Issues
Issues grant XP when acquired. Some issues have prerequisites. You can have up to 12 virtues and issues combined.
A Certain Fear: [X]
You are afraid of whatever caused you terror. Whenever you encounter it, gain 1 distress and suffer terror.)
Acrophobia
Suffer 1 distress in high places. Ledges and vertical falls cause you to roll on the terror chart. Once per day each, max.
Albino
You suffer pain from sunlight as if you were a ragman.
Alcoholic
You need 2 Poison stress from alcohol at all times. Without it, suffer 1 Yearning stress every 6 hours.
Allergy, minor
Choose an allergen. When exposed to it, you gain 1 Histamine stress.
Allergy, severe
Choose an allergen. When exposed to it, you gain 3 Histamine stress.
Anosmic
You cannot smell. You’re unaffected by foul odors and cannot sense dangerous fumes.
Anthropophage
You are a monstrous ragwretch. Gain spindly horns, elongated teeth, and infrared vision. Wretches are bogeymen, shunned at best; most often hunted. Eating manflesh gives 1 Comfort.
Attached
If a companion dies, gain 4 distress regardless of their Obsequies status.
Bad back
If you exceed 100% burden, suffer a severity 1 back wound. This may be triggered by creatures leaping on you.
Bad eyes
Without spectacles, your perception is capped at 2 and enemies get an edge against you. You can opt to start with spectacles. If you do, this trait grants +30 XP. If you start without, you get +60 XP.
Bad knee
You always fall prone if staggered.
Bloody Agitation
You gain 1 distress per Bleed stress suffered in peril.
Bloody Syncope
When you witness blood loss, succeed Immunity -2 or pass out.
brave
You can’t opt into gaining distress. You can still be required to gain distress, and you can still suffer terror.
Bum leg
Permanent speed penalty of 1.
Cabin Feverish
After 2 days spent in peacetime, you gain 1 distress per day.
Claustrophobia
Suffer 1 distress in confined spaces. If you are suddenly compressed or confined, roll on the Terror chart. Once per day each, max.
Close
You may not disclose to your companions anything concerning your finances.
Consumptive
You start the game with active tuberculosis.
Chancrous
You start the game with secondary syphilis.
Cursed
The Other is out to get you. Up to once per session, powers of the Otherworld will attempt to make your life miserable.
Disfigured
You suffer -1 to Reaction rolls.
Disturbed
Gain 1 Distress at the start of every session. It grants no XP.
Doxxy
Flittering, dusty doxbells swarm your person; namely in and around your ears. If given sufficient time, they will generate into a topple. You require one pepperelle cigarette per waking hour, or one pipe bowl every two hours. If you do not smoke, you gain 1 Yearning stress. This Stress expires as soon as you smoke again.
Egghead
Stun stress always makes you unconscious. No roll to resist.
Extravagant
For the purpose of Inconspicuousness, your Subtlety is zero.
Faithless
You cannot take the virtue Avethan. You cannot benefit from faith points gifted to you.
Flighty
Permanent -4 to your terror chart rolls.
Fumeta
While not affected by the Burden-high of yerba, you suffer 1 Yearning stress.
Gold Fever
You crave gold. If you leave a dungeon or tomb without first having collected at least 6 burden worth of valuables, you gain 1 distress. This stress expires when you gain the above required gold.
Heavy Sleeper
Perception penalty while sleeping increased from 4 to 6.
Hemophilia
You resist bleeding at -2.
Hunger Pains
While you have at least one point of Hungry, you also suffer 1 Pain stress.
Incompetent: [skill]
You can’t gain levels in the specified skill. If you choose Medicine, Melee, Ranged, or Cooking, gain 40 xp instead of 20.
Mean Looking
You receive -1 to Reaction rolls.
Parachronistic
Suffer -1 to reaction rolls with modern folk.
Gain +1 when dealing with incunabula or relicts.
Perilous Cravings
Choose a drug or medicinal. If Peril lasts for more than 2 rounds, you must use two actions to produce and intake said medicinal or drug. If you do not, you gain 1 Yearning stress until you do.
Photoepileptic
When exposed to sudden lights or flashes, you immediately suffer a level 2 or 3 Seizure, depending on the XP level at which you buy this issue.
Placid
For the purpose of determining turn order during peril, your Perception counts as 2 less than its full skill level.
Polysubsistence
If you take a night’s sleep without being under the influence of at least two drugs, you awaken with 1 Yearning stress, and you cannot become well rested.
Liable
Permanent +1 to terror rolls.
Light-blooded
Bleed stresses require 2 stitched to heal instead of 1.
You are oddly pale. Creatures of the Other are more likely to approach you or single you out.
Nocturnal
-2 to sleep rolls make during the night.
Numb
You naturally have -1 comfort. As such, your first comfort gained per day has no effect.
Nyctophobia
+1 distress when in darkness. If suddenly plunged into darkness, roll on the Terror chart.
Oversuspicious
You do not trust company. If you eat food prepared by your companions or take any place but the rear in marching order, suffer +1 Distress.
Ravenous
You require 2 portions to gain stiches from food.
Reticent
You may not reveal to your companions your current distress.
Severely Cursed
The Other desires to end you. Up to once per session, powers of the Otherworld will attempt to subtly end your miserable life.
Slumbersome
In order to benefit from a night’s sleep, you require 12 hours of sleep rather than 8.
Stress Eater
For every point of malus, you must eat an additional meal.
Stunted
You lead an unnourishing childhood. Your Might (or Scurry) cannot be higher than 3. Curtail it, if it is 4.
Stoic
You may not reveal to your companions your current stress or malus.
Tar Eater
While not under the Perception penalty caused by coquelicot or coquelicot products, such as coquelicish or laudanum, you suffer 2 Yearning stress. While sleeping under these effects, you roll for sleep at -3.
Tippler
You must gain poison stress from alcohol daily. Gain 1 distress if you don’t.
Tiresome
You gain 2 Drowsy stress every night instead of 1.
unfortunate
Once per session, the Bookkeeper may reroll or cause you to reroll 1 d12 roll if doing so would detriment you.
Ungainly
Permanent 1 speed penalty.
Vector
You are immune to the antifungal effects of grisodate. Highly-developed plague riddles your marrow and lungs, and pathogenesis stirs ready within your tissues. On death, you become a grue in less than 2 hours. You rapidly re-infect humans around you with latent plague.
White Plague
You have latent Tuberculosis.
Widowblood
The dreaded bloodline widow has irrevocably marred your genome. Your Immunity cannot exceed 2 and may be curtailed to match. 1-in-6 chance of discovering total immunity to other spider venoms when first exposed to them.