Armor

Table of Contents
Primary Item (H2)

Since the advent of the gun­spring, armor has increased mas­sive­ly in weight. Full suits are reserved for brief, high-inten­si­ty fight­ing. Oth­er­wise, most sol­diers, cut­ters, and secu­ri­ty groups don mere­ly a hel­met and some por­tion of body armor, bal­anc­ing lim­ber­ness with pro­tec­tion of vital areas.

Hardness & reduction

Armor items have two val­ues: Hard­ness and reduc­tion.

  • Hard­ness con­verts all dam­age that does­n’t exceed it to blud­geon­ing. Dam­age exceed­ing it breach­es the area hit, negat­ing its pro­tec­tion.
  • Reduc­tion is sub­tract­ed from dam­age.

Armor Burden

Armor can be extreme­ly bur­den­some. Many fight­ers opt to wear a just hel­met and body armor, trad­ing full pro­tec­tion for mobil­i­ty. Those pre­pared to fight in full armor may keep most of their armor suit packed with Stowage, unpack­ing and arm­ing them­selves only in prepa­ra­tion for vio­lence.

Layering

Flex­i­ble armor items may be worn under oth­ers. Lay­ered body areas:

  • get +1 reduc­tion
  • use the high­er hard­ness between the lay­ered mate­ri­als
  • cause 1 speed penal­ty per under-lay­er lay­ered over

Any gaps in the out­er lay­er are armored as per the under lay­er. If breached, both lay­ered items are breached.

visibility

Unless spec­i­fied, armor cov­er­ing your face caus­es -2 to Per­cep­tion rolls and ini­tia­tive. This is true of most full hel­mets.

armor materials

Armor mate­ri­als are pro­vid­ed to aid the cre­ation of new armor items. Shields have +1 reduc­tion. Armor items built for the head or hands have 1 less reduc­tion due to their prox­im­i­ty to bone.

mate­r­i­al Hard­ness Reduc­tion burden/area price/area
Soft leather/thick wool 2 1 £1
Thick leather/rubber cloth/padding 3 2 .25 £2
Fin maille/heavy padding 4 3 .5 £5
Hard leather 5 3 .5 £10
ceramic/porce­lain 5 0 .33 n/a
Wood/casque  5 4 1 n/a
Bronze plate 5 4 .66 n/a
Riv­et maille 6 3 .75 £12
Splint/jackcloth 6 4 £20
Spring­steel plate 8 4 .5 £40
Lam­i­nar plates 6 5 1 £25
Muni­tion plate 7 5 1 £30
Super­heavy plate  8 6 2 £50

shields

Shields func­tion as armor when block­ing, rather than apply­ing a block val­ue (see Guard & Bash.) All shields, regard­less of size, have 0 reach when attack­ing.

shield cov­er­age skill dam­age armor bur­den
buck­ler 1 Guard & Bash d4+1 B mate­r­i­al +1 reduc­tion 1
round­shield 2 Guard & Bash d4+1 B mate­r­i­al +1 reduc­tion 2
large/kite/heater 3 Guard & Bash d4+1 B mate­r­i­al +1 reduc­tion 3* mate­r­i­al #
tower/riot/full pavise  4 Guard & Bash d4+1 B mate­r­i­al +1 reduc­tion 4* mate­r­i­al #
ARMOR stat equals the armor mate­r­i­al it is made of.
COVERAGE describes what body areas it pas­sive­ly armors.
BURDEN equals armor mate­r­i­al bur­den (#) per area times cov­er­age, round­ed up
Pavise vari­ant shields have tri­pod leg cram­pons. They may be set with an action to cre­ate mobile cov­er.

†, ‡ = mutu­al­ly exclu­sive; may not be had togeth­er.
§ = requires the above item

body armor

item HARDNESS | REDUCTION & COVERAGE bur­den PRICE
Leather apron 3|2 chest, abdomen, thighs 0 £3
foundry cap/riding cap 3|1 skull 0 £2
Leather chaps 3|2 thighs, shins 0 £2
Leather jack­et
+  tube col­lar
+  fleece lin­ing 
+  padded lin­ing †
+  fin maille/heavy padded lin­ing †
+  riv­et maille lin­ing †
+  hard leather body plates ‡
+  iron body plates ‡
+  spikes/clout nails
2|1 chest, back, abdomen, shoul­ders, arms
2|1 neck
2 warmth
armor changed to 3|2
armor changed to 4|3
armor changed to 6|3
5|3 lay­er chest, back, abdomen
6|4 lay­er on chest, back, abdomen
+1 to reac­tion rolls with cut­ters
0

+1
+2
+3
+4
+2
+3
£5
+£1
+£6
+£10
+£25
+£60
+£30
+£60
+£2
Padded tube col­lar
+  thick padding
3/2 neck, face
4|3 neck, face
S
1
£4
+£6
Padded jack­et
+  vest
+  thick padding
+  hard box pock­ets
3|2 chest, back,  abdomen, shoul­ders, upper arms, fore­arms
Reduce all prices by 30%. No arm armor per­mit­ted.
4|3 chest, back,  abdomen, shoul­ders, arms
+6 pock­et space (pro­tect­ed)
2
1
x2
£12
*
+£18
+£4
padded gun­coat
+  thick padding
3|2 neck, chest, back, abdomen, shoul­ders, arms, thighs
4|3 neck, chest, back, abdomen, shoul­ders, arms, thighs
2
+2
£14
+£21
padded coif
+  thick padding
3|1 skull, 3|2 neck
4|2 skull, 4|3 neck
0
1
£4
+£6
Fin maille-cot­ton cuf­fia 4|3 neck or 4|2 skull, +1 warmth S £11
Fin maille blouse 4|3 chest, back, abdomen, shoul­ders, upper arms 3 £30
Fin maille sleeves 4|3 upper arms, fore­arms 1 £10
Pickelhaube/fireman helmet/security cap 5|2 skull 1 £10
Hard leather gauntlets
+  long
5|3 hands
5|3 fore­arms
0
+1
£10
+10
riv­et maille coif
+  long
6|2 skull, 6|3 neck
6|3 chest
2
+1
£30
+£10
Riv­et maille shirt
+  long
6|3 chest, back, abdomen, shoul­ders, upper arms
6|3 thighs
5
+1
£70
+£10
Riv­et maille sleeves 6|3 upper arms, fore­arms 2 £30
riv­et maille chauss­es 6|3 thighs, shins 2 £30
riv­et maille man­tle
+  hood
+  long
6|3 shoul­ders, back
6|2 skull
6|3 chest
2
+1
+1
£30
+£15
+£15
Jack­cloth vest 6|4 chest, back,  abdomen 3 £60
jack­cloth coat 6|4 chest, back, abdomen, shoul­ders, upper arms;
2|1 fore­arms
5 £90
Jack­cloth long­coat 6|4 chest, back,  abdomen, shoul­ders, upper arms, thighs;
2|1 shins, fore­arms
6 £110
       
       
Antibal­lis­tic ser­ape
+  hood
+  muf­fler
+  ther­mal lin­ing
+  tac­ti­cal pouch­es
6|2 shoul­ders, chest, upper arms
6|1 skull
6|2 neck
2 warmth
6 pock­et space
3
+1
+1

£50
+£15
+£15
+£6
+£2
com­bat hel­met
+  visor
+  throat guard
7|4 skull
7|4 face
7|4 neck
1
+1
+1
+£30
+£30
+£30
muni­tion plate
+  back­plate (cara­pace)
+  shoul­der plates (paul­drons)
+  arm guards (rere­braces)
+  fore­arm guards (vam­braces) §
+  abdom­i­nal plates (faulds)
+  thigh plates (tas­sets) §
+  neck guard (gor­get) †
+  high neck guard (bevor) †
7|5 chest
7|5 back
7|5 shoul­ders
7|5 upper arms
7|5 fore­arms
7|5 abdomen
7|5 thighs
 7|5 neck
7|5 neck, face
2
+2
+2
+1
+1
+1
+1
+1
+2
£60
+£60
+£60
+£30
+£30
+£30
+£30
+£30
+£60
arm­ing belt
+  thigh plates (cuiss­es)
+  shin plates (greaves)
+  garter plates

7|5 thigh
7|5 shin
6|4 abdomen

+1
+1
+1
£5
+£30
+£30
+£30
muni­tion plate gauntlets 
+  long
7|4 hands
7|5 fore­arms
1
+1
£60
+£30
lob­ster har­ness 7|5 neck, chest, back, abdomen, shoul­ders, front thighs, upper arms 9 £270
stovepipe rig 8|6 skull, face; 7|5, neck, chest, abdomen; -4 to Per­cep­tion 6 £160

boots

item HARDNESS | REDUCTION & COVERAGE bur­den PRICE
Thick leather boots
+  fleece lin­ing
+  hard soles
+  hob­nails
+ hard leather uppers †
+  steel uppers †
+  tall quar­ters
+  spurs
3|2 Feet, 1d4+1 B stomp dam­age+
1 warmth
+1 dam­age
+1 dam­age
4|3 Feet
6|5 Feet
3|2 Shins
-1 horse tem­per
0



1
1

£2P
+ 15p
+ £1
+ £12
+ £2
+ £5
+ £2
+ 15p
Chap boots, soft 2|1 Feet, Shins, Thighs £3
Chap boots, thick leather 3|2 Feet, Shins, Thighs 1 £5
Trav­el­ing boots, soft leather 2|1 Feet £1.5
Com­bat boots, hob­nailed, thick leather  3|2 Feet 1 £5
Rub­ber boots 3|2 Feet, Shins 1 £2 5p
Gaiters, insu­lat­ed, rub­ber 3|2 Feet, Shins, Thighs; 1 Warmth 2 £3
Work boots, hard soled, soft leather 2|1 Feet 3s
Rid­ing boots, tall 2|1 Feet £4

advanced armor

item HARDNESS | REDUCTION & COVERAGE bur­den PRICE
Spring­steel cuirass 9|4 Chest, back, abdomen 2 £330
Iso­la­tion suit 6|2 Face; 11|4 Skull, Tor­so; 7|3 every­where else 10 £450
Odite chain shirt 6|2 Chest, Back,  Abdomen, Shoul­ders, Arms 2 £130

chain maille

The auto­mat­ic maille gin revi­tal­ized chain maille coast­wide. The stuff sees as much use now as in the Dark Ages. Pro­duced cheap­ly and in vast quan­ti­ties, it is wide­ly offered in two grades: fin maille (or fine­mail) and riv­et maille.

fin maille
Light­weight steel mesh. Attrac­tive­ly used in cou­ture and armory, and avail­able in sev­er­al dec­o­ra­tive link styles. Fin maille links are mere­ly butted, not riv­et­ed, and offer only mod­er­ate phys­i­cal pro­tec­tion.

rivet maille
Machine-spun maille linked by durable riv­ets. Com­bat-grade, but very heavy. Not often worn as pri­ma­ry body armor, but used to com­pli­ment mod­ern plate as sleeves, capes, and chaps worn along­side mod­ern helms and muni­tion plates. Com­mon­ly sold backed and lined by oil­cloth to mit­i­gate rust, rustling, and glint­ing.

Jackcloth

A thick, semi­flex­i­ble mate­r­i­al of small alloy plates riv­et­ed between padding and cloth. A jack­cloth gar­ment does­n’t announce itself as armor, but it offers inar­guable pro­tec­tion.

hard leather

Or cuir bouil­li. Thick cuts of leather mold­ed and hard­ened into light­weight armor shapes. Decent armor, for their light­ness, but unable with with­stand hard thrusts or gun­shots. Expen­sive to make, these days, due to a leather­bouf short­age.

Pickelhaube
Com­mon Lothrheimer army hat. A light helm of mold­ed boiled leather, fin­ished gloss black, ridged ornate­ly, and topped with a nick­el-plat­ed steel spike that can be exchanged for a plume.

Munition plate

Slabs of 4–6mm iron plate forged in vague­ly human shapes. Mass pro­duced for mil­i­taries, secu­ri­ty forces, and banks. Vary in style depend­ing on the man­u­fac­tur­er. Usu­al­ly, they are grey and unadorned or paint­ed a mild drab tone.

These items are high­ly mod­u­lar, designed to build upon a base breast­plate and under­ly­ing har­ness. “Gar­ni­tures” are added for dif­fer­ent fight­ing cir­cum­stances. These still bear their Dark Age names, and they are much the same as their ancient coun­ter­parts, save for their post-Indus­tri­al Enlight­en­ment appear­ance.

Closed helm
A heavy, inflex­i­ble full hel­met with a slit-eyed visor. Attach­es like a gor­get, to a chest­plate and back­plate pair. Does not per­mit the wear­er to turn their head, but pro­vides supe­ri­or pro­tec­tion. Comes in many styles. Some resem­ble the bes­tial or regal helms of knights. Oth­ers are sim­ply prac­ti­cal, domes or  tubes attached at the neck. When worn, you can’t react to motion in your side arcs.

Munitions chestplate
A con­toured plate cov­er­ing the heart and lungs. Stan­dard body armor for heavy fight­ing. Its under­ly­ing har­ness and eye­lets serve as the base for fur­ther gar­ni­tures.

abdominal plates/faulds
Under­lap­ping curved plates, like iso­pod seg­ments, meant to hang from a breast­plate and pro­tect the bel­ly and groin.

combat helmet
A sim­plis­tic, mod­ern com­bat hel­met, lit­tle more than an iron dome with padding and straps. Often includes a full, round brim or caul cov­er­ing the ears. Most pos­sess hinged mount­ing brack­ets for face­plates.

visor
These come in many forms. Most are peaked, to deflect incom­ing pro­jec­tiles. Some have slit eyes, gog­gles, mesh face guards, or fly-like eye domes with sight holes. Invari­ably, they make the wear­er appear rather inhu­man.  Most can be flipped up or to the side on their mount­ing hinges.

high neck guard/bevor
A peaked face and neck guard, designed to attach to the mount­ing points on the front of a breast­plate. 

neck guard/gorget
A steel bib and tubu­lar col­lar meant as a com­ple­ment to the attach­ment lugs on a cuirass of chest­plate.

gauntlets
Steel, seg­ment­ed gloves with long, tubu­lar cuffs. The palms are cov­ered in thick leather or rub­ber. 

forearm guards/vambraces
Steel sleeves for the fore­arms with attached, hinged couters cov­er­ing the elbows. Said couters are usu­al­ly point­ed to assist in bel­ly-crawl­ing and elbow­ing oppo­nents. Meant to con­nect to gauntlets and rere­braces via laces or clips.

armguards/rerebraces
Upper arm sleeves meant to sheath the biceps and tri­ceps. Typ­i­cal­ly omit­ted from field armor due to their high weight-to-util­i­ty ratio. 

shoulder guards/pauldrons
Peaked or round­ed shoul­der guards. Mod­ern paul­drons are large and rather thick. As a result, they are often omit­ted due to weight. They lend con­sid­er­able width to a fighter’s sil­hou­ette.

thigh plates/Cuisses
Formed plates that encap­su­late the thighs. Attach at the top, to the belt, and below at hinged points to the poleyns of greaves. 

shin plates/greaves
Shin plates with hinged knee guards (poleyns.) They open like a clamshell and shut with steel clips. 

lobster Rivet
Mod­ern Lothrheimer sen­try armor. A chest­plate and long apron of over­lap­ping curved plates, hinged with riv­ets, much like a lob­ster tail.

Stovepipe rig
A neck­less iron tube worn over the shoul­ders and strapped around the waist. Entire­ly enclos­es the head and chest in thick iron, with naught but lou­vered blinds for sight. Meant for heavy fight­ing in enclosed spaces.

ADVANCED ARMOR

Cut­ting-edge armor, imple­ment­ing new alloys, clock­work mech­a­nisms, and con­struc­tion tech­niques

Isolation Suit

A heavy uni­body alloy cuirass and spher­i­cal hel­met set with barred port­hole view­ports. The rest of the suit is rub­ber­ized cloth rein­forced with steel plates. A cor­ru­gat­ed tube con­nects to the rear of the hel­met, lead­ing to a rack for pres­sur­ized air tanks on the belt. This suit, mod­eled after mod­ern div­ing gear, is intend­ed for the explo­ration of hos­tile envi­ron­ments, includ­ing oth­er worlds. It is water­tight, lead-lined, her­met­i­cal­ly sealed, insu­lat­ed, cor­ro­sion resis­tant, and non-con­duc­tive. Com­pressed air tanks may be con­nect­ed to the belt, allow­ing up to 2 hours of fresh air. Div­ing weights may be con­nect­ed, as well.

Springsteel harness

A bird­like, peaked chest and back­plate in green-black odite alloy lay­ered seam­less­ly over cum­mer­bund-like sinched spring­steel bands. Comes with an arm­ing coat of rub­ber padding cut with chan­nels to allow per­fu­sion of air when the arms are lift­ed. An exper­i­men­tal mod­el, brought ear­ly to mar­ket by Vous­soir Mate­r­i­al Phi­los­o­phy. An for­ay into the use of bal­lis­tic spring alloys in body armor.

* * *