Healing

heal twice per day, at meals.

You heal with stitch­es, which rep­re­sent your abil­i­ty to recov­er from phys­i­cal ills. All stress­es require a num­ber of stitch­es to heal.

You gain stitch­es when you have a meal, up to twice per day. The quan­ti­ty is deter­mined by the meal’s qual­i­ty (usu­al­ly 2–6 stitch­es.) You can assign one stitch per stress, per heal. Spend them all, if you can; unused stitch­es are wast­ed.

Sleep can grant stitch­es; it does­n’t count against your 2 heals per day.

stress effect stitch­es req.
chilly requires warmth to heal 1
drain must be healed before bleed stress  2
drowsy requires sleep to heal 1
drowned 1
hun­gry requires food to heal 1
parch
requires water to heal 1
poi­son 2
smog 1
weary at 3 Weary, you can­not heave or sprint 1
yearn­ing requires drug to heal 1

Some stress­es have pre­con­di­tions for heal­ing and can­not receive stitch­es unless sat­is­fied.

extended rest

Dur­ing down­time, you heal once per day. The lifestyle you lead dur­ing down­time deter­mines the stitch­es per heal. At the Book­keep­er’s dis­cre­tion, every full week of down­time may earn you an addi­tion­al 1–2 heals.

soak boxes

You can earn ded­i­cat­ed stress soak box­es from virtues and sor­ceries. Stress­es go to match­ing soak box­es instead of your main health track, slow­ing malus accu­mu­la­tion and death. You heal stress­es in soak box­es as nor­mal.

When you gain a soak box, draw it on your char­ac­ter record.