A Land of Plenty
There was a bump in the road. The stagecoach jumped on its ironclad wheels. Inside, Ewan lolled awake. He straightened and rubbed the crust from his eyes, swallowing dryly.
“Morning,” said a wheezy voice.
Across from him, a woman with scarred hands lounged on the purple upholstery. A fat backpack sat beside, bounced with every rock in the road. Ewan’s own pack lay on the floor. On it, a sidesword clattered in its scabbard.
“Morning Row,” grumbled Ewan, scratching his beard. He sniffed. “Shite. What’s that smell? Barbecue?”
“Just passed a crematory. Edge of town.”
Ewan’s eyes widened. “You mean we’re there already?”
“Shouldn’t have had that laudanum cocktail, mate. Ye’ve been asleep the whole way.” *
With clumsy fingers, Ewan pulled away the curtains of the coach’s window. “Blimey,” he muttered. Row looked as well.
Outside, a clutter of wood-fronted buildings and spindly trees faced a choked and dusty dirt street. The throng was eclectic. Alongside the coach, a dozen mice clung to a scaffold atop a donkey’s back, each sporting a red buff jacket and many long knives. Ahead of them, a blood-soaked group in maille attempted to sell the leaking trophy of some bullet-headed beast to a woman in a top hat. Beyond that, a man with a bundle of polearms was hawking pikes to passersby. Farther even, a fellow in steel plate was forcibly ejected from a streetside bar by a bouncer with thorns on his face. In the sparse branches above, a black-eyed girl waved, then disappeared into the leaves.
Ewan gawked. All about, an armed and eccentric allsorts of cutters was made its uncouth way. “So this is Draum.”
“Aye. Parnock, specifically.”
“Row, look. There’s a clockwork man.”
“Aye. They pop up time to time.”
“And that chap’s selling explosives.”
“Useful,” said Row, massaging her squeaking knuckles. ** “And her. What’s she selling, buckets?”
“Full of chum. For beasties.”
“Shite.”
Row grinned. “Look at ye. Ewan: Act like a big tough cutter half the time, turn into a kid when shown the genuine item.”
“Aw, Row. You know how to show your love.”
“Shove it,” spat Row. She leaned out the front window. “Oi, Driver,” she hollered. “Consortium, up ahead, thank ye.”
She returned to her seat and nodded to the window. “Get you a looksee at this one.”
Ewan did. At the lane’s end sat a rotund, circular edifice of brick colonnaded in white limestone. A crush of folk crowded the exterior, queued on ramps and steps. Even a hundred meters away, a clamor of voices and clinking coin poured loud from the open doors.
“Biggest bank I’ve ever seen,” said an awed Ewan, pulling back into the coach.
“Few like it. The Tiber and Fellowes desk alone doles out a hundred crowns an hour.”
The coach rocked to a stop at the edge of the consortium crowd. The cutters seized their packs and clambered out into the raucous air. Row tossed a gold coin to the driver. He winked, cracked his switch, and rambled off, dust rising behind.
“Come on.”
Row started through the throng, making ample employ of elbows. Ewan kept close behind. He picked his way with care, wary of the crowd’s prolific collection open blades. Something touched his leg. He looked down. A mouse looked up, flicked him a rude gesture. Ewan kept going.
“Oi!” shouted Row, waved up the steps at a bank official in a green waistcoat with a Tiber and Fellowes pin. “Standing three, here! Standing three!” †
The official pushed through. “Licenses?” she hollered above the hubbub. Doxbells fled from the lit cigarette tucked in her lip. Ewan and Row proffered a small leather folds each. The official checked them both, seeking the “III” embossed on the pink paper, and, satisfied, waved them through a rope stanchion barricade. “Very good. Tiber and Fellowes welcomes you. Please come ahead.”
As they cut the crowd, Ewan and Row earned sour glances. A bunch of spotty cutters with rude pikes, likely no older than sixteen, watched him hop the barrier, lips curled with disdain. A bearded fellow with a bandaged head mumbled to his companion, a brown mouse, and pointed at Ewan. Though their exchange was lost to the voluminous crowd, the words “standing” and “prick” were legible on his lips.
Row’s wheezy voice cut through. “Don’t be dawdling.” She tugged on his sleeve. The T&F official lead them to one of three sets of high, open doors flanked by pillars.
They stepped into the consortium floor. Ewan was bedazzled. A hundred or more cutters and armored bank staff ferried incredible heaps of treasure about the many-pillared gape of the place. Piles of ancient coin graced scales and worn counters. Pallets of relics and salvaged materials—gold, lapis, and ivory—were carted through rear doors by teamsters. Cutters clutching fat coin purses emerged from the bustle, setting off happy for inns and bathhouses. And though the occasional moaning stretcher or dot of blood showed on the brick floor, nothing dulled the buzz of incredible wealth.
A crooked smile split Row’s face.
“Welcome, Ewan my lad,” she said. “To the gold rush.”
The Gold Rush
In recent years, a peculiar ague has struck the Coast. Its symptoms appear in the young, the different, and the restless. It has them fleeing civilization en masse, tempted by some sweet possibility in the dreadful wilds. This possibility, while fatally illusive, is no illusion, and the cause of the fever is entirely real: Ancient gold.
Any given countryside hosts its share of ruins. These are small pickings. They have long ago been plucked clean or deemed unworthy of attention.
A land of plenty is another matter. A wilderness rife with tombs and ancient complexes draws the attention of banks, who in turn lure settlers and veritable armies of cutters to delve the earth. †† Once gold begins to flow, rumors of profit draw a crowd. A nowhere settlement becomes a venturing town. A settlement becomes a destination. A venture rush begins.
Draum
To many, the venture rush is synonymous with a particular frontier: The rolling wilderland of Draum. This vast and knobby plain, spotted with odd copses, granite outcroppings, deep forests, and black bogs, was once the domain of an ancient race of sorcerers.
Draum is a land rich in ruin. Every square mile of mundane scrub holds antiquity in abundance. Any old hill may be a barrow. Any standing boulder a portal tomb. Any hollow oak a hidden climb, a deep gate into passages unknown for ages.
Many a ruin is yet alive, despite the mortal ages. The sorcerers who once ruled Draum, the Beautiful Idrans, were awful and ingenious in their art. ‡ Kept functional by churning gut-engines and hundreds of generations of purpose-made beast-men, Idran complexes are still guarded and alive.
These non-ruins, still stuffed with dead sorcerers’ wealth, are as valuable as they are fortified. A veritable army of cutters is often required to breach and clear the larger complexes. ‡‡ Only by the quick and fatal employment turnover generated by these large-scale raids can banks accept the massive, daily influx of cutters to Draumic venturing towns.
Parnock
Chiefest among the venturing settlements of Draum is the wild and notorious town of Parnock. While most such towns are humble affairs, rarely expanding beyond a single street, Parnock has grown to considerable size. Situated in the unexplored, wealthy east of wht was once ancient Idra, Parnock is amidst a veritable wash of nearby ruins.
Every day, dozens of ventures are launched from its gigantic consortium, bound for targets near and far. Given the sheer bulk of Idran construction within their reach, the banks present at Parnock are unlikely to declare the place a dry town within the decade.
The traffic to Parnock is immense. Every day, stage coaches deliver a flock of new arrivals, both green and experienced, to join the rush. To facilitate such a mercenary bulk, Parnock is no usual town. Its dusty, tree-lined streets are near-devoid of personal housing, instead feature the variety of establishment conducive to the venturing professional. Inns, bars, and bathhouses are never empty. § Armorers, smiths, and weaponsmiths make booming trade. Surgeons, barbers, and cunning-people even more so. Establishments in service to killing, healing, and carousing are a cutter’s bread and butter. These, however, are not the town’s greatest industry, save venturing.
Of all the trades plied in Parnock, the most prolific is the least regarded. Just out of town, largely unnoticed, save for the smell and the spindly stacks, are countless crematoria. §§ For travelers to Parnock, these are their first sight of the town. To any reasonable traveller, they should be an omen. For would-be cutters, though, gold fever erases all concern for this first and final destination.