Armor

Table of Contents
Primary Item (H2)

Armor is crit­i­cal to sur­vival. Even a lit­tle makes a dif­fer­ence.

With the advent of bal­lis­tics, armor has increased mas­sive­ly in weight. Full suits are reserved for brief, high-inten­si­ty fight­ing. Oth­er­wise, most sol­diers, cut­ters, and secu­ri­ty groups don mere­ly a hel­met and a por­tion of body armor, bal­anc­ing lim­ber­ness with pro­tec­tion of vital areas.

Hardness & reduction

Armor items have two val­ues: Hard­ness and reduc­tion.

  • Hard­ness con­verts all dam­age that does­n’t exceed it to blud­geon­ing. Dam­age exceed­ing it breach­es the area hit, caus­ing wear.
  • Reduc­tion is sub­tract­ed from dam­age.

Armor Burden

Armor can be extreme­ly bur­den­some. Many fight­ers opt to wear just a hel­met and body armor, trad­ing full pro­tec­tion for mobil­i­ty. Those pre­pared to fight in full armor may keep most of their armor suit packed with Stowage, unpack­ing and don­ning it only in prepa­ra­tion for vio­lence.

Layering

Flex­i­ble armor items may be worn under oth­ers. Lay­ered body areas:

  • get +1 reduc­tion
  • use the high­er hard­ness between the lay­ered mate­ri­als
  • cause 1 speed penal­ty per under-lay­er lay­ered over

Any gaps in the out­er lay­er are armored as per the under lay­er. If breached, both lay­ered items are breached.

visibility

Unless spec­i­fied, armor cov­er­ing your face caus­es -2 to Per­cep­tion rolls and ini­tia­tive. This is true of most full hel­mets.

armor materials

Armor mate­ri­als are pro­vid­ed here to aid the cre­ation of new armor items. Armor items built for the head or hands have 1 less reduc­tion due to their prox­im­i­ty to bone.

Burden/area: Round up when deter­min­ing armor bur­den.

mate­r­i­al Hard­ness Reduc­tion burden/area price/area
Leather/thick wool 2 1 £1
Stiff leather/rub­ber/padding 3 2 .25 £2
Fin maille/heavy padding 4 3 .5 £5
Hard leather 5 3 .5 £10
ceramic/porce­lain 4 0 .33 n/a
Wood/casque  5 4 1 n/a
Bronze plate 5 4 .66 n/a
Riv­et maille 6 3 .75 £12
Splint/jack­cloth 6 4 £20
Spring­steel plate 8 4 .5 £40
Lam­i­nar plates 6 5 1 £25
Muni­tion plate 7 5 1 £30
Super­heavy plate  8 6 2 £50

shields

Shields func­tion as armor when block­ing, rather than apply­ing a block val­ue (see Guard & Bash.) All shields, regard­less of size, have 0 reach when attack­ing.

shield cov­er­age skill dam­age armor bur­den
buck­ler 1 Guard & Bash d4+1 B mate­r­i­al +1 reduc­tion 1
round­shield 2 Guard & Bash d4+2 B mate­r­i­al +1 reduc­tion 2
large/kite/heater 3 Guard & Bash d4+1 B mate­r­i­al +1 reduc­tion 3* mate­r­i­al #
tower/riot/full pavise  4 Guard & Bash d4+1 B mate­r­i­al +1 reduc­tion 4* mate­r­i­al #
ARMOR stat equals the armor mate­r­i­al it is made of.
COVERAGE describes what body areas it pas­sive­ly armors.
BURDEN equals armor mate­r­i­al bur­den (#) per area times cov­er­age, round­ed up
Pavise vari­ant shields have tri­pod leg cram­pons. They may be set with an action to cre­ate mobile cov­er.

protective clothing

item HARDNESS | REDUCTION & COVERAGE bur­den PRICE
Box­ing gloves 3|2 hands 1 £1 10p
Foundry gloves
3|2 hands, fore­arms 1 £3
Leather apron 2|1 chest, abdomen, thighs 0 £3
Leather gloves
2|1 hands 0 10p
Leather chaps 2|1 thighs, shins 0 £2
Hard-Boiled hat”/rid­ing hel­met 5|2 skull 0 £10
Rid­ing gauntlets/l. leather gloves  2|1 hands, fore­arms 0 £1
Rid­ing leg­gings, thick leather 3|2 calves 0 £2
Rug­by pants 2|1 abdomen, thighs 0 18p
Shin guards, sport­ing 
2|2 calves 0 14p
Waders, rub­ber 3|1 feet, calves, thighs, abdomen 1 £1

body armor

item HARDNESS | REDUCTION & COVERAGE bur­den PRICE
Leather jack­et
+  tube col­lar
+  fleece lin­ing 
+  padded lin­ing †
+  fin maille/heavy padded lin­ing †
+  riv­et maille lin­ing †
+  hard leather body plates ‡
+  iron body plates ‡
+  spikes/clout nails
2|1 chest, back, abdomen, shoul­ders, arms
2|1 neck
2 warmth
armor changed to 3|2
armor changed to 4|3
armor changed to 6|3
5|3 lay­er chest, back, abdomen
6|4 lay­er on chest, back, abdomen
+1 to reac­tion rolls with cut­ters
0

+1
+2
+3
+4
+2
+3
£5
+£1
+£6
+£10
+£25
+£60
+£30
+£60
+£2
Padded tube col­lar
+  thick padding
3/2 neck, face
4|3 neck, face
S
1
£4
+£6
Padded jack­et
+  vest
+  thick padding
+  hard box pock­ets
3|2 chest, back,  abdomen, shoul­ders, upper arms, fore­arms
Reduce all prices by 30%. No arm armor per­mit­ted.
4|3 chest, back,  abdomen, shoul­ders, arms
+6 pock­et space (pro­tect­ed)
2
1
x2
£12
*
+£18
+£4
Padded gun­coat
+  thick padding
3|2 neck, chest, back, abdomen, shoul­ders, arms, thighs
4|3 neck, chest, back, abdomen, shoul­ders, arms, thighs
2
+2
£14
+£21
Padded coif
+  thick padding
3|1 skull, 3|2 neck
4|2 skull, 4|3 neck
0
1
£4
+£6
Fin maille-cot­ton cuf­fia 4|3 neck or 4|2 skull, +1 warmth S £11
Fin maille blouse 4|3 chest, back, abdomen, shoul­ders, upper arms 3 £30
Fin maille sleeves 4|3 upper arms, fore­arms 1 £10
Pickelhaube/fireman helmet/security cap 5|2 skull 1 £10
Hard leather gauntlets
+  long
5|3 hands
5|3 fore­arms
0
+1
£10
+10
Riv­et maille coif
+  long
6|2 skull, 6|3 neck
6|3 chest
2
+1
£30
+£10
Riv­et maille shirt
+  long
6|3 chest, back, abdomen, shoul­ders, upper arms
6|3 thighs
5
+1
£70
+£10
Riv­et maille sleeves 6|3 upper arms, fore­arms 2 £30
Riv­et maille chauss­es 6|3 thighs, shins 2 £30
Riv­et maille man­tle
+  hood
+  long
6|3 shoul­ders, back
6|2 skull
6|3 chest
2
+1
+1
£30
+£15
+£15
Jack­cloth vest 6|4 chest, back,  abdomen 3 £60
Jack­cloth coat 6|4 chest, back, abdomen, shoul­ders, upper arms;
2|1 fore­arms
5 £90
Jack­cloth long­coat 6|4 chest, back,  abdomen, shoul­ders, upper arms, thighs;
2|1 shins, fore­arms
6 £110
       
Antibal­lis­tic “exe­cu­tion­er” hood 6|1 skull, face, 6|2 neck, shoul­ders, chest 5 £100
Antibal­lis­tic ser­ape
+  hood
+  muf­fler
+  ther­mal lin­ing
+  tac­ti­cal pouch­es
6|2 shoul­ders, chest, upper arms
6|1 skull
6|2 neck
2 warmth
6 pock­et space
3
+1
+1

£60
+£15
+£15
+£6
+£2
Com­bat hel­met
+  visor
+  throat guard
7|4 skull
7|4 face
7|4 neck
1
+1
+1
+£30
+£30
+£30
Muni­tion plate
+  back­plate (cara­pace)
+  shoul­der plates (paul­drons)
+  arm guards (rere­braces)
+  fore­arm guards (vam­braces) ↑
+  abdom­i­nal plates (faulds)
+  thigh plates (tas­sets) ↑
+  neck guard (gor­get) †
+  high neck guard (bevor) †
7|5 chest
7|5 back
7|5 shoul­ders
7|5 upper arms
7|5 fore­arms
7|5 abdomen
7|5 thighs
 7|5 neck
7|5 neck, face
2
+2
+2
+1
+1
+1
+1
+1
+2
£60
+£60
+£60
+£30
+£30
+£30
+£30
+£30
+£60
Arm­ing belt
+  garter plates
+  thigh plates (cuiss­es)
+  shin plates (greaves)
+  foot plates (saba­tons)

6|4 abdomen
7|5 thigh
7|5 shin
7|4 foot

+1
+1
+1
+1
£5
+£30
+£30
+£30
+£30
Muni­tion gauntlets 
+  long
7|4 hands
7|5 fore­arms
1
+1
£60
+£30
Lob­ster har­ness 7|5 neck, chest, back, abdomen, shoul­ders, front thighs, upper arms 9 £270
Stovepipe rig 8|6 skull, face; 7|5, neck, chest, abdomen; -4 to Per­cep­tion 6 £160
†, ‡ = mutu­al­ly exclu­sive; may not be had togeth­er, ↑ = requires item on line above,

boots

item HARDNESS | REDUCTION & COVERAGE bur­den PRICE
Stout leather boots
+  fleece lin­ing
+  hard soles
+  hob­nails
+ hard leather uppers †
+  steel uppers †
+  tall quar­ters
+  spurs
3|2 feet, 1d4+1 B stomp dmg.
1 warmth
+1 dam­age
+1 dam­age
4|3 feet
6|5 feet
3|2 shins
-1 horse tem­per
0



1
1

£2P
+ 15p
+ £1
+ £12
+ £2
+ £5
+ £2
+ 15p
Cav­a­lier boots (soft leather) 2|1 feet, shins £4
Cor­ri­dor boots (steel)
+  springheel jacks
7|5 foot, shin
2
3
£60
+ £200
Chap boots (soft leather) 2|1 feet, shins, thighs £3
Chap boots (thick leather) 3|2 feet, shins, thighs 1 £5
Trav­el­ing boots (soft leather) 2|1 feet £1.5
Com­bat boots (hob­nails, hard soles, thick leather) 3|2 feet 1 £5
Rub­ber boots (insu­lat­ed) 3|2 feet, Shins 1 £2 5p
Gaiters (rub­ber, insu­lat­ed) 3|2 feet, shins, thighs; 1 warmth 2 £3
Work boots (hard soles, soft leather) 2|1 feet 15p
       

advanced armor

item HARDNESS | REDUCTION & COVERAGE bur­den PRICE
Spring­steel cuirass 9|4 Chest, back, abdomen 2 £330
Iso­la­tion rig 6|2 Face; 11|4 Skull, Tor­so; 7|3 every­where else 10 £450
Iso­la­tion suit 3|2 every­where but face 4 £80
Plate sur­face treat­ment
+  ser­rat­ic 
+  cupron­ick­el 

blad­ed out­er assem­bly
anti-cor­ro­sive sur­face treat­ment



+£10/area
+£8/area
Odite chain shirt 6|2 Chest, Back,  Abdomen, Shoul­ders, Arms 2 £130

chain maille

The auto­mat­ic maille gin revi­tal­ized chain maille coast­wide. The stuff sees as much use now as in the Dark Ages. Pro­duced cheap­ly and in vast quan­ti­ties, it is wide­ly offered in two grades: fin maille (or fine­mail) and riv­et maille.

fin maille
Del­i­cate steel mesh. Used in cou­ture and armory, both, and avail­able in sev­er­al dec­o­ra­tive link styles. The links are mere­ly butted, not riv­et­ed, offer­ing only mod­er­ate phys­i­cal pro­tec­tion.

rivet maille
Machine-spun maille linked by durable riv­ets. Com­bat-grade, and quite heavy. Not often worn as pri­ma­ry body armor, but used to com­pli­ment mod­ern plate as sleeves, capes, and chaps worn along­side mod­ern helms and muni­tion plates. Com­mon­ly sold backed and lined by oil­cloth to mit­i­gate rust, rustling, and glint­ing.

Jackcloth

A thick, semi­flex­i­ble mate­r­i­al of small alloy plates riv­et­ed between padding and cloth. A jack­cloth gar­ment does­n’t announce itself as armor, but it offers inar­guable pro­tec­tion.

hard leather

Or cuir bouil­li. Thick cuts of leather mold­ed and hard­ened into light­weight armor shapes. Decent armor, for its light­ness, but unable with with­stand hard thrusts or gun­shots. Cost­ly to pro­duce.

Pickelhaube
Light Lothrheimer army helm of mold­ed boiled leather, fin­ished gloss black, ridged ornate­ly, and topped with a nick­el-plat­ed steel spike that exchanges for a plume.

Munition plate

Slabs of 4–6 mm iron plate forged in vague­ly human shapes. Mass pro­duced for mil­i­taries, secu­ri­ty forces, and banks. Vary in style depend­ing on the man­u­fac­tur­er. Usu­al­ly grey and unadorned or paint­ed a mild drab tone. High­ly mod­u­lar, build­ing upon a base breast­plate and under­ly­ing har­ness. Gar­ni­tures are added piece­meal for dif­fer­ent fight­ing cir­cum­stances.

Closed helm
Heavy, inflex­i­ble full hel­met with slit-eyed visor. Sim­plis­tic and prac­ti­cal, often a mere domes or tube of rolled steel. Attach­es like a gor­get to a chest­plate and back­plate pair. Pro­vides supe­ri­or pro­tec­tion, but dis­al­lows turn­ing the head. When worn, you can’t react to motion in your side arcs.

Munitions chestplate
A con­toured plate cov­er­ing the heart and lungs. Stan­dard body armor for heavy fight­ing. Its under­ly­ing har­ness and eye­lets serve as the base for fur­ther gar­ni­tures.

abdominal plates/faulds
Under­lap­ping curved plates—like iso­pod segments—that hang from a breast­plate, pro­tect­ing the bel­ly and groin.

combat helmet
A sim­plis­tic, mod­ern com­bat hel­met, lit­tle more than an iron dome with padding and straps. Often includes a full, round brim or caul cov­er­ing the ears. Most pos­sess hinged mount­ing brack­ets for face­plates.

visor
Usu­al­ly peaked, deflect­ing pro­jec­tiles. Some have slit eyes, gog­gles, mesh face guards, or fly-like eye domes with sight holes, invari­ably cre­at­ing an anony­mous and inhu­man coun­te­nance. Most flip up or side­ways on their mount­ing hinges.

high neck guard/bevor
A peaked face and neck guard. Fas­tens on the front lugs of a breast­plate.

neck guard/gorget
A steel bib and tubu­lar col­lar. Fas­tens to front chest­plate lugs.

gauntlets
Steel, seg­ment­ed gloves with long, tubu­lar cuffs. The palms are cov­ered in thick leather or rub­ber.

forearm guards/vambraces
Steel sleeves for the fore­arms with attached, hinged couters cov­er­ing the elbows. The couters are point­ed, assist­ing in bel­ly-crawl­ing and elbow­ing oppo­nents. Clips or laces into gauntlets and rere­braces.

armguards/rerebraces
Steel upper-arm sleeves. Sep­a­rates into bicep and tri­ceps halves. Cum­ber­some, typ­i­cal­ly omit­ted from field armor.

shoulder guards/pauldrons
Peaked or round­ed shoul­der guards. Mod­ern ones are large and rather thick, lend­ing the wear­er con­sid­er­able width. Heavy, often omit­ted.

thigh plates/Cuisses
Formed plates that hang from the arm­ing belt, encap­su­lat­ing the thighs. Serve as the mount­ing point for poleyns or greaves.

shin plates/greaves
Shin plates with hinged knee guards (poleyns.) Open like a clamshell and shut with steel clips.

lobster Rivet
Mod­ern Lothrheimer sen­try armor. A chest­plate and long apron of over­lap­ping curved plates, hinged with riv­ets, much like a lob­ster tail.

Stovepipe rig
A neck­less iron tube worn over the shoul­ders and strapped around the waist. Entire­ly enclos­es the head and chest in thick iron, with naught but lou­vered blinds for sight. Meant for heavy fight­ing in enclosed spaces.

springheel jacks
Ankle-mount­ed, spring-loaded stilts with a dig­it­i­grade con­tour, grant­i­ng 25cm of lift and a def­i­nite spring to the step. Mounts on muni­tion plate boots. +4 m sprint speed, +1 m jump height and dodge dis­tance, fall feet-first up to 3 m safe­ly. If stag­gered, suf­fer knock­down.

ADVANCED ARMOR

Cut­ting-edge armor, imple­ment­ing new alloys, clock­work mech­a­nisms, and con­struc­tion tech­niques

Isolation rig

A heavy uni­body alloy cuirass and spher­i­cal hel­met set with barred port­hole view­ports. The rest of the suit is rub­ber­ized cloth rein­forced with steel plates. Water­tight, lead-lined, her­met­i­cal­ly sealed, insu­lat­ed, cor­ro­sion resis­tant, and non-con­duc­tive. A cor­ru­gat­ed tube can con­nects the hel­met to an air sup­ply. Div­ing weights and com­pressed air tanks con­nect to the belt, allow­ing for up to 2 hours of sub­merged explo­ration.

Isolation suit

A thick rub­ber unisuit with attached gloves and booties. Triple-over­lap clo­sures pre­vent gas intru­sion. If worn with a gas mask, the ensem­ble is entire­ly air­tight.

Springsteel harness

A bird­like, peaked chest and back­plate in green-black odite alloy lay­ered seam­less­ly over cum­mer­bund-like sinched spring­steel bands. Comes with an arm­ing coat of rub­ber padding cut with chan­nels, allow­ing per­fu­sion of air when the arms are lift­ed. An exper­i­men­tal mod­el by Vous­soir Mate­r­i­al Phi­los­o­phy. An for­ay into using bal­lis­tic spring alloys in body armor.

plate surface treatments

Mod­i­fi­ca­tions applic­a­ble to any steel plate armor. Priced per body area—e.g., a muni­tion plate costs x1, while a stovepipe rig costs x7.

serratic surface treatment
Brazed-on pan­els sport­ing rows of razors or grater-like out­bent “teeth.” When grabbed, a ser­rat­ic armor item inflicts 1d4 S on the grab­ber.

cupronickel surface treatment
Thick cop­per-nick­el plat­ing. Treat­ed item ignores the first 2 wear gained from acid or cor­ro­sion.

* * *