Topical skills
Topical skills define your knowledge, crafting ability, and capacity to assess value in a given topic. Unlike acquired skills, they are unlimited in their potential variety.
RECOLLECTION
The Bookkeeper may offer you the opportunity to recollect a topic you lack if it becomes pertinent. You must possess some proximity to it: It must relate to your sort, type, background, culture, land of origin, or other experience. If it does, you may immediately learn up to 3 levels in it. Spend XP to do so, applying the discount furnished by your Intellect as normal.
Common topics: Ancestry, Armorsmithy, Ballistics, Blacksmithy, Bladesmithy, Bowyery, Carpentry, Ceramics, Clockwork, Clothiery, Construction, Cooperage, Coroners, Culture [country], Cutlery, Dueling, Enameling, Engineering, Engraving, Fashion, Fauna [region], Fettleism, Flora [region], Floriography, Goldsmithy, Gunsmithy, Jewelry, Lapidary, Leatherworking, Machinery, Masonry, Metallurgy, Metalworking, Military, Millinery, Moors, Plague, Recent History [country], Sailing, Seas, Smelting, Spinstery, Streets, Swamps, Tailory, Tannery, The Church/Ecclesiarchy, Upholstery, Weaponsmithy, Weaving, Whaling, Woods, Woodworking
Uncommon topics: Academia, Adventure capital, Aristosphere, Avethan Burials, Banking, Banshees, Biology, Black market, Blight, Chimeras, Electricity, Fettleism, Hobben, Illa Corvoy, Industrial Enlightenment, Knights, Lemures, Medical History, Monsters, Pantea, Pixies, Recent history, Shimmeling, Sirens, The Gate of Sloe, Strategy & Tactics
Obscure topics: Aartimetry, Agadion, Ampullonia, Ancient history, Arcana, Chimerae, Chirology, Epiphaenid Revival, Fairies, Forbidden forests, Human mutants, Idra, Idran Beauties, Incunabula, Knucklebones, Lost waters, Naussia, Nör, Occultism, Sea monsters, Serpents, Sorcery, Tefelk, The Dark Continent, The High Steppe, The Near-Anther Continuance, The Other, The Underworld, Tombs
knowledge
Roll to call upon a lore subject. It’s rarity may provide a modifier:
- 0; Professional
- -2; Academic
- -4; Esoteric
- -6; Arcane
- For every additional related topic you know, get +2 to the roll.
If you succeed, the Bookkeeper will recite what you remember. If you fail, you don’t know or remember that subject. You can roll again if you gain access to a book or teacher that holds skill levels in the topic.
In order to gain practice in a topic, you must have a source of knowledge at hand; be it a teacher, book, or otherwise. You can gain practice from a source so long as its level in the topic exceeds your own. Sources with inferior skill offer you nothing.
appraisal
Roll a topic to determine the value of an item:
- For every additional topic you know related to the item, you receive +2 to the roll.
If you succeed, you have an accurate understanding of the item’s real value at sale. You know the first digit of its price, and the power of ten following it. If you fail, you cannot price this particular item.
crafting
Craft raw goods into functional, valuable products.
To craft a product, you must possess each of the product’s crafting requirements. See the crafting matrix for products’ requirements. Each product requires:
- A set of related crafting topics,
- one essential tool,
- a number of additional, related tools of the craftsman’s choice,
- a period of work time,
- and a quantity of requisite materials.
Before crafting, all a product’s requirements must be fulfilled in order to craft it. Additionally, aim for a quality level you want to achieve. This applies a modifier to your Topic roll, which must be made while crafting the item:
- Rough: +0
- Improvised: -4
- Standard: -6
- Masterwork: -8
If you succeed, you create a product of the targeted quality level. If you fail, roll again with the same modifiers. If you succeed this second time, you create an item 1 quality level lower. If you fail again, you waste all materials involved and create nothing of value.
Adding Value
To increase the value of a crafted product, you must possess Topic skill topics beyond those required to craft the item. These value-added skills must be plausible in their application to the product.
Each value-added skill must be accompanied by two additional tools, plus a quantity of extra, relevant materials. For instance,
Each value-added skill will increase the item’s value, plus the value of the added materials, by 15%.
Remove wear
To remove wear from an item, you must possess the first listed skill topic required to craft said item.
For instance, to repair a worn sword, you need skill in Topic: Bladesmithy. You must also possess one relevant tool, such as a whetstone, plus one hour of time.
You may remove a maximum number of wear points from an item determined by their Craft skills’ relation to the item’s requisite craft topics:
- If your skills are insufficient to craft the item, you remove all but 1 point of wear.
- If you have 50% or more of the skills required to craft the item, you remove all wear.
Remaking Broken Items
To repair totally broken items, you must fulfill all the item’s crafting requirements, save its required materials. The repair may be undertaken in half the item’s required crafting time. Doing so removes all its wear.
If you possess all the requirements to make the same weapon in higher quality, they may upgrade the broken weapon’s quality commensurately.
Topic: armorsmithy
Repair and construct armor.
patching armor
Breached armor items may be patched using a unit of repair material (usually a patch kit,) Topic: Armorsmithy, and a relevant tool. Patching a breach requires 1 hour.
Topic: Bladesmithy
Maintain and craft blades.
Resharp
With 10 minutes and a sharpening tool, sharpen a bladed weapon. When next it gains wear from a roll of 1/12, roll Bladesmithy. If you succeed, the wear doesn’t occur.
Topic: Gunsmithy
Understand and maintain the works of gunsprings.
reoil
With 10 minutes and an oiler, lubricate a gun. When next it gains wear from a roll of 1/12, roll Gunsmithy. If you succeed, the wear doesn’t occur.
Clear Jam
Roll Gunsmithy roll to unjam a gunspring that has jammed. Success clears the jam (the jammed fléchette is destroyed.) Failure inflicts d4 - 2 bludgeoning damage to your thumb unless you dodge.
Overclock Coil
Using ten minutes, you may overwind a gunspring coil, increasing its effective number of charges. A coil may be overclocked to a maximum of 12 charges. Overclocked coils are unstable. They have a chance of exploding when the weapon they are loaded into breaks.
When an overclocked coil breaks via a wear roll, roll Gunsmithy minus the number of additional charges the coil has been clocked to. Failure means the coil explodes. Success indicates the gun jams as normal.
Crafting matrix
| PRODUCT | REQUISITE CRAFT TOPICS | REQUISITE TOOL | TOOLS REQUIRED | REQUIRED TIME | REQUIRED MATERIALS |
| WEAPONRY | |||||
| Gunsprings | Gunsmith, Ballistics, Clockwork, Metalworking | Steam lathe | 12 | ||
| Leverettes | Ballistics, Metalworking, Gunsmithy | Steam lathe | 12 | ||
| Bows | Bowyery, Carpentry | Draw knife | 2 | ||
| Arrows, crossbow bolts | Fletching | Plane or whittling knife | 2 | ||
| fléchettes | Metalworking | fléchette mold | 3 | ||
| fléchette magazines | Metalworking, Clockwork | Steam lathe | 10 | ||
| Swords | Bladesmithy,Weaponsmithy, Metalworking, Metallurgy | Forge | 8 | ||
| Staves & Clubs | Woodworking | Handaxe or whittling knife | 1 | ||
| Knives | Cutlery, Weaponsmithy, Metalworking | Lathe | 5 | ||
| Axes | Bladesmithy, Weaponsmithy, Metalworking, Woodworking | Forge | 4 | ||
| Hammers | Weaponsmithy, Metalworking, Blacksmithy | Forge | 4 | ||
| Polearms | Weaponsmithy, Metalworking, Blacksmithy, Woodworking | Forge | 7 | ||
| Improvised weapons, metal | Metalworking, Blacksmithy, +/- Woodworking | Forge | 3 | ||
| Wooden/cask shields | Weaponsmithy, Woodworking, Carpentry OR Cooperage | Hammer | 3 | ||
| Boiled leather shields | Weaponsmithy, Leatherworking, Tanning | Curing vat | 8 | ||
| Metal and wood shield | Weaponsmithy, Woodworking, Blacksmithy | Anvil | 8 | ||
| Metal plate shield | Weaponsmithy, Metalworking, Blacksmithy, Metallurgy | Forge | 10 | ||
| WORN ITEMS | |||||
| Clothes | Clothiery | Scissors | 2 | ||
| Hats | Millinery | Hat block | 4 | ||
| Soft leather armor or clothes | Leatherworking, Clothiery | Scissors | 4 | ||
| Thick leather armor | Armory, Leatherworking, Clothiery | Shears | 5 | ||
| Buff cloth armor | Armory, Clothiery | Scissors | 5 | ||
| Maille armor | Armory, Clothiery, Metalworking | Steel snips | 6 | ||
| Maille-leather combination armor | Armory, Clothiery, Metalworking, Leatherworking | Steel snips | 8 | ||
| Rebarred leather/splint armor | Armory, Metalworking, Leatherworking, Metallurgy | Anvil | 8 | ||
| Boiled leather armor | Armory, Leatherworking, Tannery | Curing vat | 8 | ||
| Wooden cask armor | Armory, Woodworking, Cooperage | Draw knife | 3 | ||
| Plate, iron/munitions armor | Armory, Blacksmithy, Metalworking | Forge | 10 | ||
| Plate armor, odite | Armory, Blacksmithy, Metalworking, Metallurgy | Forge | 12 | ||
| Plate armor, tempered | Armory, Blacksmithy, Metalworking, Metallurgy | Forge | 12 | ||
| CRAFTWORK | |||||
| Pottery, earthenware | Ceramics | Kiln | 2 | ||
| Pottery, earthenware, glazed | Ceramics, Enameling | Kiln | 3 | ||
| Pottery, stoneware | Ceramics, Smelting | Kiln | 4 | ||
| Stoneware, glazed/decorated | Ceramics, Smelting, Enameling | Kiln | 5 | ||
| Pottery, porcelain | Ceramics, Smelting, Chemistry | Kiln | 7 | ||
| Pottery, porcelain, glazed | Ceramics, Smelting, Chemistry, Enameling | Kiln | 8 | ||
| Cloth, woven | Weaving | Loom | 2 | ||
| Cloth, spun | Spinstery | Machine loom | |||
| Rope | Weaving | - | |||
| Barrels | Woodworking, Cooperage | Draw knife | |||
| Furniture, wooden | Woodworking, Carpentry | Hammer | |||
| Furniture, wooden, upholstered | Woodworking, Carpentry, Upholstery | Hammer | |||
| Jewellery | Metalworking, Jewellery | Forge | |||
| Jewellery, set | Metalworking, Jewellery, Lapidary | Forge | |||
| Gemstones | Lapidary | Chisel | |||
| Watches | Metalworking, Jewellery, Clockwork | Steam lathe | |||
| Clocks | Metalworking, Carpentry, Clockwork | Steam lathe | |||
| Rugs | Weaving | Loom | |||
| Books | Bookbinding | Book press | |||
| VEHICLES | |||||
| Carriages, sprung | Engineering, Carpentry, Upholstery, Metalworking | ||||
| Wagons | Engineering, Carpentry, Woodworking | ||||
| Boats, hewn (canoes) | Woodworking | ||||
| Boats | Woodworking, Carpentry | ||||
| Ship plans | Architecture, Engineering | ||||
| Ships | Shipbuilding, Carpentry, Engineering, Construction | ||||
| STRUCTURES | |||||
| Structure plans, single story | Architecture | ||||
| Structure plans, multi-story | Architecture, Engineering | ||||
| Structures, timber | Woodworking, Carpentry, Construction | ||||
| Structures, wood-framed, founded | Woodworking, Carpentry, Construction, Masonry | ||||
| Structures, stone | Construction, Masonry, Engineering | ||||