You heal with stitches, which represent your ability to recover from physical ills. All stresses require a number of stitches to heal.
You gain stitches when you have a meal, up to twice per day. The quantity is determined by the meal’s quality (usually 2–6 stitches.) You can assign one stitch per stress, per heal. Spend them all, if you can; unused stitches are wasted.
Sleep can grant stitches; it doesn’t count against your 2 heals per day.
| stress | effect | stitches req. |
|---|---|---|
| chilly | requires warmth to heal | 1 |
| drain | must be healed before bleed stress | 2 |
| drowsy | requires sleep to heal | 1 |
| drowned | — | 1 |
| hungry | requires food to heal | 1 |
| parch |
requires water to heal | 1 |
| poison | — | 2 |
| smog | — | 1 |
| weary | at 3 Weary, you cannot heave or sprint | 1 |
| yearning | requires drug to heal | 1 |
Some stresses have preconditions for healing and cannot receive stitches unless satisfied.
extended rest
During downtime, you heal once per day. The lifestyle you lead during downtime determines the stitches per heal. At the Bookkeeper’s discretion, every full week of downtime may earn you an additional 1–2 heals.
soak boxes
You can earn dedicated stress soak boxes from virtues and sorceries. Stresses go to matching soak boxes instead of your main health track, slowing malus accumulation and death. You heal stresses in soak boxes as normal.
When you gain a soak box, draw it on your character record.