Burden
Your encumbrance—and your lightness of foot— is determined by your burden.
Burden is an abstract, representing the fatigue imposed by carrying items over distance. Reduced to mass, a burden point is ~1.25 kilos; the weight of a pistol or a full bottle of wine.
Burden Points
You may easily carry burden points equal to your burden capacity.For most characters, this equals Might + 2. Burden in excess of capacity inflicts a speed penalty that affects movement speed and physical coordination.
- AT CAPACITY & UNDER = 5 km/h
- OVER 100% = 3.5 km/h, -2 Speed penalty
- 200% OVER = 2.5 km/h, -4 Speed penalty
- 300% OVER = 1.5 km/h, -6 Speed penalty
- 400% = Immobile
Speed penalty
A penalty applied to Agility, Might, Swim, and Scurry.
Burdensome Items
If you can hold only 1 of an item in hand, it is probably 1 burden, unless it is quite light. This includes helmets, bottles of wine, bricks, large food cans, cans of kerosene, large magazines, and munitions coils, etc.
Some items are always burdensome:
- Weapons larger than knives
- Armor
- Equipment
- Heavy clothing
- Units of firewood
- Strapped items, like packs and bags
While some are never burdensome:
- Individual small items
- Normal, worn clothing
- Empty strapped containers
Burden notation
The pound sign [#] is used to indicate burden in-line. For instance, [2#] indicates 2 burden, and [#] indicates just 1 burden. S, XS, and XXS denote small, extra small, and extra-extra small items.Small Items
Individual small items are not burdensome. Empty packs, and containers like canteens, are usually small [S] items.
In a pack, small items become burdensome once enough of a size are accumulated:
- Small [S] items: 3 to a burden. Folded clothes, wooden bowls, tinned food, small books, hand grenades, bottles of beer, daggers.
- Extra small [XS] items: 12 to a burden. Bandages, eggs, sausages, apples, potatoes, small fléchette magazines, candles, tin cups.
- Extra-extra small [XXS] items: 64 to a burden. Coins, ammunition, yards of rope, small vials, spoons, gems.
Carrying things
You can carry items in one of three ways: In your pockets, in a pack, or strapped to your person.
POCKETS
Items stored in your pockets are accessible without using an action. Up to 6 individual small items may be pocketed. To get more pocket space, wear pouches, pocketed belts, or bandoliers. These aren’t burdensome, but they do count as 1 strapped item, each.
Wise Cutters keep their ammo, throwables, and bandages in pockets or pouches for quick access.
STRAPPED ITEMS
Weapons, large items, and packs are worn strapped to the body. Strapped items can be drawn or brought to hand without using an action.
- You can have 4 items strapped at a time. This includes your pack and weapons.
- Excess strapped items cause 1 speed penalty each.
- Don’t count nonburdensome items as strapped. Small items never count as strapped.
- Weapons, unless carried in hand, are usually strapped, as are packs, sacks, and bags.
You may need a rope, net, belt, or lug straps to strap on an item if it doesn’t have a belt, scabbard, straps, or holster of its own.
PACKS
A pack can hold up to 24 burden points, be it a backpack, basket, rucksack, or similar. Some hold more, but they may be burdensome or unwieldy.
- Worn packs count as a strapped item.
- With an action, you may drop your pack, freeing you of its burden.
- Stowage can lighten burdensome packs.
Items within packs are not quickly accessible, in peril. You must use an action to remove your pack, then another to remove the item you want.
A pack protects its contents, providing resistance to blows, fire, and water, depending on its qualities. It can also protect its wearer from blows and falls, likely to the detriment of the intervening contents.
AXLES
Burden carried via a cart or other axeled vehicle is effectively reduced, usually by 75%.
* * *
Bodily Carriage
Lifting a body, living or dead, takes an action and requires two free hands.
- It imposes a speed penalty on you equal to its Fortitude + Might / 2, plus the speed penalty applied by the burden of its strapped and worn items.
- Creatures clinging to or riding upon you impose the same speed penalty.
This massive weight may require both the carried and carrying creature to be stripped of heavy gear and backpacks in order to facilitate movement.