Issues
Issues grant XP when acquired. Some issues have prerequisites. You can have up to 12 virtues and issues combined.
A Certain Fear: [X]
You are afraid of whatever caused you terror. Whenever you encounter it, gain 1 distress and suffer terror.)
Acrophobia
Suffer 1 distress in high places. Ledges and vertical falls cause you to roll on the terror chart. Once per day each, max.
Albino
You suffer pain from sunlight as if you were a ragman.
Allergy, minor
Choose an allergen. When exposed to it, you suffer 1 histamine stress.
Allergy, severe
Choose an allergen. When exposed to it, you suffer 3 histamine stress.
anhedonic
You can have multiple copies of this issue (max 3.) For each copy, your maximum comfort is reduced by 1.
Anosmic
You cannot smell. You’re unaffected by foul odors and cannot sense dangerous fumes.
Anthropophage
You are a monstrous ragwretch. Gain spindly horns, elongated teeth, and infrared vision. Wretches are bogeymen, shunned at best; most often hunted. Eating manflesh gives 1 Comfort.
Attached
If a companion dies, suffer 4 distress regardless of their Obsequies status.
Bad back
If you exceed 100% burden, suffer 1 pain stress. If struck in the back, the wound is upgraded by 1 severity (up to 3.)
Bad neck
If you don a helmet, you suffer 1 pain stress. If struck in the neck, the wound is upgraded by 1 severity (up to 3.)
Bad eyes
Without spectacles, your perception is capped at 2 and enemies get an edge against you. You can opt to start with spectacles. If you do, this trait grants +30 XP. Without, you get +60 XP.
Bad knee
You always fall prone if staggered.
Bloody Agitation
Suffer 1 distress per Bleed stress suffered in peril.
Bloody Syncope
When you witness blood loss, succeed Immunity -2 or pass out.
brave
You can’t opt into gaining distress. You can still be required to suffer distress, and you can still suffer terror.
Bum leg
Permanent speed penalty of 1.
Cabin Feverish
After 2 days spent in peacetime, you suffer 1 distress per day.
chimneystack
You must chain smoke in danger—+1 distress if you don’t. You always fail surprise rolls while not smoking.
Claustrophobia
Suffer 1 distress in confined spaces. If you are suddenly compressed or confined, roll on the Terror chart. Once per day each, max.
Close
You may not disclose to your companions anything concerning your finances.
Consumptive
You start the game with active tuberculosis.
Chancrous
You start the game with secondary syphilis.
Chronic pain
At start of every session, suffer 1 or 2 pain stress depending on the severity of this issue.
Cursed
The Other is out to get you. Up to once per session, powers of the Otherworld will attempt to make your life miserable.
Disfigured
You suffer -1 to reaction rolls.
Disturbed
Suffer 1 Distress at the start of every session. It grants no XP.
Doxxy
1 Yearning stress at start of every session. You accumulate doxbell shmutz; people will find you shabby if not recently washed.
Egghead
Stun stress always makes you unconscious. No roll to resist.
Extravagant
For the purpose of Inconspicuousness, your Subtlety is zero.
Faithless
You cannot take the virtue Avethan. You cannot benefit from faith points gifted to you.
Flighty
Permanent -4 to your terror chart rolls.
Foggy
Your memory is lackluster. Max 2 practiced skills at any time. You cannot recall or describe the events of prior sessions.
Gold Fever
You crave gold. If you leave a dungeon or tomb without first having collected at least 6 burden worth of valuables, you gain 1 distress. This stress expires when you gain the above required gold.
Heavy Sleeper
When sleeping, you cannot succeed Perception rolls vs surprise.
Hemophilia
You resist bleeding at -2.
Hunger Pains
While you have at least one point of Hungry, you also suffer 1 Pain stress.
Incompetent: [skill]
You can’t gain levels in the specified skill. If you choose Medicine, Melee, Ranged, or Cooking, gain 40 xp instead of 20.
Liable
Permanent +1 to terror rolls.
Light-blooded
Bleed stresses require 2 stitched to heal instead of 1.
You are oddly pale. Creatures of the Other are more likely to approach you or single you out.
Lightheaded
The aptitude, preparedness, and recall benefits of your Intellect function only while intoxicated by inhalants or yerba.
lotophagus
You can only levelup after eating lotus petal. Meals not eaten with lotus petal heal only 1 stitch.
lush
Meals you consume cannot give comfort unless you gain Poison stress from alcohol while eating them
Mean Looking
You receive -1 to Reaction rolls.
Mooncalf
You cannot levelup during meals, only during sleep.
Parachronistic
Suffer -1 to reaction rolls with modern folk.
Gain +1 when dealing with incunabula or relicts.
Perilous Cravings
Choose a drug or medicinal. If Peril lasts for more than 2 rounds, you must use two actions to produce and intake said medicinal or drug. If you do not, you gain 1 Yearning stress until you do.
Photoepileptic
When exposed to sudden lights or flashes, you immediately suffer a level 2 or 3 Seizure, depending on the XP level at which you buy this issue.
pinkspitter
1 Yearning stress at start of every session. You have pink teeth: the reaction roll penalty from the ‘quiche is permanent.
Placid
For the purpose of determining turn order during peril, your Perception counts as 2 less than its full skill level.
Polysubsistence
If you take a night’s sleep without being under the influence of at least two drugs, you awaken with 1 yearning stress and you cannot become well rested.
Nocturnal
-2 to sleep rolls made during the night.
Numb
You naturally have -1 comfort. As such, your first comfort gained per day has no effect.
Nyctophobia
+1 distress when in darkness. If suddenly plunged into darkness, roll on the Terror chart.
Oversuspicious
You do not trust company. If you eat food prepared by your companions or take any place but the rear in marching order, suffer +1 distress.
Ravenous
You require 2 portions to gain stiches from food.
Reticent
You may not reveal to your companions your current distress.
Severely Cursed
The Other desires to end you. Up to once per session, powers of the Otherworld will attempt to subtly end your miserable life.
short gut
Get 1 fewer stitch from all meals.
sleepless
You cannot sleep unless you have at least 2 Drowsy.
Slumbersome
In order to benefit from a night’s sleep, you require 12 hours of sleep rather than 8.
sniffly
1 Yearning stress at start of every session. Useless sense of smell.
Stress Eater
For every point of malus, you must eat an additional meal.
Stunted
You lead an unnourishing childhood. Your Might (or Scurry) cannot be higher than 3. Curtail it, if it is 4.
Stoic
You may not reveal to your companions your current stress or malus.
Tar Eater
1 Yearning stress at start of every session. Your appetite is depressed: meals heal 2 stitches maximum unless you have 2 or more Hungry stress.
Tippler
Suffer 3 yearning stress at end of every session. Subtract 1 for each Poison stress suffered from alcohol that session.
Tiresome
You gain 2 Drowsy stress every night instead of 1.
unfortunate
Once per session, the Bookkeeper may reroll or cause you to reroll 1 d12 roll if doing so would detriment you.
Ungainly
Permanent 1 speed penalty.
Vector
You are immune to the antifungal effects of grisodate. Highly-developed plague riddles your marrow and lungs, and pathogenesis stirs ready within your tissues. On death, you become a grue in less than 2 hours. You rapidly re-infect humans around you with latent plague.
Weak diaphragm
You cannot hold your breath. A single Weary stress prevents you heaving or sprinting.
White Plague
You have latent Tuberculosis.
Widowblood
The dreaded bloodline widow has irrevocably marred your genome. Your Immunity cannot exceed 2 and may be curtailed to match. 1-in-6 chance of discovering total immunity to other venoms when first exposed to them.