Wounds

Table of Contents
Primary Item (H2)

Dam­age to a body area caus­es a wound.
Its sever­i­ty equals the dam­age dealt:

  • 1 dam­age: Sever­i­ty 1 (minor)
  • 2 dam­age: Sever­i­ty 2 (mod­er­ate)
  • 3–5 dam­age: Sever­i­ty 3 (mor­tal)

To gen­er­ate a wound, com­pare its sever­i­ty and dam­age type to the wound tables. If you need to deter­mine left or right, roll a d6: Even rolls indi­cate right, odd ones indi­cate left.

When wound­ed, roll For­ti­tude minus sever­i­ty to resist the wound. If you suc­ceed, the ital­i­cized effects don’t occur.

bludgeoning

roll loca­tion 1 dam­age 2 dam­age 3–5 dam­age
1. skull 1⁠–2. wound, stun
3⁠–4. stun, pain
1⁠–2. wound, pain, stag­ger, stun
3⁠–4. wound, stun, bleed, stun
1⁠–2. pain, wound, stun, stag­ger, stun, bleed
3⁠–4. pain, wound, weak, stag­ger, break
2. face
3. neck wound, pain wound, pain, weak, stun pain, wound, stag­ger, stun, break
4. hand wound, pain wound, pain, weak, dis­arm wound, pain, weak, break, dis­arm
5. hand wound, weak wound, pain, pain, dis­arm wound, pain, pain, weak, dis­arm
6. fore­arm wound, weak wound, pain, weak, dis­arm wound, pain, pain, break, dis­arm
7. fore­arm wound, pain wound, pain, break, dis­arm wound, pain, pain, weak, dis­arm
8. upper arm wound, weak wound, pain, weak wound, pain, weak, break
9. upper arm wound, pain wound, pain, break wound, pain, pain, break
10. shoul­der wound, weak wound, pain, weak wound, pain, pain, break, stag­ger
11. shoul­der wound, pain wound, pain, stag­ger wound, pain, pain, weak, stag­ger
12. chest wound, pain wound, pain, pain, stag­ger wound, pain, weak, stag­ger, break
13. back wound, pain wound, pain, weak, stag­ger wound, pain, weak, break, wound
14 abdomen wound, weak wound, pain, weak, stag­ger wound, pain, weak, weak, stag­ger
15. thigh wound, pain wound, pain, weak wound, pain, pain, weak, break
16. thigh wound, pain wound, pain, weak wound, pain, pain, stag­ger, break
17. calf 1⁠–2. wound, weak
3⁠–4. wound, pain
1⁠–2. wound, pain, weak, stag­ger
3⁠–4. wound, pain, pain, stag­ger
1⁠–2. wound, stag­ger, pain, pain, stag­ger
3⁠–4. wound, pain, weak, stag­ger, break
18. foot
19. weapon Weapon or shield struck. It suf­fers +1 wear. When its wear equals its qual­i­ty, it breaks.
20. item Item struck; car­ried light or strapped item most like­ly — weapon/tool: +1 wear; frag­ile: destroyed/damaged.

piercing

roll loca­tion 1 dam­age 2 dam­age 3–5 dam­age
1. skull 1⁠–2. wound, bleed
3⁠–4. wound, pain
1⁠–2. wound, bleed, pain, weak
3⁠–4. wound, pain, stag­ger, stun
1⁠–2. wound, bleed, weak, severe bleed
3⁠–4. wound, pain, bleed, stag­ger, break
2. face
3. neck wound, pain wound, bleed, weak, stag­ger wound, bleed, weak, stag­ger, impale
4. hand wound, pain wound, pain, impale, dis­arm wound, pain, weak, impale, dis­arm
5. hand wound, weak wound, pain, bleed, dis­arm wound, pain, bleed, weak, dis­arm
6. fore­arm wound, bleed  wound, pain, bleed, dis­arm wound, pain, bleed, severe bleed, dis­arm
7. fore­arm wound, pain wound, pain, impale, dis­arm wound, pain, bleed, impale, dis­arm
8. upper arm wound, bleed wound, bleed, weak wound, pain, weak, severe bleed
9. upper arm wound, pain wound, pain, severe bleed wound, pain, bleed, impale
10. shoul­der wound, bleed wound, bleed, weak wound, pain, bleed, break, impale
11. shoul­der wound, pain wound, pain, stag­ger wound, pain, bleed, impale, stag­ger
12. chest wound, pain wound, pain, bleed, stag­ger wound, bleed, weak, stag­ger, impale
13. back wound, pain wound, pain, weak, impale wound, pain, weak, stag­ger, impale, bleed,
14. abdomen wound, weak wound, pain, stag­ger, weak, bleed wound, weak, severe bleed, stag­ger, impale
15. thigh wound, pain wound, pain, stag­ger, weak wound, pain, bleed, weak, severe bleed
16. thigh wound, pain wound, pain, impale wound, pain, bleed, impale, stag­ger
17. calf 1⁠–2. wound, weak
3⁠–4.wound, pain
1⁠–2. wound, pain, weak, stag­ger
3⁠–4. wound, pain, bleed, stag­ger
1⁠–2. wound, pain, stag­ger, impale, break 
3⁠–4. wound, pain, bleed, stag­ger, pain, stag­ger
18. foot
19. weapon Weapon or shield struck. It suf­fers +1 wear. When its wear equals its qual­i­ty, it breaks.
20. item Item struck; car­ried light or strapped item most like­ly — weapon/tool: +1 wear; frag­ile: destroyed/damaged.

slashing

roll loca­tion 1 dam­age 2 dam­age 3–5 dam­age
1. skull 1⁠–2. wound, bleed
3⁠–4. bleed, pain
1⁠–2. wound, bleed, bleed, stag­ger
3⁠–4. wound, bleed, weak, sev. bleed
1⁠–2. wound, bleed, weak, severe bleed
3⁠–4. wound, pain, bleed, stag­ger, break
2. face
3. neck wound, bleed wound, pain, severe bleed wound, bleed, weak, stag­ger, severe bleed
4. hand wound, pain wound, pain, weak, dis­arm wound, pain, weak, break, dis­arm
5. hand wound, weak wound, pain, bleed, dis­arm wound, pain, bleed, weak, dis­arm
6. fore­arm wound, bleed  wound, pain, weak, dis­arm wound, pain, bleed, severe bleed, dis­arm
7. fore­arm wound, bleed wound, pain, sev. bleed, dis­arm wound, pain, bleed, weak, dis­arm
8. upper arm wound, bleed wound, bleed, weak wound, pain, weak, severe bleed
9. upper arm wound, pain wound, pain, severe bleed wound, pain, bleed, break
10. shoul­der wound, bleed wound, bleed, weak wound, pain, bleed, break, impale
11. shoul­der wound, pain wound, pain, stag­ger wound, pain, bleed, weak, stag­ger
12. chest wound, pain wound, pain, bleed, stag­ger wound, pain, bleed, stag­ger, impale or break
13. back wound, pain wound, pain, weak, stag­ger wound, pain, weak, bleed, stag­ger
14. abdomen wound, weak wound, pain, bleed, weak wound, pain, bleed, stag­ger, weak, severe bleed
15. thigh wound, pain wound, pain, weak wound, pain, bleed, weak, severe bleed
16. thigh wound, pain wound, pain, severe bleed wound, bleed, pain, stag­ger, stag­ger, sev.bleed
17. calf 1⁠–2. wound, weak
3⁠–4. wound, pain
1⁠–2. wound, pain, weak, stag­ger 
3⁠–4. wound, pain, bleed, stag­ger
1⁠–2. wound, pain, bleed, severe bleed, stag­ger
3⁠–4. wound, pain, bleed, weak, stag­ger
18. foot
19. weapon Weapon or shield struck. It suf­fers +1 wear. When its wear equals its qual­i­ty, it breaks.
20. item Item struck; car­ried light or strapped item most like­ly. weapon/tool: +1 wear; frag­ile: destroyed/damaged.

Wounds cause stress, bring­ing you clos­er to death. Wound stress­es are hard­er to heal than com­mon stress­es.

stress effect stitch­es req.
wound tempts infec­tion unless bound 6
bleed no spe­cial effects 1
pain max­i­mum 3 pain stress at any time 2
stun 2 stun stress suf­fered in a turn caus­es knock­out 2
weak upper body: you can’t ben­e­fit from edges.
low­er body: -2 speed penal­ty.
1
severe bleed suc­ceed immu­ni­ty at end of every turn or gain 1 bleed. 1 stitch stops the bleed­ing. 2
impale caus­es 1 bleed stress when object removed; counts as a grab against you in melee. 6
break head/neck: uncon­scious­ness until 2 stitch­es
limb: dis­ables limb until 4 stitch­es
chest/abdomen: you can’t ben­e­fit from edges
back: legs disabled/immobile until 4 stitch­es
12
man­gle inflict­ed only by death + dis­mem­ber­ment. Requires sur­gi­cal cor­rec­tion 12

being staggered

Wounds can stag­ger you if not resist­ed, giv­ing ene­mies get an edge against you for one turn. If you’re stag­gered again that turn, you’re knocked down. Stag­ger isn’t a stress.

being disarmed

Hand and fore­arm wounds can dis­arm you if not resist­ed.

being stunned

2 or more Stun in a turn knocks you out. Suc­ceed For­ti­tude to regain con­scious­ness.

Death & dismemberment

Wounds of 6 dam­age or more—double the mag­ni­tude of a sever­i­ty-3 wound—may result in death or dis­mem­ber­ment.

Roll For­ti­tude -4. Fail­ure means you die (head/neck/chest hits) or lose a limb. Suc­cess means you are mere­ly man­gled. Upon loss of limb or man­gling, suf­fer 3 effects from the below:

  • Suf­fer 1 Man­gle stress
  • Suf­fer a tier-3 wound + 2–3 addi­tion­al stress­es.
  • Lose 2–3 lost core skill lev­els
  • Gain an issue (like bum leg)

The Book­keep­er may vary death & dis­mem­ber­ment as they please.

Loss of limb

If you lack:

  • an eye: -2 Per­cep­tion. If blind­ed, act as if in pitch dark­ness.
  • an arm: -2 all com­bat skills. Pros­thet­ics may replace it. Suf­fer a penal­ty to rolls vari­ant upon the qual­i­ty of the pros­thet­ic.
  • a leg: -2 Agili­ty. You need a crutch or pros­thet­ic to walk. Suf­fer a penal­ty to speed vari­ant upon the qual­i­ty of the pros­thet­ic.
  • a sin­gle fin­ger: suf­fer no penal­ty.
  • two or more fin­gers, or a thumb: -2 all com­bat skills. Per-fin­ger pros­thet­ics may replace lost dig­its.

Infection

When you sleep, roll Immu­ni­ty once per Wound stress. If you fail, mark it as infect­ed. It has a 1-in-4 chance now and every sleep there­after (until healed) to cause 1 Poi­son stress and lose a stitch.

Nor­mal wounds that have been bound don’t roll ver­sus infec­tion. Dirty would must be bound and ster­il­ized to pre­vent infec­tion.

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