
Bur­ial at sea +10 XP per ses­sion sur­vived, 1 dis­tress
Pre­pare and aban­don the corpse. +4 XP per ses­sion sur­vived, 3 dis­tress
Aban­don the corpse +30 XP, 3 dis­tress
Lost for­ev­er/unrecoverable +100 XP, 3 dis­tress

Salt­ing a bur­ial requires 6 ounces of griso­date.

Use Entrench­ing to dig graves.

The Cer­e­monies skill increas­es the effec­tive­ness of funer­al rites.

Obse­quies should not be delayed: Bonus XP can be earned by a replace­ment char­ac­ter if they have already arrived but not if they’ve sur­vived a ses­sion.