Sorts

Table of Contents
Primary Item (H2)

Cut­ter ori­gins. Sorts bestow start­ing skills, traits, and pos­ses­sions. Your sort is what you were—after choos­ing it, what you become is up to you.

Every sort lists two weak­ness­es. To qual­i­fy for a sort dur­ing char­ac­ter cre­ation, your weak­ness must match one of them.

Some sorts come with issues or virtues. These nei­ther give nor cost XP, even if they usu­al­ly would.

Some human sorts are mutants—the prod­uct of genom­ic med­dling by Dark Age sor­cer­ers seek­ing to pro­duce a more durable race of chat­tel. You have a 1-in-6 chance of being allowed a mutant sort at time of selec­tion.

Some sorts are unusu­al. They are unique crea­tures and per­sons; 2 of a kind can­not coin­cide. You have a 1-in-12 chance of being allowed an unusu­al sort at time of selec­tion.

A note on bur­den :When record­ing start­ing pos­ses­sions, remem­ber that tools and weapons are usu­al­ly 1 bur­den (1#.) Small­er items usu­al­ly stack to 3. Con­tain­ers full of small items are usu­al­ly 1 bur­den.

Alienist

You were a psy­chi­a­trist. A inter­preter of the brain’s hid­den gal­leries. You stud­ied the great works—memory, dreams, luna­cy, hyp­no­tism, the uncon­scious mind—and saw fin­ger­prints in the paint. Sig­na­tures in the mar­gins. Influ­ences upon human nature not inter­nal, but external—from antiq­ui­ty, divin­i­ty, and 4worlds beyond.

TypeHuman or Mouse - Unusu­al | weak­nessFort. or Sub­tle­ty.

  • Top­ic: Neu­rol­o­gy 6
  • Top­ic: Psy­cho­dy­nam­ics 6
  • Top­ic: Divin­i­ty 6
  • Top­ic: Ancient his­to­ry 4
  • Top­ic: Elec­tric­i­ty 4
  • Med­i­cine 4
  • Top­ic: Aar­time­try 2
  • Lan­guage: [one com­mon] 5
  • Lan­guage: [one ancient] 4
  • Bat­tered suit­case
    • replaces start­ing back­pack
  • Bot­tle of lau­danum
  • Sur­gi­cal kit
  • Trepan­ning kit
  • White coat
  • Three-piece tweed suit
  • New cased pis­to­lette, loaded

Bighter

You are a carcer­al marine. When a whip­ping to be dis­pensed, it is the bighter—the hand best at knots—who ties and swings the bit­ing lash. Sol­diers, sailors, mer­ce­nar­ies, and rough folk abide your woe­ful art: The hum­bling kiss of rope.

TypeHuman or Rag­man | weak­nessIntel­lect or Sub­tle­ty

  • Melee: Snap & Lash 2
  • Knots 4
  • Top­ic: Seas 2
  • Sail­ing 2
  • Melee: Hand-to-Hand 2 
  • Lan­guage: [com­mon] 2
  • Lan­guage: [com­mon] 3
  • 64 m hemp rope
  • Scourge or bull­whip
  • Red-and-white ker­chief
  • Rig­ging knife
    • as long knife
  • Bag of cal­trops

Binder

You are a weaver of swad­dled folk. A respect­ed fig­ure in chif­fonier cir­cles. An arti­san in the art­ful bind­ing-up of rav­eled life; of flow­ing blood and cloth alike.

TypeRag­man | weak­nessAgili­ty or Might

  • Top­ic: Weav­ing 4
  • Med­i­cine 2
  • Knots 2 
  • Melee: Hand-to-Hand 2
  • Top­ic: Cou­turi­er 3
  • Top­ic: Chif­fonier fash­ion 4
  • Lan­guage: [com­mon] 3
  • 75 m clean cot­ton trap­pings strips
  • 50 m soft leather trap­pings strips
  • 25 m col­ored rib­bon 
  • Long-blad­ed scis­sors
    • as long knife

Flesh Inter­lace You can use Top­ic: Weav­ing to stanch bleed­ing and bind wounds instead of Med­i­cine. 12 m trap­pings = 1 ban­dage.

Blighted vanguard

You have found oppor­tu­ni­ty where many find despair and pari­ah­dom. Your dis­ease is an asset. Instead of fear and pity, you engen­der demand. Demand for your ser­vices as an unfeel­ing liv­ing shield.

TypeRag­man or Human | weak­nessAgili­ty or Per­cep­tion

  • Melee: Shield & Slam 2
  • Melee: Hand-to-Hand 2
  • Med­i­cine 2
  • Top­ic: Out­casts 4
  • Top­ic: Aveth or Dis­ease 3
  • Lan­guage: [uncom­mon] 4 
  • Lan­guage: [com­mon] 2
  • Rein­forced saloon door
    • armor 5|4, cov. 3, 3#
  • Thick leather shoul­der pads
    • armor 3|2 shoul­ders 1#
  • 5 ban­dages
  • Wood­en rosary or can­dle
  • Box of 20 match­es

Dis­ease Left hand, upper arm, and fore­arm have stage II blight.

Body snatcher

You are a med­ical mis­ap­pro­pri­a­tor. A thief of the hon­ored dead for sale on the black market—or for your own dis­sec­tion and har­vest.

TypeHuman or Rag­man | weak­nessAgili­ty or Immu­ni­ty

  • Dis­sec­tion 1
  • Med­i­cine 2
  • Top­ic: Plague 3
  • Top­ic: Black Mar­ket 3
  • Melee: Crush & Strike 2
  • Thrown 2
  • Lan­guage: [com­mon] 5
  • Jar of chlo­ro­form
  • Bot­tle of lau­danum
  • Whale­bone cosh
  • Thigh-high stock­ing w/ eye­holes
  • Roll of 3 scalpels
  • Bone saw

Boilermaker

You bring a bit of civ­i­liza­tion wher­ev­er you go: A lit stove and a boil­er of hot water. A beloved ally to ven­ture­some types, for whom heat and com­fort may oth­er­wise be so far away.

TypeHuman or Rag­man | weak­nessAgili­ty or Sub­tle­ty

  • Top­ic: Met­al­work­ing 2
  • Top­ic: Armory 2
  • Match­smithy 3
  • Engi­neer­ing 2
  • Wood­cut­ting 3
  • Stowage 3
  • Top­ic: Labor unions 4
  • Top­ic: Steamships 4
  • Lan­guage: [com­mon] 2
  • 8 tin cups
  • Big cast iron skil­let
  • 2 units fire­wood
  • Hatch­et
  • Armor patch kit, steel plate
  • Blow­torch
  • Pack stove or samovar

Virtue: Fit­ment: [1 start­ing item]

Caitiff

You’ve been this way all your life: Hat­ed. A poltroon, a lily-liv­er and a back­biter. A cow­ard­ly das­tard who’ll not only flee your side but take advan­tage in due time. You can’t help it—life is more ter­ri­fy­ing than any­one seems to real­ize, only palat­able when tak­en with the upper hand. It’s in your blood, though you’ll nev­er know it: Ancient med­dling has sown in your blood­line the mak­ings of a per­fect, despi­ca­ble spy­mas­ter.

TypeHuman - Mutant | weak­nessFor­ti­tude or Intel­lect

  • Throw 2
  • Cards 3
  • Horse­man­ship 3
  • Bar­ber­ing 3
  • Swim­ming 2
  • Eti­quette 2
  • Knots 3
  • Lan­guage: [com­mon] 3
  • Lan­guage: [com­mon] 5
  • Silk shirt or immod­est lace vest
  • Leather trousers or cream ten­nis shorts
  • Rid­ing boots or rub­ber plim­solls
  • Inti­mate item that isn’t yours
  • War­rant for your arrest

Craven: Suf­fer ter­ror if per­il starts and you did­n’t insti­gate it.

Cooper

You are a ben­der and a binder of stout hous­ings. A trades­man con­vert­ed by pop­u­lar demand from a crafter of kegs and wine bar­rels to an out­fit­ter of cutter’s casques and body-plates.

TypeHuman or Rag­man | weak­nessPer­cep­tion or Immu­ni­ty

  • Top­ic: Cooper­age 3
  • Top­ic: Wood­work­ing 3
  • Top­ic: Armor­smithy 3
  • Top­ic: Met­al­work­ing 3
  • Melee: Crush & Strike 2
  • Top­ic: Trades­men 3 
  • Lan­guage: [com­mon] 4
  • Wood­en buck­et
  • Emp­ty keg w/straps
  • 12 steel spikes

Leather tool roll con­tain­ing:

  • Cooper’s ham­mer
  • Draw knife
  • Hand drill

Virtue: Fit­ment: Keg back­pack or Buck­et hel­met

Cutler

You are a work­er in the live­ly art of blades—in the revi­tal­iz­ing pass of steel over stone and strop. In the per­ish­ing wake of live steel.

TypeHuman, Rag­man, or Mouse | weak­nessMight or For­ti­tude

  • Top­ic: Blade­smithy 4
  • Top­ic: Weapon­smithing 1
  • Top­ic: Met­al­work­ing 2
  • Melee: Lunge & Jab 2
  • Hack & Slash 2
  • Lan­guage: [Com­mon] 4
  • Whet­stone
  • Leather strop
  • Heavy file
  • Leather apron
  • Hunt­ing knife or fine cleaver

Chimneysweep

You spent a life up and down flues. Bruised, abrad­ed, burned, suf­fo­cat­ed. Knees and spine and elbows tat­tooed by the shim­my. To out­grow the chim­ney-pipe places you pre­car­i­ous­ly atop it, stoop­ing to rope out the juniors and thrust the whale­tooth brush­es. Among the worst pro­fes­sions in a world, where the stacks stretch ever taller and acquire ever more soot.

TypeAny | weak­nessSub­tle­ly or Immu­ni­ty

  • Throw 2
  • Fish­ing 4
  • Melee: Cast & Tan­gle 2
  • Stowage 2
  • Knots 2
  • Top­ic: Under­class 4
  • Lan­guage: [com­mon] 2
  • Soot flail (2#) or tele­scop­ic pole (2# ea)
  • Chim­ney­brush (1#)
  • Cre­osote trow­el
    • as knife
  • 64 m cot­ton rope
  • can­vas jump­suit
    • 2|1 chest, back, arms, abdomen, legs
  • 3 sacks of soot (1# ea)

Dis­ease: Start with soot wart and/or black lung. Get +10 start­ing XP for each body area affect­ed by warts and +40 for black lung.

Churchmouse

You are an eccle­sial acces­so­ry; a tra­di­tion­al employ­ee of parish­es that do no labor upon the Sab­bath, but grate­ful­ly employ those fur­ry folk who can. For every church, there is a church­mouse, and where the church can­not go, the church­mouse goes instead.

TypeMouse | weak­nessImmu­ni­ty or Scur­ry

  • Bureau­cra­cy 3
  • Match­smithy 3
  • Eti­quette 4
  • Cer­e­monies 4
  • Top­ic: Recent His­to­ry 4
  • Top­ic: Eccle­siarchy 4
  • Top­ic: Aveth 4
  • Lan­guage: [com­mon] 4
  • Lan­guage: Ancient Nor 2
  • Sil­ver cham­ber­stick with can­dle snuffer 
  • Box of 20 match­es
  • Three red tapers
  • Cas­simere busi­ness suit
  • White choir dress man­tle
  • Suede mouse sack

Disorderly

You are, or were, valet to some offi­cer or com­mis­sion­er. By what­ev­er vagary, you have been sep­a­rat­ed, left aim­less with half your gear and a pair of officer’s boots.

TypeHuman | weak­nessSub­tle­ty or Per­cep­tion

  • Bureau­cra­cy 2
  • Entrench­ing 2
  • Horse­man­ship 2
  • Bar­ber­ing 2
  • Shoot: Pis­tol 2
  • Melee: Hack & Slash 2
  • Top­ic: Mil­i­tary 4
  • Lan­guage: [com­mon] 5
  • Hol­stered pis­to­lette, loaded
  • Muni­tions spade
  • Bur­gundy dress uni­form w/ red pip­ing or den­im padded long coat
  • Black jack­boots or brown laced rid­ing boots
  • Leather sad­dle­bag
    • replaces starter back­pack
  • Bris­tle brush­es
  • Leather pol­ish
  • Shav­ing kit

Driftbrick

You’re a mem­ber of the Mason’s Guild, a coali­tion of itin­er­ants who’ll put a qual­i­ty brick in what­ev­er wall, fire­place, or face the employ­er desires.

TypeHuman or Rag­man | weak­nessIntel­lect or Per­cep­tion

  • Top­ic: Mason­ry 4
  • Engi­neer­ing 2
  • Melee: Hand-to-Hand 2
  • Melee: Crush & Smash 2
  • Top­ic: Masons Guild 2
  • Lan­guage: [com­mon] 2
  • Lan­guage: [com­mon] 2
  • Brick
  • Brick­lay­ing trow­el
    • as knife
  • Leather apron 
  • Leather chaps
  • Two pairs woolen socks
  • Soft hat
  • Pewter Mason’s Guild ring

Exposist

You are a crime scene camerist. A expos­er of pho­to­plates and the lurid after­math of lives. The tabloids have lost your loy­al­ty, though: There are sub­jects more outré—more thrilling to exploit—within the deep of the ancient Coast and the bor­ders of oth­er worlds. Places where flash­bulbs have not yet burned.

TypeHuman, Rag­man, or Mouse | weak­nessIntel­lect or Immu.

  • Pho­togravure 3
  • Chem­istry 2
  • Lock­smithy 2
  • Top­ic: Crim­i­nal­is­tics 2
  • Top­ic: Anato­my or Waste anthro­pol­o­gy 2
  • Top­ic: Orga­nized crime or Top­ic: Folk­lore 2
  • Lan­guage: [com­mon] 2
  • Lan­guage: [com­mon] 4
  • Spice 0100 Box Cam­era
  • 12 pre­pared cop­per­plates
  • Cam­era flash lamp
  • 12 Flash­bulbs
  • Pack of cig­a­rettes
  • Lock­pick
  • Lined black coat
  • Camerist’s pouch
    • +6 pock­et space

Field barber

You are a cut­ter of scruff and a mender of the bro­ken. A rare ally in dirty and painful times.

TypeHuman or Mouse | weak­nessMight or Immu­ni­ty

Type| Human, Mouse

Weak­ness| Might or Immu­ni­ty

  • Bar­ber­ing 3
  • Herbal­ism 3
  • Med­i­cine 2
  • Surgery 2
  • Melee: Hew & Thrust or Shoot: Lon­garm 2
  • Lore: Mil­i­tary or Ven­tur­ing 2
  • Lan­guage: [com­mon] 5
  • Leather doc­tor’s bag
  • Steel scis­sors
  • Small steel mir­ror
  • Steel comb
  • Straight razor
  • Shav­ing soap
  • Shav­ing mug
  • 3 ban­dages
  • Sooth­ing oint­ment

Virtue: Cut­man or Main­tain Appear­ances

Fieldstone

You were found in a bar­ley­field, struck by a steam tiller. It dam­aged you con­sid­er­ably: A seg­ment of your grieb is cleaved off, lost. It held most of your mem­o­ries, sad­ly, a loss dis­cov­ered upon your revival by a geologist—to whom the bar­ley­man sold you. How you came to be buried in a field can nev­er be answered. There are more urgent ques­tions, any­way, like: “How shall I get on in human soci­ety?” And: “What kind of alco­hol do they pro­duce?”

TypeHob - Unusu­al | weak­nessIntel­lect or Immu­ni­ty

  • Melee: Hand-to-Hand­ed 2
  • Top­ic: Met­al­lur­gy, Throw,
    or Top­ic: Engrav­ing 2
  • Top­ic: Blade­smithy,
    Boat­ing, or Top­ic: Jew­el­ry 4
  • Top­ic: Armor­smithy, Fish­ing, or Top­ic: Gem­cut­ting 4
  • Top­ic: Black­smithy or Song 5
  • Lan­guage: [com­mon] 1
  • Lan­guage: Stenghetn 5
  • Tweed sack coat & trousers or bag­gy ensem­ble sewn from chintz cur­tains
  • Can­teen of strong bar­ley­wine (2u)
  • Walk­ing stick
  • Smok­ing pipe 
  • Box of 20 match­es 
  • Farmer’s almanac
  • Hand­ker­chief, plaid

Gunhawk

You are a hired pis­toleer. A pair of flit­ting eyes and a palm quick on the draw bought to start vio­lence before it can spring to oth­er hands. A pro­fes­sion well-desired in the march­lands and fron­tiers, where speed and dis­cre­tion make peace. And where coin, wet with gore and gun oil, makes right.

TypeHuman or Rag­man | weak­nessMight or Intel­lect

  • Shoot: Pis­tols 3
  • Melee: Hand-to-Hand 3
  • Gun­smithy 3
  • Med­i­cine 2
  • Horse­man­ship 2
  • Swim­ming 2
  • Top­ic: Banks 2
  • Lan­guage: [com­mon] 4
  • Pis­to­lette
  • Box of x12 120 gr fléchettes
  • Shoul­der har­ness or gun­belt
  • Linen shirt
  • Brown three-piece suit or checked ser­ape and leather pants, or plum gun­coat and slacks
  • Pork pie hat, straw som­brero,
    or waxed rain man­tle

Virtue: Pounce or Bet­ter Late

Harlequin

You are dev­il­some com­me­dia star in the jeer­ing mask: Caper­ing, jest­ing, flirt­ing with the soubrette, cart­wheel­ing away from con­se­quence. In the pan­tomine, much the same: Bick­er with the Sad Clown, har­ry the grue-mimes with the slap­stick, prat­fall when kissed by the pret­ty young thing. Under the big­top: Don the grease­paint smile, sell the bal­loons, defy the ring­mas­ter, ter­ri­fy and enrap­ture the chil­dren. None of that mat­ters any­more, though. The troupe is gone, the mon­ey spent, the joke unwound. A fool remains.

TypeHuman or Rag­man | weak­nessMight or Sub­tle­ty

  • Acro­bat­ics 3
  • Song 3
  • Throw 3
  • Melee: Hand-to-Hand 2
  • Melee: Crush & Smash 2
  • Play: [instru­ment] 2
  • Lan­guage: [com­mon] 3
  • Lan­guage: [com­mon] 3
  • Black com­e­dy mask or grease­paint palette
  • Checked short jack­et or silly con­i­cal hat
  • Checked body­suit, frilly clown blouse or col­or­ful trap­pings
  • Man­dolin, mouth harp, har­mon­i­ca, pen­ny whis­tle, or cig­ar box gui­tar
  • Slap­stick, rub­ber gun, or jug­gling pins

Hellion

You are a human born cursed. Born of old blood; of Dark Age war­riors who trad­ed col­or and sen­sa­tion for furi­ous clar­i­ty in com­bat. Like them, your sens­es wake from numb­ness only with the roar­ing swell of pain.

TypeHuman - Mutant | weak­nessPer­cep­tion or Intel­lect

  • Melee: Hand-to-Hand 2
  • Melee: Maul & Split or Crush & Strike 2 
  • Butch­ery 2
  • Wood­cut­ting or Swim 2
  • Throw or Cards 2
  • Lan­guage: [com­mon] 2
  • Knuck­le dusters
  • Scuffed leather jack­et
  • Padded jack­et
    • 2|1 chest, back, upper arms

Adren­al clar­i­ty: You make all attack and Per­cep­tion rolls at -1 unless affect­ed by pain. While in pain, you can use Adren­al Response to buy Edges for your attacks (one per attack.)

Idler

You are a twid­dler of thumbs. A lean­er and a smok­er in door­frames and shad­ed cor­ners. A lis­ten­er and a thinker. Not an actor, but an observ­er. Not a layabout, but an incip­i­ent learn­er.

TypeHuman, mouse, or rag­man | weak­nessFor­ti­tude or Might

  • Top­ic: [com­mon] 4
  • Top­ic: [com­mon] 2
  • Top­ic: [obscure] 2
  • Lan­guage: [Two com­mon] 3
  • Pack of 12 Waxman’s cig­a­rettes
  • Box of 20 match­es
  • Flat­cap or banker’s visor
  • Spec­ta­cles or silk tie
  • Pen­cil
  • Notepad

Idle hands: Once per ses­sion, gain Prac­tice in a skill you see anoth­er char­ac­ter prac­tice.

Infected herbalist

You are a learned pari­ah. Dri­ven into society’s out­skirts by hate for your con­di­tion and by your rov­ing search for ame­lio­rat­ing extracts and unknown panaceas. In the obscure and wild places of the world lies a cure. Or, at least, ease­ment for your suf­fer­ing.

Typehuman, rag­man, or mouse | weak­nessFor­ti­tude or Immu­ni­ty

  • Med­i­cine 4
  • Herbal­ism 4
  • Chem­istry 2
  • Dis­sec­tion 2
  • Peace 2
  • Top­ic: Dis­ease 4
  • Lan­guage: [com­mon] 5
  • Ban­dolier of 12 spec­i­men jars
  • Sack of 12 ounces griso­date 
  • 10 ban­dages
  • Swad­dling of dirty ban­dages
  • Thick footwraps
    • replaces start­ing shoes

Dis­ease: 3 ran­dom body areas have stage II blight. Alter­na­tive­ly, choose anoth­er chron­ic, advanced dis­ease. See dis­eases for both.

Intrepid child

You are a child of small stature and out­sized ambi­tion. Self-trained by sto­ry­books in wood­en swords, stick-bows, and ideations of high adven­ture.

TypeChild | weak­nessMight or Intel­lect

  • Melee: Hack & Slash 2
  • Shoot: Bow 2
  • Top­ic: Wood­work­ing 2
  • Melee: Guard & Bash 2
  • Play: Whis­tle 2
  • Swim­ming 2
  • Lan­guage: [com­mon] 4
  • Wood­en sword
  • Hunt­ing bow
  • 5 arrows in fur quiver
  • Tin whis­tle
  • Buck­et with eye­holes
    • armor 5|3 skull, face 1#
  • bark shield
    • armor 5|3, cov­er­age 2

Intruder

You are a duplic­i­tous rogue. Pos­sessed of fine limbs, nim­ble man­ners, and a predilec­tion for intru­sion with­in homes and minds.

TypeHuman, Mouse, or Rag­man | weak­nessFor­ti­tude or Intel­lect

  • Eti­quette 2
  • Lock­smithy 2
  • Melee: Lunge & Jab 2
  • Bar­ber­ing 2
  • Cards or Swim 2
  • Knots or Pen­man­ship 2
  • Lan­guage: [com­mon] 2
  • Lan­guage: [com­mon] 4
  • Lock­pick
  • 64 yards rope
  • Grap­nel
  • Colomine musk cologne
  • Dusty suit and loafers or hood­ed leather jerkin and soft shoes
  • Stilet­to and fore­arm sheathe

Ironmonger

You are a roustabout from Coun­ty Black, Firlund’s smog-choked heart of indus­try. You are indus­tri­ous and super­sti­tious, both. Raised on patri­o­tism, toil, and the glo­ry of the Indus­tri­al Enlight­en­ment, and hyper-aware of the Oth­er and its hate for all you work for and love.

TypeHuman | weak­nessAgili­ty or Immu­ni­ty

Issue: Cursed

  • Melee: Hand-to-Hand 2
  • Melee: Crush & Smash 2
  • Top­ic: Fairies 2
  • Top­ic: Met­al­work­ing 4
  • Top­ic: Fir­lund 4
  • Top­ic: Heavy indus­try 4
  • Lan­guage: Firl­ish 5
  • Car­pet bag or can­vas haver­sack
  • Mon­key wrench or bolt cut­ters
  • Slide rule
  • Caliper
  • Oil­er 
  • Deer­skin gloves  
  • Hard-soled work boots
  • Engraved horse­shoe
    or small iron bell ear­ring

Killed-in-action

You woke among the dead. Blood­ied, for­got­ten, half-buried. Struck down by a mor­tal shot, yet still alive. To those you once knew, to your old life, you are dead. You know noth­ing of it; you are a new crea­ture entire­ly. How you remain alive, you may nev­er know. 

TypeHuman - Mutant | weak­nessFor­ti­tude or Immu­ni­ty

  • Shoot: Pis­tol 2
  • Melee: Spear & Ward 2
  • Med­i­cine 2
  • Swim­ming 2
  • Entrench­ing 2
  • Horse­man­ship 2
  • Lan­guage [com­mon] 4
  • Rust­ed pis­tol gun­spring
  • 4 150 gr fléchettes
  • Rust­ed foot sword
  • Pick­el­haube
    • armor 4|3 skull
  • Ruined woolen uni­form
  • Ruined black jack­boots
  • 2 wound stress
  • 2 pain stress
  • 5 dis­tress (no XP)

Virtue: Death­blow­proof

Revenant: You have no mem­o­ry of your first life. You can’t rec­ol­lect lore skills.

Kriegsminister

You’ve tum­bled from the top. One of a hun­dred or more heads sprout­ed and sub­se­quent­ly pruned by Lothrheim’s War Min­istry in its strug­gles with Belvirine and her allied banks. You should have expect­ed it—your strate­gies weren’t any bet­ter than the rest—but that’s no excuse to have thrown you down, so. Pen­ni­less, ban­ished, stripped of your fra­ter­nal alle­giances, dis­avowed by your peers. They’ve sent you to the bot­tom, where the des­per­a­dos lie. How fit­ting it would be to become one of them; one of the caste your coun­try so unwise­ly sum­moned war by ban­ning: a cut­ter.

TypeHuman or Mouse - unusu­al | weak­nessMight or Sub­tle­ty

  • Melee: Hack & Slash 2
  • Shoot: Pis­tol or Horse­man­ship 2
  • Top­ic: Recent his­to­ry 6
  • Top­ic: [com­mon] 3
  • Top­ic: [com­mon] 4
  • Eti­quette 6
  • Bar­ber­ing 4
  • Lan­guage: [com­mon] 4
  • Lan­guage: Emper­oussin 5
  • Lan­guage: Lothrsprech 6
  • Rust­ed bas­kethilt or saber
  • Dou­ble-breast­ed black dress uni­form w/ red pip­ing
    • insignias torn off
  • Emp­ty pis­tol hol­ster
  • Soft leather parade gauntlets
  • Tin of mous­tache wax or tube of lip­stick
  • Gold mil­i­tary acad­e­my class ring
  • Steel comb
  • Black jack­boots

mar­shal: When you call a shot with Per­cep­tion, choose two allies instead of one. The first to attack gets the edge. The allies must still have low­er Per­cep­tion than you.

Lee urchin

You’re an awful young waif. A hud­dler in hol­low logs and dark alleys. A pick­pock­et and a risker. Per­haps an orphan, per­haps a vic­tim of soci­ety. Like­ly a crim­i­nal. Most def­i­nite­ly a scamp.

TypeChild, Mouse Pup, or Ragling | weak­nessFor­ti­tude or Might

  • Cards 2
  • Match­smithy 2
  • Throw 2
  • Swim 2
  • Lock­smithy or Trap­ping 2
  • Top­ic: The Streets or Woods 2
  • Lan­guage: [com­mon] 3
  • Raggedy set of knit clothes
  • Soft sack hat
    or Flat­cap
  • Sor­ry shoes or a pen­ny
    • replaces start­ing shoes
  • Small steel jaw trap, lock­pick, or a lighter
  • Two six-sided dice
  • One cig­a­rette

Log feller

You are a human of sim­ple means and delib­er­ate action. A wood­cut­ter, a forest­man; curi­ous­ly adept at delv­ing into forests, how­ev­er gloomy and haunt­ed. 

TypeHuman or Rag­man | weak­nessIntel­lect or Sub­tle­ty

  • Wood­cut­ting 3
  • Match­smithy 2
  • Top­ic: Wood­lands 3
  • Melee: Maul & Split 2
  • Swim­ming 2
  • Trap­ping 2
  • Lan­guage: Firl­ish 4
  • Felling axe
  • Hir­sute coat
    or buck­skin jack­et 
  • Tree climb­ing spurs
  • Large stick bas­ket with straps
    • replaces start­ing back­pack

Lugger

You are a con­vey­or of bur­dens. A back grown broad and steady neath uncount­ed crush­ing loads. Per­haps a steve­dore, a farmer, or a bear­er of sacred oils. Now, a couri­er of what­ev­er car­go graces your iron frame.

TypeHuman or Rag­man | weak­nessAgili­ty or Sub­tle­ty

  • Melee: Hand-to-Hand 2
  • Cards 2
  • Song: 2
  • Knots or Stowage 2
  • Top­ic: [com­mon] 3
  • Lan­guage: [com­mon] 2
  • Lan­guage: [com­mon] 4
  • Lug straps
  • Pais­ley or check­ered ban­dana
  • Con­tain­er with straps: Wine crate, foot­lock­er, or small chest of draw­ers
    • replaces start­ing back­pack; 4#, capac­i­ty 24

Virtue: Fit­ment: [your start­ing con­tain­er] and Good back

Linkend

Yours it is the most junior and dread­ed job in the ven­tur­ing econ­o­my: The link­end, or link­er. A cut­ter of so lit­tle might or skill as to be rel­e­gat­ed as for­ward lantern-bear­er for stronger par­ties. Link­enden walk first in march­ing order, ful­fill­ing a sec­ondary, unspo­ken role: To trig­ger traps and bear the brunt of ambush. You are the first in dan­ger. The first to per­ish. The last to be paid.

TypeAny | weak­nessFor­ti­tude or Immu­ni­ty

  • Match­smithy 2
  • Throw 2
  • Lan­guage: [com­mon] 3
  • Woolen pock­et­ed vest
    or short woolen cape
  • Box of 20 match­es
  • 3 tal­low can­dles
  • Can­dle lantern

Reluc­tant van­guard: When first in march­ing order, get a bonus to dodge and sur­prise rolls equal to 2 - your Ses­sions Sur­vived.

Lurkabout

You are a lurk­er and an encroach­er. A latent loi­ter­er in dank hov­els and dug-out hol­lows. Your goals and wants are rude, but dis­tinct.

TypeRag­man | weak­nessIntel­lect or For­ti­tude

  • Entrench­ing 3
  • Cook­ing 2 
  • Match­smithy 2
  • Cards or Play [Instru­ment] 2
  • Melee: Hand-to-Hand or Melee: Hack & Slash 1
  • Top­ic: Alley­ways or Top­ic: March­lands 3
  • Lan­guage: [com­mon] 2
  • 3 fat dubi­ous sausages
  • Rude wood­en pipe
  • Box of 20 match­es
  • Shov­el
  • Rotis­serie spit or Cast iron skil­let

Malpracticant

You are expelled. Top of your class, and so close to your res­i­den­cy. “Ongo­ing mis­con­duct of a moral­ly trou­bling nature,” claimed the Fac­ul­ty Coun­cil. “Stag­ger­ing crim­i­nal and eth­i­cal vio­la­tions.” A unan­i­mous vote for your ejec­tion. No mat­ter: They can’t destroy your the­sis. Your work con­tin­ues else­where: In the fron­tier, the dun­geon, or the bat­tle­field will you found your ersatz research hos­pi­tal, and in cut­ters find your sub­jects.

TypeHuman, rag­man, or mouse - Unusu­al | weak­nessFor­ti­tude or Might

  • Med­i­cine 4
  • Dis­sec­tion 4
  • Surgery 4 or
    Chem­istry 4
  • Top­ic: Anato­my or Top­ic: Phar­ma­col­o­gy 4
  • Top­ic: Biol­o­gy 4
  • Top­ic: Hos­pi­tals 4
  • Top­ic: [uncom­mon] 3
  • Lan­guage: Ancient Nor 4
  • Lan­guage: [com­mon] 5
  • £300 debt with 1 bank
  • black rub­ber sur­gi­cal smock

+ black leather bag with:

  • x2 stan­dard med­ical kit
  • 3 phe­nol
  • 3 chlo­ro­form
  • x6 suture nee­dle
  • x6 suture thread
  • Field sur­gi­cal kit

Manhunter

You know the thin dis­tinc­tion between a crazed killer and a civ­il con­trac­tor: One has their head on a poster, the oth­er is you.

TypeHuman or Rag­man | weak­nessAgili­ty or Intel­lect

  • Hounds­man­ship 2
  • Horse­man­ship 2
  • Throw 2
  • Butch­ery or Match­smithy 2
  • Med­i­cine or Knots 2
  • Melee: Hack & Slash 2
  • Top­ic: Boun­ty Hunt­ing 4
  • Lan­guage: [com­mon] 4
  • Sharp­ened steel grap­nel
  • Ser­rat­ed hunt­ing knife
  • Muni­tions hatch­et
  • Leather jack­et
  • Rigid bar hand­cuffs
  • Want­ed poster for a near­by boun­ty head

Moonshiner

You are a mer­chant refugee. A brew­er and a ped­dler of craft spir­its fled from Belvirine, where such prod­ucts are pro­hib­it­ed.

TypeHuman or Rag­man | weak­nessImmu­ni­ty or Per­cep­tion

  • Melee: Crush & Strike 1
  • Chem­istry 2
  • Com­merce 2
  • Match­smithy 2
  • Top­ic: Met­al­work­ing 1
  • Top­ic: Black mar­ket 3
  • Lan­guage: [com­mon] 4
  • Cop­per pot-still with straps
    • replaces start­ing back­pack
  • Small bar­rel with drain holes
  • Cop­per tub­ing
  • Clay jug with fin­ger loop full of white spir­its, 1#
  • Lighter
  • Cast iron ladle, long
    • as crow­bar

Morselieur

You are dar­ing vict­ualler. A hunter and a seek­er of new food­stuffs, wher­ev­er they may hide.

TypeHuman, Rag­man, or Mouse | weak­nessMight or Agili­ty

  • Butch­ery 3
  • Dis­sec­tion 3
  • Cook­ing 3
  • Top­ic: Meats 4
  • Top­ic: Edi­ble plants 4
  • Lan­guage: [com­mon] 4
  • Gar­den­ing gloves
  • Tweed flat cap or cloche hat
  • Galosh­es

Leather tool roll w/:

  • Gar­den trow­el
  • Butch­er knife
  • Seca­teurs
  • Cleaver
  • Hunt­ing knife

Virtue: For­ager

Parvenu

You were nou­veau riche, briefly. Ascend­ed on an updraft of mon­ey and fame to scin­til­late among the unmasked aris­tos­phere. You attend­ed the din­ner par­ties, the char­i­ty balls, the rib­bon-cut­tings; the rol­lick­ing sum­mer social sea­son and its recep­tions, debu­tantes, regat­tas, and open­ing nights at the opera. The con­vivial win­ter of coun­try hous­es, hunt­ing par­ties, resort towns, and end­less smoky nights nod­ding and argu­ing with the fer­vent heads of pol­i­tics and indus­try. But not every­one likes an upstart. Soon enough, they found you out—you impostor—and cut you down.

TypeHuman, Rag­man, Mouse - Unusu­al | weak­nessFor­ti­tude or Agili­ty

  • Eti­quette or Bar­ber­ing 3
  • Pen­man­ship or Lock­smithy 3
  • Horse­man­ship or Fish­ing 3
  • Cards or Dri­ve 3
  • Swim­ming or Knots 3
  • Melee: Lunge & Jab or
    Shoot: Pis­tol 2
  • Top­ic: City life 4
  • Top­ic: Aris­tos­phere 3
  • Lan­guage: [com­mon] 4
  • Lan­guage: [com­mon] 6
  • Brief­case (replaces back­pack)
  • Bank account w/ £56 bal­ance
  • Brass foun­tain pen
  • Check­book
  • Aris­to­crat’s sil­ver mask
  • Sil­ver cig­a­rette case
    w/ 3 lock­picks
  • Bril­liantine jack­et, waist­coat,
    and trousers
  • Pat­terned silk tie
  • Oxblood loafers
  • Slight­ly crushed hat

Pavisier

You’re a medieval schol­ar. A clever re-adopter of medieval tac­tics. In real­i­ty, you’re a would-be cut­ter with a torn-off door, a hand­ful of smarts, and a pen­chant for hid­ing behind things.

TypeHuman or Rag­man | weak­nessPer­cep­tion or Sub­tle­ty

  • Melee: Guard & Bash 2
  • Top­ic: Met­al­work­ing 2
  • Top­ic: Wood­work­ing 3
  • Top­ic: Weapon­smithy 3
  • Lan­guage: [Ancient Nor] 4
  • Top­ic: Dark Ages 4
  • Lan­guage: [com­mon] 4
  • half a door w/crampons on bot­tom
    • armor 5|4, cov­er­age 3, 3#
  • Hunt­ing cross­bow
  • 12 cross­bow bolts in steel tube
  • Smith’s ham­mer

Poacher

You are a hun­gry stalk­er. A hunter and a thief. Phras­es like “pri­vate prop­er­ty” and “land use rights” are mere­ly phrases—ones con­coct­ed by the wealthy, who are poor­er woods­men than you. 

TypeHuman or Rag­man | weak­nessMight or Intel­lect

  • Shoot: Bow 2
  • Thrown or Top­ic: Mon­sters 1
  • Top­ic: Law or Top­ic: Woods 3
  • Top­ic: Trap­ping or Top­ic: Botany 2
  • Lan­guage: [com­mon] 4
  • Long­bow
  • Quiver of 12 bod­kin arrows
  • Small leather pouch, with fringe 
  • Sprig­gan-tail cap
  • Thick leather brac­ers

Pixie eater

You are a wretched pup. A catch­er and a gob­bler of any­thing small and slow enough to find itself in your grub­by paws. Per­haps you have poten­tial. Per­haps you will always be like this.

TypeChild, Mouse pup, or Ragling | weak­nessIntel­lect or Might

  • Top­ic: Pix­ies 2
  • Top­ic: Bugs 2
  • Melee: Cast & Tan­gle 2
  • Lan­guage: [com­mon] 3
  • Pix­ie net
  • 3 glass jars con­tain­ing ran­dom pix­ies
  • Sack of crick­ets
  • 2 pork­snaps

Plumeau

Yours is a role deemed inte­gral to Emper­oussin high ser­vice: The dust-mouse, who charges the clocks, fluffs the pil­lows, and  cleans the unreach­able places. A ser­vant often present, but rarely seen. A hear­er of secrets, and a view­er of the strange and recher­ché pas­times of aris­to­crats.

TypeMouse | weak­nessMight or For­ti­tude

  • Eti­quette 6
  • Top­ic: Clock­work or Lock­smithy 2
  • Top­ic: Aris­tos­phere 6
  • Bar­ber­ing 4
  • Top­ic: [com­mon]
  • Lan­guage: Emper­oussin 6
  • Lan­guage: [com­mon] 4
  • Feath­er duster
  • Valet or maid’s liv­ery
  • Black mouse socks
  • Set of clock keys

Professicant

You are a trav­el­ing prog­nos­ti­cant. A lec­tur­ist who wan­ders, dis­pens­ing sam­ples of a col­lect­ed stock of knowl­edge. You for­sake academia’s samey halls for var­ied school­rooms in inns, vil­lage squares, and shad­ed lees. Per­haps you do so out of dis­con­tent, or per­haps your eru­di­tion is of a kind unfit for civ­i­lized lands.

TypeHuman, Rag­man, or Mouse | weak­nessFor­ti­tude or Agili­ty

  • Instruc­tion 2
  • Top­ic: [com­mon] 2
  • Top­ic: [com­mon] 2
  • Top­ic: [obscure] 2
  • Lan­guage: [com­mon] 5
  • Lan­guage: [com­mon] 6
  • Lan­guage: [ancient] 3
  • Three ran­dom books from this list
  • Book strap with buck­le
  • Ash walk­ing stick
  • Hat with tas­sel
  • Smok­ing pipe
  • Box of 20 match­es
  • An onyx pen

Patescrape

You are an unusu­al fur­ri­er. Your arts unap­pre­ci­at­ed by the civ­il and the human. For you, this is no con­cern. Such folk are less often patrons than hir­sute hides wait­ing to be dressed.

TypeHuman or Rag­man | weak­nessIntel­lect or Immu­ni­ty

  • Shoot: Sling 2
  • Butch­ery 2
  • Top­ic: Wood­work­ing 1
  • Melee: Hack and Slash 2
  • Lan­guage: [com­mon] 3
  • Leather sling +10 sling bul­lets
  • Huge grin­ning wood­en mask
  • Hide round­shield
    • armor 5|3, cov­er­age 2, 1#
  • Carv­ing knife
  • 10 loose match­es
  • Carved wood­en pipe
  • Half a rub­ber boot sole

Ravelling

You are a mis­be­got­ten colony. A pack of chil­dren unwant­ed and starv­ing, unit­ed mind and body by tied tat­ters and emp­ty bel­lies into a woe­ful, scut­tling whole. Tan­gled into a sym­bi­ot­ic knot.

TypeRagling - Unusu­al | weak­nessMight or Immu­ni­ty

  • Top­ic: Weav­ing 3
  • Stowage or Knots 3
  • Melee: Hand-to-Hand 2
  • Lan­guage: [com­mon] 1
  • Lan­guage: [com­mon] 2
  • 4 wood­en spoons

Tan­gled: You are a dirty mass of weak, tiny raglings con­nect­ed by a woven man­tle-nest of trap­pings: You still occu­py 1 square, but you may not be moved through by allies; you have 2 warmth at all times; and you may not dis­con­nect indi­vid­ual raglings from the knot. You do not have names. You are “Us,” or “we.”

When you “die,” one of your con­stituent raglings dies. You may eat it or cut it from the knot and eject it. When this hap­pens, half your wounds and their cor­re­spond­ing Stress van­ish and you gain 4 dis­tress. If this hap­pens thrice, gain a name, and become a lee urchin instead.

Per­pet­u­al hunger: You require dou­ble the usu­al food per day. You can­not become well fed.

Refector

You are a priest of the Refec­tive Order. A monk devot­ed to the phys­i­cal and spir­i­tu­al nour­ish­ment of the faith­ful. As the sup­per table is your tem­ple, so too are comestibles your bless­ing.

TypeHuman | weak­nessAgili­ty or Per­cep­tion

  • Cook­ing 3
  • Cer­e­monies 4
  • Top­ic: [com­mon] 4
  • Lan­guage: Firl­ish or Alagóran 4
  • Lan­guage: Ancient Nor
  • Butch­ery 3
  • Sil­ver hand wash­ing basin
  • 6 sil­ver din­ner knives
  • Wood­en rosary
  • Wick­er back­pack
  • Large rotis­serie spit
  • Cleaver with sheath

Lord’s lunch: Square meals you cook count as Eucharist.

Virtues: Avethan and Ordained of Aveth (see Faith.)

Revenant delver

You live again—despite a fatal false start to your ven­tur­ing career. Robbed of your health, your mem­o­ry, and your first life, you have one boon to your name: A sec­ond chance at the dun­geon where­in you met your end.

TypeHuman - Mutant | weak­nessImmu­ni­ty or Sub­tle­ty

  • Melee: Crush & Smash 2
  • Top­ic: Tombs 3
  • Lan­guage: [com­mon] 5
  • Fin maille blouse
    • armor 4|3 tor­so, back, shoul­ders, arms, 2#
  • Shov­el
  • Wood­en box com­pass
  • 1 ran­dom item from this list
  • 2 ran­dom severe wounds healed to 2 stich­es
  • 5 Dis­tress (no XP)
  • Loca­tion of a near­by dun­geon

Alter­na­tive­ly, start with the wounds, belong­ings, and 3 skills from a recent­ly dead com­pan­ion.

Revenant: You have no mem­o­ry of your first life. You can’t rec­ol­lect lore skills.

Virtue: Death­blow­proof

Soaplicker

You are a rogue from the port-cities of Maples. On the brick­walks and canal-streets, you learned the dance of the lic­cas­apone: The soap-knife so well known for anoint­ing duelists with arc­ing, saponat­ed scars. With a fist of rope and a long blade, you will bestow many more.

TypeHuman or Rag­man | weak­nessMight or Per­cep­tion

  • Melee: Lunge & Jab 3
  • Knots 2
  • Cards 2
  • Fish­ing 2
  • Boat­ing 2
  • Lan­guage: Mapoli­tan 6
  • Lan­guage: [com­mon] 2
  • Mapoli­tan soap knife
    • as long knife
  • 4 yards of cot­ton rope
  • Bar of soap
  • Numer­ous white scars on your hands, arms, face, and chest

Virtue: Dis­fig­ured

Mapoli­tan Twist: When you wield a rope fist, its block val­ue is 2 instead of 0, but only ver­sus edged weapons.

Slubberdegullion

You are a lim­bic thrall. Dri­ven by the cost and mea­ger vari­ety of com­mon nar­cotics to the edge of soci­ety, to repro­bate lengths and derelict places. To the Desperado’s life, which you lead in vio­lent, fever­ish lurch­es between phar­ma­co­log­i­cal obliv­ions.

TypeHuman, Rag­man, or Mouse | weak­ness Intel­lect or Per­cep­tion

  • Melee: Hand-to-Hand 2
  • Throw or Melee: Guard & Bash 1
  • Cards or Song 2
  • Bureau­cra­cy or Herbal­ism 2
  • Bar­ber­ing or Top­ic: Adven­ture cap­i­tal 4
  • Top­ic: Four­nisseurs Guild or Top­ic: [phi­los­o­phy] 3 
  • Lan­guage: [Com­mon] 4
  • Poor­ly brown suit jack­et lined w/ padding and match­ing trousers or sweat-stained padded soft leather vest and culottes
  • Half mag­num of port wine
  • Pack of 3 cig­a­rettes

issue: Poly­sub­sis­tence

Stew captain

Yours is a role ancient and inte­gral to mar­tial tra­di­tion. No com­pa­ny nor mer­ce­nary band is com­plete with­out such a culi­nary quar­ter­mas­ter. A keep­er, pre­par­er, and dis­trib­u­tor of the stewpot’s pre­cious con­tents.

TypeHuman or Rag­man | weak­nessImmu­ni­ty or Sub­tle­ty

  • Cook­ing 3
  • Butch­ery, Gun­smithy, or Blade­smithy 1
  • Match­smithy or Bureau­cra­cy 1
  • Shoot: Lon­garm or Melee: Hew & Thrust 2
  • Top­ic: Mil­i­tary or Top­ic: Adven­ture Cap­i­tal 4
  • Lan­guage: [com­mon] 5
  • Round-bel­ly cop­per pot, large, with straps & lock­ing lid
  • Woolen uni­form coat (mil­i­tary or bank)
  • 6 wood­en spoons & 6 wood­en bowls
  • Bat­tered black jack­boots
  • Side­sword w/ scab­bard
    or Sin­gle-shot breech action lev­erette w/ 8 fléchettes

Virtue: Per­pet­u­al Stew

Virtue: Fit­ment: Round-bel­ly cop­per pot

Teamster

You are a dri­ver and a pack­er. A mak­er of mobile order, capa­ble of turn­ing the heavy chaos of pack­ages, car­go, beasts, and men into a con­voy lashed and bound for prof­itable ports and expe­di­tious aims.

TypeHuman or Rag­man | weak­nessAgili­ty or Intel­lect

  • Dri­ving 4
  • Horse­man­ship 3
  • Stowage 4
  • Knots 2
  • Throw 2
  • Melee: Snap & Lash 2
  • Top­ic: Com­merce 4
  • Top­ic: Geog­ra­phy 4
  • Lan­guage [com­mon] 3
  • Lug straps
  • Bull­whip or Stock­whip
  • Fat boot knife
    • as long knife
  • Leather lar­i­at
  • Ranch hat or Som­brero or Papakha hat

Trespasser

You are cross­er of for­bid­den thresh­olds. A tomb crack­er inspired not so much by bur­gled gold, but by a per­verse urge to tres­pass ancient seals and immured grounds.

TypeHuman or Rag­man | weak­nessPer­cep­tion or For­ti­tude

  • Lock­smithy 3
  • Melee: Crush & Strike 2
  • Entrench­ing, Swim­ming, or Explo­sives 2
  • Top­ic: [1 ancient cul­ture] 3 
  • Top­ic: Dark Ages or Top­ic: Tombs 2
  • Lan­guage: [Com­mon] 5
  • Lan­guage: [Ancient] 4
  • Crow­bar, 60 cm
  • Lock­pick
  • Heavy woolen cape
    or One item from this list
  • Blow­torch
  • Can of kerosene

Trycook

Your call­ing is to fry. To fuel the cut­ters, sol­diers, lum­ber­jacks, and sailors of the world. Pan­cakes, eggs, fat­ted prunes, pota­toes and hash; slung from greased grid­dles and bur­bling pans of fat: Oil for the mech­a­nism of the work­ing body.

TypeHuman or Rag­man | weak­nessAgili­ty or For­ti­tude

  • Butch­ery 2
  • Cook­ing 4
  • Fish­ing 2
  • Match­smithy 2
  • Melee: Unarmed 2
  • Lan­guage: [com­mon] 4
  • Flat-spined cleaver
  • Flens­ing knife
    • as long knife
  • Small cast iron grid­dle, round
  • Sack of 12 pota­toes
  • Box of 20 match­es
  • Jar of 20 pinch­es salt

Flens­ing: When har­vest­ing a car­cass, gain units of fat equal to your Butch­ery lev­el in addi­tion to any meat acquired.

Tune carrier

You are a mar­tial musi­cian. Bear­er and employ­er of the state­ly fan­fares, cadences, and ener­getic march­es by which fight­ing folk are spurred to pur­pose­ful action. By pipe, fife, or beat­ing drum, you stir the heart to war.

TypeHuman, Rag­man, Mouse, Child | weak­nessImmu­ni­ty or For­ti­tude

  • Play: [instru­ment] 2
  • Melee: Hack & Slash or Hew & Thrust 1
  • Top­ic: Mil­i­tary or Top­ic: Cut­ters 2
  • Lan­guage: [com­mon] 4
  • Set of bag­pipes, snare drum,
    or bugle
  • Army uni­form (wool or den­im)
    or short pleat­ed coat and knicker­bock­ers
  • Muni­tions hatch­et
  • Soft hat with feath­er
    or gar­ri­son cap

Unclaimed cargo

You were packed away. First, the farewells; the hur­ried straw dun­nage; the crack of box nails in pine; the bump and curs­ing of the steve­dores; the long days sway­ing at sea. Then the jerk of the quay crane; the heat of the dock­side impound; the bick­er­ing of the cus­toms offi­cers; the long dark of the ware­house; the weeks of silence save for rats gnaw­ing with­out. Weeks at once tor­pid and ner­vous. Eager and ter­ri­fied. Who final­ly freed you? It was­n’t “T.S. Esper­an­za,” at any rate, his print­ed name over­writ­ten by a damn­ing red stamp: unclaimed car­go.

Typeani­muncu­lus - Unusu­al | weak­nessAgili­ty or Per­cep­tion

  • Lan­guage: [com­mon] 3
  • 3 Dis­tress

Issue| Claus­tro­pho­bia or nyc­to­pho­bia

Venturesome priest

You are on a woe­ful errand. Descend­ed from the holy crags of Mount Rubi­tus to aid cut­ters in their goals. Though rude and most­ly faith­less, their task—to dri­ve out the wild, the Oth­er­ly, and the devilsome—is supreme­ly right­eous. You’ll join in their ven­tures, how­ev­er bloody they be.

TypeHuman | weak­nessMight or Sub­tle­ty

  • Melee: Spear & Ward 2
  • Cer­e­monies 3
  • Med­i­cine 1
  • Lan­guage: Firl­ish 3
  • Lan­guage: Ancient Nor 4 
  • Lan­guage: Alagóran 5
  • Stel­late has­ta polearm head
    • as pike head
  • Large steel­bound Writ of Aveth w/ straps
    • Armor 7|5 chest
  • Sil­ver devo­tion­al flask of holy water
    • as can­teen
  • Wood­en rosary with sil­ver hastel­la

Virtue: Avethan and Ordained of Aveth (see Faith.)

Wickie

You are a nur­tur­er of light. A light­house keep­er, cur­rent or erst­while. Trim­mer of wicks, winder of springs, pol­ish­er of lens­es. One of a rare, iso­lat­ed folk. A lone­ly caste who find solace in light and in toil, lest the turn­ing of gears and the hiss of lamps fade and admit the mad roar of the sea—or the cries of ship­wrecked men.

TypeHuman, Rag­man, or Mouse | weak­nessFor­ti­tude or Sub­tle­ty

  • Match­smithy 2
  • Top­ic: Clock­work 2
  • Melee: Crush & Strike 2
  • Top­ic: Met­al­work­ing or Top­ic: Seas 2
  • Lan­guage [com­mon] 4
  • Long oil­cloth coat
  • Navy hat or long wood­en pipe
  • Length of heavy wick
  • Box of 20 match­es
  • Oil lamp

Bright har­bor: While near a light you lit and main­tained, get +1 to sleep rolls. If the light extin­guish­es, suf­fer -2.

Woe friar

You are a monk of the Sepul­tur­al Order. A roam­ing agent sent to roam the cold and infi­del North and ensure holy bur­ial of the hon­ored dead. Your task: Inter human beings. Spare how­ev­er many you may from a hea­then pyre. Bring them to Par­adise.

TypeHuman | weak­nessAgili­ty or Sub­tle­ty

  • Peace 2
  • Med­i­cine or Cook­ing 1
  • Cer­e­monies 3
  • Lan­guage [com­mon] 5
  • Lan­guage: Ancient Nor 4
  • Black habit with white rope belt
  • Spade
  • Pouch of 4 oz Griso­date
  • Wood­en rosary

Virtues: Avethan and Ordained of Aveth (see Faith.)

Sort Qualifications

  qual­i­fi­er norm 1 norm 2 norm 3 Mutant Uncom­mon unusu­al
1 Agili­ty or
For­ti­tude
Trycook Pro­fes­si­cant       Par­venu
2 Agili­ty or
Might
Binder Morselieur        
3 Agili­ty or
Intel­lect
Man­hunter Team­ster         
4 Agili­ty or
Sub­tle­ty
Lug­ger Woe Fri­ar Boil­er­mak­er      
5 Agili­ty or
Immu­ni­ty
Body Snatch­er Iron­mon­ger        
6 Agili­ty or
Per­cep­tion
Blight­ed Van­guard Refec­tor        Unclaimed Car­go
7 For­ti­tude or
Might
Idler Cut­ler Plumeau   Lee Urchin Mal­prac­ti­cant
8 For­ti­tude or
Intel­lect
Lurk­about Intrud­er   Caitiff        
9 For­ti­tude or
Sub­tle­ty
Wick­ie          
10 For­ti­tude or
Immu­ni­ty
Infect­ed Herbal­ist Tune Car­ri­er   Killed-in-action Link­end  
11 For­ti­tude or
Per­cep­tion
Tres­pass­er           
12 Might or
Intel­lect
Poach­er Gun­hawk     Pix­ie Eater  
13 Might or
Sub­tle­ty
Ven­ture­some Priest Har­le­quin       Kriegsmin­is­ter
14 Might or
Immu­ni­ty
Church­mouse Field Bar­ber       Rav­el­ling
15 Might or
Per­cep­tion
Soaplick­er          
16 Intel­lect or
Sub­tle­ty
Log feller Bighter        
17 Intel­lect or
Immu­ni­ty
Pate­scrape Expo­sist     Intre­pid Child Field­stone
18 Intel­lect or
Per­cep­tion
Drift­brick  Slub­berdeg­ul­lion   Hel­lion    
19 Sub­tle­ty or
Immu­ni­ty
Stew Cap­tain  Chim­neysweep   Revenant Delver    
20 Sub­tle­ty or
Per­cep­tion
Dis­or­der­ly Pavisi­er        
21 Immu­ni­ty or
Per­cep­tion
Coop­er Moon­shin­er        

* * *

hello world!