Nothing lasts forever.
Wear & Breakage
Tools and weapons gain wear from use and violence.
An item’s quality determines when it breaks.
- Rusted or improvised items break at 1 wear.
- Standard items break at 3 wear.
- Masterwork items break at 6 wear.
Reversing Wear & Breakage
Wear can be removed with a crafting skill topic and a repair tool. Bladesmithy and Armorsmithy are common repair skills.
Broken items are hard to fix. You need all the crafting skills and materials required to make an item in order to fix it.
damaging Enemy Weapons
An aimed attack can be made to attack a foe’s weapon. If it hits, the struck weapon gains 1–2 wear immediately.
breached armor
When an armor item’s hardness is exceeded by damage, the hit area is breached and provides no protection until repaired.
Jams
Gunsprings and leverettes have a chance to jam whenever they gain wear. A jammed weapon cannot shoot and must be unjammed with Topic: Gunsmithy.
- Gunspring jam chance: 1-in-4
- Leverette jam chance: 1-in-6
GUNSPRING COIL RUPTURES
When a gunspring breaks, it has a 1-in-2 chance of suffering a coil rupture. A rupture subjects the wielder and everyone within 2 meters 1d4 hits dealing 1d6+1 slash damage.