Upon death, generate a new character immediately or use a backup. The Bookkeeper will integrate you into events as soon as possible. If you have one or more stabled characters, play one of them instead. They’ll likewise be involved in events immediately.
Pathogenesis
Human corpses reanimate as hostile grues 2d10 - 2 hours after death unless burned, salted, or sufficiently dismembered. Dismembering people is always distressing.
OBSEQUIES
After you die, the obsequies undertaken for you by surviving party members provide bonus starting XP for your replacement character. Inadequate obsequies may cause the party distress.
| Cremate or dig a deep grave | +10 XP per session survived, 1 distress if not salted |
| Dig a shallow grave | +5 XP per session survived, 2 distress if not salted |
| Salt the grave | +5 XP per session survived |
| Perform Avethan funeral rites | +10 * Ceremonies level of attending priest. |
| Imbibe in remembrance. | +5 XP per drink consumed by gang |
| Burial at sea | +10 XP per session survived, 1 distress |
| Prepare and abandon the corpse. | +4 XP per session survived, 3 distress |
| Abandon the corpse | +30 XP, 3 distress |
| Lost forever/unrecoverable | +100 XP, 3 distress |
Salting a burial requires 6 ounces of grisodate.
Use Entrenching to dig graves.
The Ceremonies skill increases the effectiveness of funeral rites.
Obsequies should not be delayed: Bonus XP can be earned by a replacement character if they have already arrived but not if they’ve survived a session.