Adventure Capital
Next,” said the clerk, and the queue lurched ahead. A waif stumbled to the counter. Oversized boots; mousy brown bangs. A wine stain around one eye. A battered, sheathed cutlass in her thin fingers, worrying the leather.
Behind the grille, the clerk cast her a rheumy stare.
“Not much to look at, are you?” A cigarette wobbled in his mustache. “Have you worked with the Company before?”
“No,” she said.
“Name?” he sighed, plucking up a pen.
“Mel Binter of Fir Reach.”
The clerk scribbled in a ledger. Little wafts of smoke curled from his mouth. Doxbells spiraled towards the ceiling. “License?” he said, dribbling ash.
“I haven’t one yet,” said Mel. The scabbard creaked in her hands.
“Two crowns.”
A pouch jingled on the wooden counter. A hand swiped it behind the grille and emptied it. He divided coins with a yellow fingertip, scudding them into groups: Several copper halfpennies, sixty silver pence, four shillings, and a single ironbound golden pound. A week’s wages. * With a scale and caliper, he measured the pound’s weight and diameter, then harrumphed, rang open a till, and tipped the coins in. From a stack of fresh leather folds, he selected one, stamped its inner page with an elaborate broad green imprint, and slid it over the counter. “Sign this and keep it,” he said. Mel scratched something incomprehensible. “And see the photogravist next for your headshot.” He coughed. “Now, you signing on to a venture?”
“Yes,” said Mel, taking the leather fold.
“Leader’s name?” said the clerk, producing another ledger and beginning to scribble.
“Marcazy Hadocland of Norole.”
The clerk removed the cigarette from his lips. He blinked slowly twice at her. “Hadocland’s leading the venture to Lieudepur Climb,” he said, inclining his head. “It’s the third attempt.”
Mel shifted, held her sword and license close. “I know,” she trembled.
“It’s your skin, Lass,” said the clerk, shaking his head. He fastened the smoke back in his mouth and produced a document, beginning to read aloud.
“For this venture, the share for a cutter with no standing with the company is point two percent of extracted yield. Share increases commensurate with fatalities, should they have no will. Tiber and Fellowes provide no assurance to the safety of this venture or the nature of the tasks you may be required to perform. Do you agree to these terms?”
“Yes,” said Mel.
“All right. This copy’s for you.” He slid an envelope over. Mel took it. “Thank you,” she said. The clerk didn’t meet her gaze. She turned from the counter.
“Lass,” said the clerk, suddenly.
Mel looked back.
“Good luck.”
The stars ran fast as a second-hand. Scudding pinholes in the black dome of heaven. The world below flickered with racing flame, unfilled by any moon.
Under the flicker-light, they camped in a crumbling bartizan. A rounded turret, jutted from a blackstone wall, situated high over cloisters, battlements, and turnpikes. Over a nonsense of fortification. Stairways and winding embankments descended ever lower into bleak fastness. Citadels, turrets, and bastions in heightening ranks overhead, shuddering with light, linked by meandering parapets. A chill pervaded, musty with the ozone of broken stone.
Mel turned away from the crusted parapet, shivering in a jackcloth coat. “Reckon we’re outworld for certain, this time,” she declared.
The other four cutters huddled round a squat camp stove. Idling, shivering. Nursing a steaming pot of dumplings.
“Lilibet will get us out. Aartimetrist to the rescue, as always. Right Lili?” mused a brown mouse, testing a wet dumpling.
“Non, non,” spluttered Lilibet, spitting water into her canteen. “Speak not of it. If I summon the thought before it is needed, I will waste it. My brain will fail us in the moment and—” She gestured as if scattering grain. “We will be lost forever.”
“Come off it,” scoffed a redheaded, freckled Awnling with three fingers on his left hand. He fumbled a greasy black gunspring, re-assembling the bolt sled. “You always talk like there’s magic to it. There ain’t no magic in art’metry. We all know that,” he nodded.
“Marcazy, you connard, you are still making me think of it. You will kill us all.” Lilibet waggled a crooked finger at him.
“Let’s try a change of subject, Marc,” gummed the mouse through a mouthful of hot dumpling. “How’s about this: How’d you lot become desperados, eh? Been three ventures together in two seasons. Plenty dead along the way. Just us left, and I still don’t know what’s wrong with any of you.” He proffered a steaming bowl at Marc. “You first.”
“Alright,” sighed Marcazy, setting down his assembled gun and taking the dumplings. He blew at the steam and mused. “Well, me folks grow courgettes down in Kesselshire. Wanted me to take up the farm when they was old. Take care of ’em. But I never much cared for squash, you know. Nor for farming. Nor for me mum beltin’ me, nor me dad not caring. So when I turned 16, I said feck ’em. I stole the money in the tea tin and stole off to Draum on the next train. Started as a greenleaf. I’m 31 now, I think. Been leading ventures these last five years, since I got standing-three with T n’ F.” He chewed a dumpling. “Comes easy, I suppose.”
“Could’ve been a courgette baron,” quipped Lilibet, slurping broth.
Marcazy shrugged. Settling down, Mel looked at him, meeting his eyes, and then away. Down at the dilapidated cutlass on her gunbelt, in its leather polished by worrying. She pulled it close in her lap. The stars flickered on.
“Lord, is that soup?” said a fourth lump near the fire, untangling from its sleeping bag. Sour feet wafted without. The other cutters rolled their eyes.
“You’re a right mess, Cingle,” said Mel. “It’s ord dumplings and chicken, anyway.”
Cingle’s face was crusty, barely visible between mounded locs and a nose-high motley of padded armor. “Fecking excellent. Two please.”
“I had bet you were dead,” frowned Lilibet down her long nose. “Do you remember falling off that rampart?”
“Not the foggiest. Give that bowl over, Darling, would ya? Ta. Bless you. Still hot.”
“We were recounting how we all got into cuttering, Cingle,” said Marcazy.
“Oh, bloody hell. You don’t want to know that.”
“Sure we do,” said the mouse.
“I do not,” said Lilibet.
Cingle plowed on. “Well, since you asked. I used to be a bad person. Believe it or not. Died for me crimes, I did, but the Lord gave me a second chance, and I’m using it now to do good upon the world, seeking Her in the darkest places. I will enter Her crucible and emerge change’d and pure of heart.” They nodded soulfully.
“Lord, spare me this merde,” whined Lilibet, hands clasped in mock prayer. Cingle made a face at her.
“What about you then, Lili?” said Darling, the mouse, passing the other bowls.
“Euh,” groaned Lilibet. “Well, it is quite boring.” She leaned skyward on her backpack, face flickering in the not-candlelight, absently plucking locks from her plait. “I was raised in an orphanage in Empereaux, between Comtés Lanc and de L’laqua. I was a lucky child, really, being in a group home and not the Streets. But the place shut down when I was twelve, and we were all sold. I went for a platinum gloria.”
“That’s child slavery, Lili. † That’s bloody awful,” choked Marc, dribbling broth.
Lilibet laughed. “Peut-être que. Perhaps. You know what is silly? I let that go to my head. I was worth a whole gloria. I was so cocky then.” She sighed. “Anyway, some Leahan cutters thought I was worth it. For a linker. I was the healthiest of the bunch. They thought I’d last longest.” She kept tugging at her hair, thoughtlessly undoing the braids with scarred fingers. “I outlasted them. Two ventures in, they were all crushed in an Agadese tomb. I had gone first, but the pressure plate must have been weighted for adults, so I didn’t trigger it. When it reset, I was so surprised by how flat they were that I stopped being frightened. Even their guns were flat. But not these.” She raised her left hand towards the too-fast stars. Knotty and swollen, digits veined with white surgical scars.
“You took knucklebones off them?” said Mel, huddled in her armored coat, back to the cold stone. Her eyes were wide, and even the plum mark around one eye showed pale.
“Oh yes. And all their money.” She laughed, looking at them all, hair wild. She took up her dumpling bowl. “What about you then, Darling Smalls?” She grinned at the mouse. “What is your tragic entry to the venturing industry, hmm?”
“Ugh, I suppose I started it,” said the mouse, producing a handkerchief and briskly grooming with it. Nose to neck in a blur of fur and silk. “I’m the youngest of thirteen sibli—” He was interrupted by Cingle, laughing crudely.
“Shut up, Priest. It’s not very Lordly, laughing at a stereotype,” snapped Darling. “Anyway, even mouse families aren’t usually so large, so I was quite forgotten as the last child. We were city mice. Had practically half a hundred relatives around in the rooms over the shop. My family were confectioners, you see. Employed the clan.”
“So that’s why you hate sweets,” remarked Marcazy, picking his teeth.
“Quite. So, one day, when I was perhaps, oh, seventeen, I was feeling quite bleak of heart. Forgotten by the world, you see. I wondered if anyone’d notice if I vanished. I went down to the consortium and signed on as a burglar for a practically suicidal venture. Horrible business in some proto-Firlish complex under the municipal sewers. I hoped to die.” He tugged his whiskers thoughtfully. “But I didn’t. I rather excelled. Whole place was overrun with armored plague, and I smuggled out half the gold while the grues clanked around looking for my mates. After that, I got quite addicted. And proud of my skills. Made four crowns, then skipped town. Not seen my family since.” He shrugged. “And here I am with you miserable lot.” He grinned a mouthful of yellow rodent incisors.
“I’ll miss you if you vanish, Smalls. And your dumplings,” said Marcazy. He clapped the mouse on his maille-lined jacket. “You count on that.”
“I probably would, too,” sighed Lilibet.
“That’s enough!” said the mouse, waving them off. “I can’t stand sentimentality.” He looked at Mel. “You’re last, Mel Binder. What’s driven you to cuttering?”
Mel startled. She rose, bootnails scraping. “Oh. It’s boring. Like Lili said, but mine’s actually boring. Boring as dirt. Let’s eat, shall we?” The ratty scabbard creaked in her hands.
“Not so fast, Lass,” said Cingle, ladling broth. “We is eating. It’s your turn to talk. We already spilled our guts. Only fair.” Darling nodded, whiskers bobbing.
Mel looked at Marcazy, who returned vague, blue-eyed confusion at her blanch-cheeked stare.
“Well, uh, I read too many pulps last year and thought I’d try it out. That’s all.”
“Bollocks,” declared Cingle. “A Priest knows a liar when they smell once, and you stink. Confess, young Mel.”
“You stink, Fanatic! That’s all you’ll get from me.” She shouted, abruptly storming for the dark of the wall. She turned round the stone arch and out the sheltered bartizan. A chill draft entered in her wake.
The remaining four chewed a moment, faces alight by strobing stars, gazing upon their bowls. In the distance, a brattle of falling stone echoed unwitnessed in castle depths.
“My fookin’ eyeballs hurt,” griped Cingle.
“Shut up,” snapped Marcazy. They all glared at the Priest. “You lot stay put. I’ll get her back. She’ll be eaten out there, alone.” He rose, steel faulds and bootheels clacking, and followed out.
The blackstone parapet was striped by towers’ shadows. A kilometer long or more. Marcazy’s heels reverberated, overlapping into the fortified nonsense. Mel sat a dozen meters down its length in the darkened lee of a merlon. Chin tucked to gorget, eyes low, gripping and twisting the decrepit cutlass scabbard like a chicken neck.
He crouched beside her with a huff and a clatter. “Feck Cingle,” he said. “I’ll not sign them on the next.”
Silence for a while. Creaking leather. The whistle of chill wind laden with stony, wet geosmin, like after a rain.
Mel sighed. “You’re the only one I’ve known who feels the same way about it.”
“Bout what? Cuttering?”
“Aye. Like it comes natural.”
“Suppose so. But I reckon Lili and Darling feel the same. Like they were made for it. They’ve been through plenty.”
She frowned. A moment passed. “You’re not going to ask me, right?”
“No.” He shook his head.
“Thanks.” She relinquished the cutlass. It clattered softly in the leather. “They say it’s the most important job in the world, you know.”
“I’ve heard that, eye.”
“And it’s probably the worst job you can do. You see things you can’t forget, and get wounds that don’t heal, and everyone we do it with dies or goes mad.”
“True.”
“But it’s the only thing I’ve got. It’s the only thing that fits. ‘N you’re the only one I’ve got in it that I trust.” She met his gaze. “So I don’t want to cock it up by telling my truth, because if you hear it, you won’t like me anymore.”
Her face was scattered with scars. White ones over the wine-stained eye. Pink ones over the pale cheek opposite, still spotted with suture holes. Tear tracks covered both, shiny with star-flicker.
“I lied, too,” said Marcazy, lowly,
“What?”
“Aye. Ain’t no courgette baron.”
“Then what are yo—” She stopped, then smiled. He did too.
“Something much worse. You wouldn’t like me if you knew,” he said, rising, offering a hand.
“So you’re a cutter?”
“Aye. A cutter.”
“Millfield!”
A brown folder slapped onto Milfield’s desk. The gust fluttered papers and disrupted the overfull ashtray. “Isn’t this your case?”
Millfield gazed at it. Eyes unfocused and veiny under her green visor. She opened the folder. “Yes, Director. This one’s mine,” she said, wearily. “ ‘Investigation of unknown high altitude fortifications.’ Uncracked tombs suspected.”
“If you know it, why is the case file two months out of date?” A fist thumped the desktop. An inkpen rolled away.
“They’re not back, Master. No contact since embarkation.”
A huff. “From standing-three expeditioners? This was rated ‘low effort.’ They should be back. Who are these clowns you put on my venture, Millfield?”
“Hadocland and Company. They resolved the Lieudepur Climb raid. Saved the third attempt. They’re a seasoned mountain crew, I swear.”
Another huff. “Well, it appears they’re a dead crew, now. No one lives two months in the high Gorathians.” A finger jabbed at the open folder. “Mark it ‘unresolved’ and scrape up another crew of standing-threes. Intestate assets only. Forthwith, please—ten thousand pounds of our autumn budget went into that assay. I’ll not have your lack of initiative squandering it.”
“But, if standing-threes couldn’t handle it, shouldn’t we send a crew of fours?”
An exasperated sigh. “All nine standing fours in Gesselchundt are occupied in the Naussian debacle.”
“What about six threes?”
“Blimey, Millfield. Send a dozen threes for all I care. So long as they’ve no next of kin. I won’t have death dues eating into my budget.” The Director turned to leave.
“But—”
“For feck’s sake, Millfield. Find them. Send them.” A cold stare.
“They’re only cutters.”
12356
The gold mines of the Coast are long ago abandoned. They are depleted or dug perilously close the labyrinthine Underworld. New mines are not dug: The prospects are too meager; the locales too wild.
But gold yet lies beneath the surface of the world. It was buried there by ancient hands. Interred in the dark and elaborate depths of tombs: the testament-realms of an occult and calamitous world history defended by ancient sorceries and undying monsters. †† These tombs are burial places crafted not merely for extinct cultures’ honored dead but for the secrets that ended their civilizations—for technologies and evidences too shameful to bear the light of day but too beautiful and too seductive to destroy. In these, the Coastal economy has found fresh specie aplenty, and in extracting it engendered an industry to define the modern world: Adventure capital.
Adventure capital relies on hired cutters: Tomb raiders, violence-workers, and desperados. ‡ Mercenaries, burglars, madmen, thrill seekers. Charmed by promises of treasure beyond imagining, they embark on ventures to the edges of the world and beyond; to the worst places built and buried by humankind.
They embark at the behest of hungry banks. The fat financial titans of the Coast, viciously competitive, who in the year 3.221 formed the Littoral Adventure Capital Compact, an internationally ratified financial agreement granting them unlimited authorization to conduct “speculative capital expeditions,” in any territory wherein they are chartered to accept deposit. Over 229 years, this compact has bloated them with wealth, making the banks mightier and richer than many of the kingdoms they strongarmed into signing two centuries ago. ‡‡
The Compact marked a philosophical reversal in the perception of world history. § Whereas the faraway past was once disdained—its structures and material leavings feared, shunned, ignored; studied only by grim wizards; and deemed the distasteful remnant of evil eras rife with sorcery, slavery, and human loss—the Compact insisted on revelation. On exploitation. On profound capitalization upon what had been ignored.
For those that accepted this doctrine, the Coast itself was transformed: A landscape poxy with its own memories became a cornucopia of virgin wealth: Under every major city slept a Colossean understructure laden with lost technologies. Within every forbidden forest languished gilded Idran pleasure-domes. Atop every ghastly peak waited a castle sprawl filthy with bygone coin and sealed armories. Under this philosophy, the Coast presented seemingly everywhere what is now called land wealth, or “immobile archaïc estate,” rich for the taking. Suddenly, empty gold mines were of least concern, and acquisition of land wealth rights, easily bought from unwitting lords and monarchs, became the order of the day.
229 years of adventure capital have elapsed in a frenzy of speculation, expedition, and extraction. In this time, the practice has influenced sociopolitical, technological, and religious change.
The Renascent Period, deemed the beginning of the Modern Era and a triumph of progress, was steeply accelerated by the effects of the venturing economy. §§ Scientific advances were buoyed not only by the demands of early cutters—who required superior arms, armor, and medicine to withstand increasingly dire tombs—but by the succession of wars started by and against decaying kingdoms weakened by the financial depredations of adventure capitalists, who in their ruthless procurement of land wealth ensured the breakage and failure of all parties unwilling to sell. During this time, Southern banks encouraged growing desire for a reconquista of the Southeastern wilderness by Avethans, securing early land wealth claims in what are now the Viceroyalties of Alagór. In 3.252, Tiber and Fellowes bequeathed a massive sum to the Firlish Crown’s newly-established ward rangers, and in return received the land wealth of 500,000 square kilometers of Northern moorland. By the year 3.300, 66% of all land wealth within 100 km of the continental shore belonged to just four banks.
Later, the Industrial Enlightenment and coinciding Renascent Era were guided and promoted by the venturing economy. Continued expansion into the Eastern marchlands, rich with land wealth but outside of practical reach, was facilitated by the banks’ substantial sponsorship of rail development. Similarly, the race to replace whale oil with cetasene as the Coast’s fuel was a concomitant effort to feed said trains. Politically, the popular destruction of longstanding monarchies and resultant concentration of Coastal power during the Renascence was as much the effort of ideological revolutionaries as the banks backing them, eager to hoist new nations more amenable to the exploitation of underlying tombs. Most notably among these, the Empereaussin Dominion itself—which supplanted five stubborn elder monarchies—condensed power in the southern Middle Kingdoms under an Emperess friendly to Péridot Firm, a Compact member and sponsor of the Emperess’s bloodline throughout the unification wars.
Today, the Compact is a triumph of exploitation. Entrenched by centuries of meddling, the banks are resolute, inextricable, and their pursuit of adventure capital shows no signs of slowing. Indeed, the Coast enjoys a Gilded Age at their behest, brimming with wealth and technology; and its people are enraptured by the flowing lucre of the “venture rush.”
More folk than ever trend East, towards the wilderlands of high adventure. Perilous and beautiful realms, many not entirely belonging to the world at all, deadly proximal the otherworld and to rarer outworld climes. This wild East is the fringe of modern civilization, but it was not always this way: Civilization existed there for eons, but now lies lost, abandoned to the Other, to insane weather, and to conquerors long dead in their thrones. ‖ These the lost stages of history, upon which millennia of deeds were played, fair and foul alike, and they demand reconquest.
Popular support for Eastward expansion is at an all-time high, and the banks enjoy profound support in pursuing it. “Imperative destiny,” the philosophical-political ideology of reconquest—existentially imperative and destined in certainty should civilization’s progress continue apace—is the easiest belief a Coastal power could possibly back; and, so long as expeditions trend east and money flows west, they need not question the methods of its pursuit.
Few have objected to adventure capital’s position at the political forefront of reconquest and economy. Few question the practice at all. The three great powers could hardly object if they wanted to, conjoined as they are to a Compact bank apiece: Firlund has Tiber & Fellowes, Empereaux lies with Péridot Firm, and Alagór is entwined with both Mantilla Profiteers and Lagão Treasury. These partnerships are the source of the world’s money: The countries mint the coins, and adventure capital produces the bullion they’re struck from. There’s no escaping one’s own monetary system.
But some have tried. Cimarron, Alagór’s rebellious mountain neighbor—succeeded from the peninsular empire a century ago—attempted to adopt a fiat currency in 3.435. The Crimarrona réi was printed on paper and held no literal bullion value. Mere months after issue, the beloved Syon of Cimarron, heir to the country’s constitutional monarchy, was captured by pirates off the coast of Ecca and not returned until the Executive Cabinet finished unrelated dealings in conference with Lagão Treasury, in which the Cabinet agreed to modify its new monetary plans, staking the value of the réi on a function of total wealth extracted from Agadese tombs within the country’s boarders. Just three years later, Edmund D’Arcy, head of the so-called Mineral Caucus of the Lower Crown of Firlund, daringly championed a separatist stance versus Tiber & Fellowes, demanding, convincingly, that Firlund privatize and independently prospect its land wealth and lease claims to banks by auction. D’Arcy perished by defenestration after forming a substantial following within the Lower Crown, and was posthumously implicated in trafficking ragdolls. Most recently, the nation of Lothrheim passed a daring prohibitionist bill banning the practice of adventure capital within its borders, effectively expelling all cutters from employ. This enraged the banks and soon saw Lothrheim embroiled in the first continental war in a century, forced to retaliate against Dominion troops mustered on its borders by a Péridot-goaded Empereaux. Though the Lothrheimer Dietstag anticipated war, undergoing thorough militarization in the preceding years, the ongoing conflict turns ever poorer in their favor, and even its fast ally, the Firlish Crown, is suspected to conspire against the Lothrheimer cause.
The world runs on adventure capital. It runs on tombs—on its own guilty past—and on its own people. On the brave, the foolish, the deluded, the fanatic, and the desperate. It consumes them like fuel. It’s a blood-industry, but no one sees the sausage-making. No one sees the meat grinder. No one sees the cutters’ work.
Land wealth does not extract itself. Tomb doors do not dynamite themselves, nor undying guardians spontaneously die, elaborate traps unwind, or wilderness reaches grow nearer. Someone must light the fuse, do the killing, undo the snares, endure the trek. Someone must perish, must be killed, must die, must succumb. Cutters do these things.
Theirs is the most important job in the world. Yet the average citizen knows nothing of venturing. The cutter’s struggle is sanitized or unknowable. The papers do not speak of it in real terms—cutters delve the past, and the past is terrifying to understand. The pulps do not depict them faithfully, either; they are written by deluded, sheltered fictionists who peddle shock and sensation but whose mere pervert intellects cannot hold a candle to the true scale, opulence, or depravity of ancient sorcery.
Indeed, by the time the land wealth reaches the citizenry—or, more likely, doesn’t—it is removed entirely from its origin. Extracted, melted, and reworked into modern coin. In the crucible, the blood-money becomes clean, the flesh and sweat of cutters mere slag. The rich, the “aristos,” know more about venturing. They jealously decorate their homes and halls with the pilfered fineries of past civilizations, wishing for an antique past they should not wish to have lived; but they still scarcely regard the cutter, save to critique the damages inflicted by them in hauling up some treasured bust or urn. Magicians and neosorcerers know cutters best. They may even appreciate the venturing art, so essential is it in furnishing their own practice. They are the chiefest employers of cutters, outside the banks, and often the cruelest.
Despite an untrue reckoning of their caste, folk do love the cutter. As a folkloric figure, at least. As a sort of daring outlaw, leather-clad outsider, death-defying renegade, or sexy punk. They like the figure depicted in the pulps and the bank advertisements more often than the real thing. The real thing is a violence worker and a burglar at best. An unmoored, disturbed creature engaged in an extended final lurch between life and death, usually. Often strange-looking, poorly behaved, covered in wounds, and crock full of drugs, hexes, miasma, bad luck, and sorceries. Yet, even these freaks have their charms. More than enough youths and disquiet souls have stolen away with a cutter gang, enchanted by a single night of stories and drinking.
What drives one to be a cutter? In a brutal industrialized society, it is not a hard choice. It may even seem a better job than most—though none could know the truth. Better a cutter than a miner, stooping and scraped and choking on lead-mine vapors. Better a cutter than a mudlark, cut up by glass and crabs and knee-deep in riverflank sewage. Better a cutter than a chemical worker, bound up in bandages; burned red and noseless by the brutal bleaches and lyes of industry. Better a cutter than chimeysweep, cramped and jammed and suffocated down meandering talltown chimneys, cooking halfway to death. Better than a whaler, surely, far outworld beyond the frozen Gate of Sloe, borne on brutal warships to duel the clubbing, screaming titan-things the liars still call whales.
More are driven to cuttering every year, and from every walk of life. Many are discharged soldiers; easy enough to continue a life on the edge of violence. Some are criminals fleeing to venture rush boomtowns to ply new ideologies or escape unjust laws. Many more are foolish, idealist commoners departing the family farm for certain doom. Somehow, ever more are bored aristocrats blessed with coin for arms and armor and no great deal of sense.
More every year, similar only by their shared profession.
According to leaked T&F personnel data, 56% of all cutters perish on their first venture. 83% by their second. Only two tenths of a percent survive to standing 4, which is yet one point removed from the final level, the only level to offer a pension.
51% of all land wealth extracted in the year 3.449 was taken in by the top 10 percent of cutters. The high earners. The aces. The barest, rarest few to survive the venturing economy at length. Strange souls. Singular. Grown grotesque and anomalous, more like the creatures of the ancient world than not. They are the true children of the Gilded Age; seemingly born to venture.
To do the most important job in the world.
venturing
Venturing is the occupation of cutters. It is the practical, extractive process behind adventure capital.
A venturing license marks all legitimate cutters. It is required to partake in legal ventures. At the price of two golden crowns, such a document is a major purchase. ‖‖ It serves as your mode of identification with their bank. ¶ With it, they track their standing, their specialization, and their number of successful ventures embarked on. Higher standing is awarded to effective cutters, who are granted a higher share of profit yielded from ventures, among other benefits.
Obtain your license at an individual bank location or a consortium: A sort of specialized inland “port” for venturing, wherein one ore more banks maintain counters, offices, and the various supporting facilities behind issuing ventures and receiving loot. Consortia are high-security, and no degree of strong-arming or coercion will be tolerated of bank clerks by you or other hooligans. Once paid up, you will be photograved, fingerprinted, made to fill you particulars—if you can write. If not, a scrivener will be made available—handed copies of all these docuements folded into your fresh license, and declared ready to venture.
Signing on to a venture is a mere matter of willingness. You’ll sign on with some other cutters. Whether or not you know them is of no matter to the bank. All they care is if you meet the minimum standing level rated for the venture. Simply accept the statement of hazard—usually containing the known risk, effort, and yield of the venture—and hear your contracted share and terms of completion. Embark within the agreed upon time. The rest is up to you. If you are ill-equipped, you likely die. If you are dis-oriented, you likely die. If you are unused to violence and peril, you likely die.
The dangers encountered on your venture depend on the genera of tomb to crack: Agadese tombs are layered with all manor of traps. Idran ruins are unspeakably old, lavish, and typically guarded aboveground by beastmen. Naussian subterranean complexes and mountain fortresses are among the most terrifying to raid; they risk of connecting to the near-inescapable Underworld.
Assuming you do survive and meet the standards of completion, return to the consortium with any agreed-upon deliverables. Usually, a modest return due is paid immediately, along with your awarded increase in standing. A week or so later, after the venture site has been assayed for its full value—for so-called “degilding” or “scraping” by bank structuralists—you receive the rest of your share.
What do you do next? Do you take your payout and return to ordinary, mundane life? Or do you, addled by peril and glimpses of the ancient world larded in riches and ornate guilt, immediately sign on to another? It’s not so easy going back; being normal again.
You’re a cutter now, and cutters do not die of old age.
other CUTTER facts
- Some cutters raid tombs on an unlicensed basis, a practice known as “freebooting,” a despised practice discouraged by banks—who likely own, or claim, the land wealth being freebooted. Freebooters risk encountering legitimate competition, who have license to kill freebooters and often do. Further, banks provide incentives to anyone, cutters included, who report uncracked tombs. Discounted or complimentary licenses are offered to those presenting an unknown tomb. A bank will claim they already knew of it, of course, and offers n o discovery dues.
Note
Are cutters supposed to be “realistic adventurers?” They are verisimilar adventurers. They are a caste with as grounded a place in their world as cowboys and pirates have, mythically, in ours.
This article was substantially reworked and expanded on 07/20/26.
More on cutters and banks:
- All the Money in the World
- A Land of Plenty
- A Promise of Wealth
- A Motley Crew
- Boots, Buckets, and Backpacks
- The Competition
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