Introduction

You’re set­ting out to cre­ate a cut­ter, your play­er char­ac­ter. As such, this book is addressed to you, to play­er and char­ac­ter as one.

If you are the game’s ref­er­ee, you are the Book­keep­er. The infor­ma­tion and sys­tems with­in this rule­book apply to char­ac­ters por­trayed by you as well—with excep­tions only you need to know.

If you’re a new play­er, read the page after this one, do char­ac­ter cre­ation, and pro­ceed. You can read more lat­er. Rules mas­tery is not asked of you. When you want to do some­thing, tell the Book­keep­er. They’ll tell you if you need to roll. The rules are designed to be taught and adju­di­cat­ed. You’ll ben­e­fit from greater rules knowl­edge in the long term—as you sur­vive ses­sions and gain XP—but at the start, just read the basics.

Dice

A twelve-sided die is used for skill rolls. You’ll roll it more fre­quent­ly than any­thing else. Twen­ty-sided dice are used for deter­min­ing bad out­comes. Four-sided dice are for deal­ing dam­age. Oth­er shapes have niche appli­ca­tions.

Supplies

For in-per­son play, you’ll need:

  • Poly­he­dral dice
  • A grid map or graph paper
  • Min­is, tokens, or pawns for said map.
  • Pen­cils, paper, and prefer­ably a print­er.

Addi­tion­al­ly, you’ll want all play­ers, Book­keep­er includ­ed, to have access to the fol­low­ing doc­u­ments: