Character Creation
  1. Acquire a cut­ter record sheet
  2. Ran­dom­ize 1 of the 7 core skills—Agility, For­ti­tude, Immu­ni­ty, Intel­lect, Might, Per­cep­tion, and Subtlety—using 1d8 (re-rolling 8.) Record its lev­el as 0; this is your weak­ness.
  3. Roll 1d4 six times. Record the results, in order, as the start­ing lev­els for your remain­ing core skills. Swap one for anoth­er, if desired, but not with your weak­ness.
  4. Choose a sort that match­es your weak­ness. Record its crea­ture type. If it lists more than one type, choose. Record these choic­es and their con­se­quences.
  5. Buy start­ing virtues. You have 20 XP to spend and you can earn more by gain­ing issues. Left­over XP is retained. Choose no more than three virtues or issues now.
  6. Record start­ing pos­ses­sions: d6 pen­nies, a cloth back­pack, a mod­est suit of clothes, and a sor­ry pair of shoes
  7. Fill in your name and par­tic­u­lars.

Optional: Common Skills

After choos­ing start­ing virtues and issue, trade 20 start­ing XP for a ran­dom skill from the table. If you gained suf­fi­cient XP from issues, you can buy a sec­ond roll.

1 Match­smithy 2
2 Horse­man­ship 2
3 Swim­ming 2
4 Melee: Hand-to-Hand 2
5 Throw 2
6 melee: hack and slash 2
7 Lan­guage: [One com­mon] 2
8 Bar­ber­ing 2
9 Cook­ing 2
10 Cards 2
11 Stowage 2
12 Lore: [One com­mon] 2

If the skill you gain is already pro­vid­ed by your cho­sen sort, re-roll.

Optional: chosen weakness

The Book­keep­er may per­mit you choose your weak­ness, rather than ran­dom­ize it. If you do, you should not swap one core skills for anoth­er. Choos­ing your weak­ness effec­tive­ly allows you to chose your sort, so use this option spar­ing­ly.