Beastmen

Posted 30 Apr 26
updated 30 Apr 26

A pair of grouse flushed from the sweet­grass. Two swift cracks split the morn­ing air. A lop-eared hound scram­bled down the line of fire, reach­ing one blood­ied game­bird before it met the earth. The oth­er flut­tered high into the bud­ding tree­line, feath­ers back­lit by the ris­ing sun.

“Good girl!” cried Amalan, breath­ing white in the spring air. She broke open her hunt­ing lance and stooped to greet the return­ing hound. “Dead bird, well done Beesley. Well done girl.” Beesley relin­quished her catch, pant­i­ng joy­ous­ly and squint­ing in canine sat­is­fac­tion. Amalan pat­ted her and hooked the crest­ed grouse’s thorny feet into a hangar on her game belt.

Sud­den­ly, Beesley was silent again. Focused. She point­ed, tail stiff, muz­zle and spot­ted with­ers aligned to indi­cate the tree­line. Amalan crouched behind the fra­grant grass­es, scan­ning the shad­ed under­sto­ry. The shrubs, trunks, and bud­ding oak branch­es were indis­tinct with the morn­ing sun so low behind the canopy. By touch, she loaded anoth­er pair of pneu­mat­ic broad­cast shells and closed up the breech with a soft click.

Some­thing moved. The dog twitched. “Go,” whis­pered Amalan.

Beesley jolt­ed for­ward, tear­ing deep ahead into the grass. Amalan shoul­dered the heavy gun, dual bar­rels lead­ing well ahead of the hound’s green wake of motion in the grass.

Some­thing flew out of the woods, swift as an arrow. Amalan whipped a hasty shot at it, but only blew twigs off a dis­tant thick­et.

“Feck!” she cried, then qui­et­ed, lis­ten­ing. Her face con­tort­ed with wor­ry. The dog was no longer run­ning. The grass was still, and a heav­ing whim­per cut through the air. A rapid whim­per, plead­ing, and piti­ful. It came from a crushed imprint in the grass not far off.

“Beesley!”

She wad­ed through the dewy field, fix­at­ed on that spot. Some­thing moved over the wheat-heads: A long wood­en shaft, shud­der­ing and vibrat­ing with every canine cry.

When she reached it, Amalan gasped, then sobbed: The hound lay strick­en, her nose and teeth foam­ing red, trans­fixed through the lungs by a javelin stained with rud­dy hand­prints, its point buried deep, shak­ing with the dog’s fad­ing breaths.

Amalan stooped, slack with hor­ror, then star­tled upright at anoth­er sound: Snort­ing from the tree­line. Gut­tur­al. A hearty, sat­is­fied hnng, hnng, hnng with a sharp inhale between.

Under the dim wood­land lee snort­ed the head of a hart stag. Antlers broad and branch­ing; eyes wet and rolling with excite­ment; snout and wet vel­vet lips bared over human incisors in an insane gri­mace. It blew hot white breath into the cold spring air, and the heav­ing chest was a man’s, broad and mus­cled. The rest of it was, too: Nude, huge, and fin­ger-daubed with swirls of paint­ed gore. It stank of eager musk. It lazi­ly drew up anoth­er javelin in a club-fin­gered hand and rocked it back over a round shoul­der to cast at Amalan, whiskered chin uptipped con­temp­tu­ous­ly.

She shot it. The retort rip­pled through the chilly field. The deer-man lurched back as a hun­dred blots of red burst from its neck, pec­toral, shoul­der, and upper arm. Stag­ger­ing, eyes bulging and rolling in rage, it launched the dart with effort, squirt­ing red from many wounds as the shred­ded mus­cles flexed defi­ant­ly, but the throw flew wide. Amalan winced as the shaft whis­tled past her ear.

Bay­ing defi­ant­ly, then cry­ing out like a goat, the wild­man slow­ly keeled onto the leaf mass with a thump and a final gur­gle of lost breath.

Amalan stood, shud­der­ing. Beesley was silent now. The ris­ing sun shone sharp in her run­ning eyes. She cracked the hunt­ing lance and strug­gled to stuff two more shells in, then star­tled again and cast about for the new sound which rose all around her.

Gut­tur­al ulu­la­tions. Dozens of voic­es not far with­in the shad­ed woods. The voic­es of stags lift­ed in a sound deer do not pro­duce:

A war­cry.


Two thou­sand years ago, the sor­cer­ous Beau­ties of ancient Idra devel­oped beast­men: Chimeras brewed from human and ungu­late biolo­gies. “Ekheinum” they called them, a word tak­en from the For­mal Idran mean­ing “to hold,” for they were a bar­bar­ic means of hold­ing land. Self-sus­tain­ing, fecund, and bru­tal­ly ter­ri­to­r­i­al. They were, and remain, an exem­plar of Idran aes­thet­ics: Lusty, totemic, igno­ble sav­ages.

Ekheinum

The major­i­ty of inland forests have host­ed ehkeinum flocks through­out his­to­ry. Evi­dence sup­ports this: Antler-skull ossuar­ies are invari­ably found in North­ern for­est caves. Orig­i­nal­ly thought to be pale­olith­ic in ori­gin, they are today under­stood to be a far more recent ekheinum bur­ial prac­tice. Some march­land forests host flocks even today: The Beau­ti­ful mas­ters are long dead, but their flocks remain. *

Ekheinum were inten­tion­al­ly stocked, or “seed­ed,” in tar­get regions. Usu­al­ly, the heart­lands of a Beau­ty’s demesne were seed­ed first, fol­lowed by new-con­quered ter­ri­to­ries. Wood­lands were stocked most often, fol­lowed by moor­lands. Often, ekheinum were the only Idran influ­ence present in a region, their feroc­i­ty more than suf­fi­cient to main­tain it. Regions “held-down” sole­ly by ekheinum were con­sid­ered part of a Beau­ty’s demi­monde, their “half world,” an Idran euphemism used to describe art­ful­ly neglect­ed hunt­ing grounds. **

“Seeds” were nev­er tak­en from extant regions. Rather, they were batch-made in caul­drons, brewed from the select­ed flesh of the best exist­ing stock and “born” in full matu­ri­ty. † This process was nec­es­sary, for ekhein cog­ni­tion dis­al­lows set­tle­ment with­out con­quest, only per­mit­ting expan­sion from an “ances­tral” home demesne into tak­en lands. This is an inten­tion­al psy­chic lim­i­ta­tion; an anti-com­pet­i­tive mea­sure pro­grammed to pre­vent com­pet­ing Beau­ties steal­ing beast­men for their own demesnes. Sim­i­lar­ly, ekheinum can be “loy­al” only to their own flock and one master—one Beau­ty. As such, before seed­ing, new­born beast­men were neu­ro­log­i­cal­ly imprint­ed upon their home­land, its rul­ing Beau­ty, and all the lieu­tenant vaeli. ††

Once seed­ed, flocks required vir­tu­al­ly zero main­te­nance. Strong­ly instinc­tu­al, the found­ing mem­bers would explore and occu­py dis­cov­ered geog­ra­phy with haste, auto­mat­i­cal­ly assum­ing reg­u­lar sen­tinel prac­tices, ever wary of intrud­ers. Any rem­nant pop­u­la­tions, human or oth­er­wise, became their first meals, and the first fuel for the birthing moth­ers of their many descen­dants.

Ekheinum are omniv­o­rous. They eat near­ly any­thing in their range—though nev­er to deple­tion. The brutes are instinc­tu­al­ly of aware and con­sci­en­tious of their resources. They do not over­hunt, and they do not over­gath­er. The idyll nature of their land­scape is main­tained, save the gore con­tributed to it. When con­front­ed with scarci­ty, ekheinum are inclined to expand into—or raid—surrounding lands, owned or oth­er­wise. Infa­mous among the foods they tol­er­ate are human and ekhein flesh. Human meat is a del­i­ca­cy to them; they dis­mem­ber and eat humans forth­with, an automa­tism ingrained to pre­vent emer­gence of plague. Ekhein meat is the excep­tion to their resource sen­si­bil­i­ty: They eat rival flocks greed­i­ly, with exter­mi­nat­ing intent, down to the last fawn.

As a “true” chimera pat­tern, ekheinum are capa­ble of sex­u­al repro­duc­tion. They are fecund and lusty, build­ing and main­tain­ing sub­stan­tial flocks in haste.

Ekheinum stags exist in a self-per­pet­u­at­ing state of rut trig­gered by con­tact with their brethren. ‡ They live semi-coop­er­a­tive­ly, join­ing in patrol, war, and the hunt but break­ing often for bouts of vicious fra­ter­nal com­pe­ti­tion over dom­i­nance and own­er­ship of does. They are sen­si­tive to their ter­ri­to­r­i­al bor­ders and eager­ly join up to mete vio­lence upon intrud­ers, be they rival ekheinum or oth­er­wise. They mel­low only in winter—during the antlers shed—or when the num­ber of stags in a flock falls dan­ger­ous­ly low.

Ekheinum does are no less intense. Some­what gracile com­pared to stags, and lack­ing antlers, they are swifter and more nim­ble. They hunt along­side the stags, run­ning down and har­ry­ing prey on heav­ing, leap­ing thews. Does are goad­ed by the aban­don of stags. They rev­el in the odors of them—anointed with gore, musk, and urine as they are—and are per­suad­ed to mate by the out­ra­geous­ness of their exploits. Post-hunt, does are respon­si­ble for the infa­mous sig­na­ture of ekheinum ter­rain: They erect effi­gies using the bones or body parts of slain foes and prey. These totems lit­ter their ter­ri­to­r­i­al bound­aries; a warn­ing and a pro­nounce­ment of lust and loy­al­ty to stag and Beau­ty.

Ekheinum do not pos­sess spo­ken lan­guage. They vocal­ize com­plex­ly but can­not form works. Whether or not they are capa­ble of com­pre­hend­ing mod­ern lan­guage is debat­ed and untestable.

Com­plex tech­nolo­gies are large­ly unrep­re­sent­ed in ekheinum. They do not make fire—for they see in moon­light and tol­er­ate cold—and they do not bend bows. Man­u­al scrap­ing and cut­ting tools, usu­al­ly of bone, are com­mon, as are all man­ner of hand weapons, usu­al­ly spears and edged clubs. Notably, beast­men make their own cam­ou­flaged shel­ters, crude as they may be, and ignore ruins and aban­doned struc­tures almost as if blind to them.

Beast­man pop­u­la­tions have remained large­ly sta­ble through­out the last mil­len­ni­um. In fact, flocks are expand­ing in some regions, name­ly east of Draum and upon the Moors So Sere, Fir­lund’s vast north­ern march­land. In the for­mer loca­tion, they are thought to be expand­ing into climes vacat­ed by fairies killed or dis­placed by the ven­ture rush—älves and oth­er oth­er­world life are usu­al­ly hos­tile to beast­men, pre­clud­ing them from oth­er­world-sat­u­rat­ed lands. In the far North, the Moors abound with beast­men of a polar oppo­site vari­ety: They are numer­ous, dec­o­rat­ed, armored, and cun­ning, and said to be sol­diers of the “Snow Queen,” a folk­loric fig­ure of dubi­ous verac­i­ty first con­coct­ed by the Ward Rangers, who use her to ascribe mean­ing to the anom­alies they see in the mon­sters of that vast march. They claim the Snow Queen is a älfen­queen in the fairy­tale mold, one who has unique­ly attained com­mand of both fairy life and human sor­cery.

Beast­man-pop­u­lat­ed woods lie in the way of east­ward expan­sion, putting them at odds with the mis­sion­ary heart of Imper­a­tive Des­tiny, the expan­sion­ist phi­los­o­phy stat­ing that Civ­i­liza­tion must charge East­ward to reclaim land lost to the Oth­er­world and pre­vent its con­tin­ued assump­tion of more of the Coast. Strate­gists believe that beast­men can be extir­pat­ed from the Coast once and for all with con­cerned multi­na­tion­al effort, final­ly putting an end to one of Idra’s last ves­tiges. How­ev­er, aar­ti­met­ric ecol­o­gists warn of the dan­gers of such an exter­mi­na­tion: They pose that the Coast’s many beast­man-stocked for­bid­den forests serve as a buffer against the Oth­er; a self-sus­tain­ing buffer cre­at­ed long ago by Idrans—who were not igno­rant of the Oth­er and the eco-exis­ten­tial threat it poses—to main­tain and pro­tect the idyll of the nat­ur­al world. To destroy the buffer would be to unleash the Oth­er, and the Coast does not com­mand the resources to wage war on a world-wide east­ern front twice in suc­ces­sion.

For now, the beast­men per­sist. They hold down the land.

other Beastman facts

  • Beast­men are a fix­ture of Coastal bal­let and moral­i­ty plays, often inter­pret­ed as fauns or satyrs. They are fetishized icons of sex­u­al­i­ty and pri­mal vio­lence. Many a clas­sic bal­let fea­tures a lone bal­leri­no pur­sued by leap­ing, gracile fauns sug­ges­tive­ly dressed in fur leggings—if dressed much at all—and count­less more have chore­o­graphed “wild hunt” sequences set to stir­ring rhyth­mic scores over the thrust of strap­ping, glis­ten­ing “beast­men” across stage. These pro­duc­tions have endur­ing pop­u­lar­i­ty.
  • Most folk are unaware that beast­men are real. Only recent­ly have news­pa­per exposés run real pho­tographs of gory, broad-chest­ed beast­men on an omi­nous for­est verge. They claim beast­men pop­u­la­tions have sprout­ed with­in 200 kilo­me­ters of pop­u­la­tion cen­ters, well beyond their usu­al East­ern march­land range. This has inspired a run of pan­ic-pieces and a bevy of pen­ny dread­fuls eager to cash in on the fear of the rapa­cious “beast at the gate.”
  • Ekhein biol­o­gy, aes­thet­ics, and behav­iors are the prod­uct of Beau­ti­ful med­dling, includ­ing their ter­ri­to­ri­al­i­ty, their fla­grant sex­u­al­i­ty, their physiques, and their ten­den­cy to ignore struc­tures. Ekheinum were made to “hold down” land, not devel­op it (or ruin it.) They were bred to be amus­ing and enjoy­able to look at—according to a vio­lent, styl­ized, and fetishis­tic sen­si­bil­i­ty. Even their propen­si­ty to avoid build­ings is in-bred: Beau­ties desired their ekheinum lair not too close to their palaces.
  • Ekheinum are the­o­rized to under­stand and obey orders in For­mal Idran, a dead lan­guage extant only in writ­ten form. It is writ­ten large­ly by libromancers—scholars autho­rized (or unau­tho­rized) to cor­re­spond with incunab­u­la. The way to accu­rate­ly speak the For­mal tongue lies in books that can­not speak. Even if intel­li­gi­ble lan­guage were spo­ken to them, the speak­er would like­ly need to spoof the seed­ing Beau­ty’s author­i­ty to have any mean­ing­ful sway, a task like­ly impos­si­ble mere­ly for the impos­si­bil­i­ty of deter­min­ing exact­ly which Beau­ty birthed those spe­cif­ic beast­men’s ances­tors.
  • The recipe to cre­ate beast­men is like­ly not lost. It remains in the bound-up brain of some incunable—perhaps in many. Get­ting the recipe is doubt­less eas­i­er than con­coct­ing it: All chimeras (save crude pig­men) require a philoso­pher’s stone to engen­der, and craft­ing one of those is among the pin­na­cle arts of sor­cery, requir­ing a recipe rar­er and more dif­fi­cult than any indi­vid­ual chimera.

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